Sid Meier's Civilization VI

Sid Meier's Civilization VI

Detailed Map Tacks
Viser 1-10 af 23 forekomster
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Opdatering: 16. jan. 2024 kl. 17:50

Fix compatibility issue with old SupportFunctions.lua

Opdatering: 1. jan. 2024 kl. 10:59

Add multiplayer support by Jamie-Nyanchi

Opdatering: 10. mar. 2022 kl. 21:50

Fix Dam validation check for special map generation.

Opdatering: 26. dec. 2021 kl. 15:38

Let player decide if map tacks should be auto deleted.

Opdatering: 25. dec. 2021 kl. 15:48

Auto delete the map tack if the represented district or wonder or improvement is added to the given plot.

Opdatering: 19. dec. 2021 kl. 21:08

Fixed Dam placement check for the case where river's ID doesn't equal to its Index.

Opdatering: 6. maj 2021 kl. 19:25

Further Dam placement logic fix. Now it should REALLY be pretty accurate... Credits to @ubereffect for testing all different scenarios tirelessly!

Opdatering: 2. maj 2021 kl. 18:34

Solve for another dam placement validation case. It should be very accurate now.

Opdatering: 2. maj 2021 kl. 16:55

Correct dam placement validation. Second attempt to support Linux.

Opdatering: 24. apr. 2021 kl. 13:59

Align with official update that resources will be removed by districts or wonders.