Sid Meier's Civilization VI

Sid Meier's Civilization VI

Detailed Map Tacks
Viser 11-20 af 23 forekomster
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Opdatering: 17. apr. 2021 kl. 22:59

Support EFFECT_ADJUST_VALID_FEATURES_DISTRICTS modifier type.

Opdatering: 9. apr. 2021 kl. 17:15

Fix a bug where aqueduct didn't check mountains that are near rivers.

Opdatering: 31. mar. 2021 kl. 19:04

Fix bug where yields are not cleared after changing to an unsupported type. Allow marking goody hut and barbarian camp as a city center, by prefixing the tack name with "city".

Opdatering: 30. mar. 2021 kl. 19:48

Try to support Linux.

Opdatering: 27. mar. 2021 kl. 19:40

Compatible with the well-known Map Tacks mod.

Opdatering: 26. mar. 2021 kl. 20:55

Don't count districts that belongs to other player when calculating district adjacency bonuses.

Opdatering: 25. mar. 2021 kl. 23:03

1. Fixed bug where UD holy sites are not calculating patheon adjacency bonuses like sacred path.
2. Indicate if the map tack represented district or wonder can be placed at the given position.
3. Allow double clicking map tack icon in the selection popup to confirm tack placement.

Opdatering: 20. mar. 2021 kl. 14:54

Fix settings screen language.

Opdatering: 20. mar. 2021 kl. 14:13

Add ability to delete map tacks through hotkeys.

Opdatering: 19. mar. 2021 kl. 23:41

Enable adding map tacks and show/hide all map tacks through Hotkeys.