Squad
Galactic Contention # 8.2.1.4 - Angry Tendrils - LIVE
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Update: Apr 1, 2022 @ 10:40am

April 1st Update
2 GB update
.........

-Lego layers added
-Server rotation set to Clackdoor

Update: Mar 21, 2022 @ 12:22pm

Hotfix update, and then some

2.4GB update
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- Small arms fire now does small incremental damage to air vics
- Fortification costs fixed
- HAB placement count fixed
- Geonosis landscape texture fixed (placeholder for now)
- Miniosis landscape texture fixed (placeholder for now)
- New miniosis landscape texture (wip)
- Cato Neimoidia spawns fixed
- Heavy rifleman roles no longer appear as medics
- Valken scope set to red instead of blue for better visibility
- Main base resupply fixed on Morak
- Droid LAT weapon icon updated
- Clone Commando skin bug fix
- Clone ARC Trooper skin bug fix
- SBD weapon audio corrections
- AA/Air Vic weapon audio corrections
- Valken audio corrections
- Droid R4GD Pistol mag size increased to 30
- T-20 damage curve corrections
- E5+ and DC-15+ reduced marksman-like zoom
- Air vic turrets no longer have smoothing for quicker aim response

Update: Mar 14, 2022 @ 6:58am

14 Mar 22
Update V2.14
4+GB
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- Multiple map lighting overhaul to new Squad lighting. (Biggest piece of the update)
- T-20 Heavy blaster for heavy rifleman class
- DC-15A and E5-C Lite versions for standard rifleman classes
- AT Detonators for LAT and HAT classes (It sticks)
- Fusion Cutter repair tool for Pilot and Crewman kits
- All projectiles now emit noticeable light
- New AA Turret for GAR and CIS
- Small particle effects on muzzles when firing
- New Light Stronghold fortification for building
- New weapon icons
- Flags fixed to build only up to 4
- DC-17 pistol SFX changed
- Duel DC-17 set to automatic
- DC-17 pistol set to 30 round mag capacity
- Jump Trooper jump height set to match Geonosian
- Jump Trooper gets a duel shot DC-17 pistol
- Map AI navigation fixes on multiple maps
- B2 suppression effect heavily reduced
- B2 reload progress bar
- B2 hud image less dark
- Commando Det Pack can now be shot to disable
- New ability for admins to shuffle teams
- AI tweaks and additions
- Morak map updates, foliage and POI
- Cato Neimoidia fixes
- New Republic Radio SFX
- Loading screen music when loading into a map
- Shield from Shield Generator now emits light
- Vehicle weapon SFX volume lowered
- Naboo dark grass fixed, performance boost
- Morak
Extended the map
Additional POI added
RINV added
Foliage adjustments
- Sundari
Bug fixes
Faction balance adjustments

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Easter Egg
So, counting has been fun. Now, you get to solve a bunch of riddles and go on an Easter Egg hunt.
Each riddle will be for a location on a map (they will all be on the same map). When you think you have the location, go there.
When you get to the correct location, there will be 2 panels in the room.
Click on both panels to activate the necessary components.
Each clue must be done in order.
You will likely have to team up with someone from the opposite team.
You shall be given 2 things to start with: a clue to find clue 1, and what the button looks like. But first, rules.
1.) It must be done in a live game to count. You can theoretically test it in the training menu without us knowing, but this is meant to be a fun challenge. Give it a try.
2.) First player/team to complete the riddle should ask a GC staff member to verify completion (basically, say it was in a live game and was done). Alternatively, take a video and then view the scoreboard.
Upon verification, you will get bragging rights for being the first to properly complete the Easter Egg. You will also get your names on the map's upcoming trophy wall.
3.) When you find a correct location, do not tell others where it is unless they ask.

And no, I didn't forget to tell you the map. Count to 360 for that. If VIPs do so in their own counting channel, only they will be told until the public hits 360.
You didn't think I wouldn't make you count, did you?

Clue 1:
At Gallia's stand
Your first clue rests
On a branch high
Over bird's nests

Update: Feb 11, 2022 @ 10:25pm

radio placement fix

lighting layers fix

Tatooine nav mesh

turret fixes on laat

Update: Feb 10, 2022 @ 6:04pm

versioning files

Update: Feb 10, 2022 @ 4:02pm

2.12 compatible

Update: Feb 7, 2022 @ 7:20pm

2.18 ywing sound update

See you for 2.12 for OWI patch!

Update: Feb 5, 2022 @ 11:40pm

GC update 2.18

Update: Jan 15, 2022 @ 11:43pm

Orto Plutonia small nav mesh.

Galban mid power plant edit collision fix

Geonosian blaster back to 40 dmg.

Venator/Acclamator Door sound no longer make sound accross the map

INV V1 Yavin4 spawn fix

MBP bounds for Coruscant INV v1

Update: Jan 15, 2022 @ 12:39am

Hotfix Galactic Contention 2.17 is here! 600MB to 1GB.

- Admin menu fixes (Will no longer fail in between layer change)
- Laat-C + grab fixes
- Rally timer added + 15 seconds
- Lego clone added
- Geonosian blaster damage at 65 now, goes to 40 at 100m and then drops to 25 at 500m

Bonus:

Coruscant Invasion available!
Bespin platform maps should have working AI wherever the platform is!