Squad
Galactic Contention # 8.2.1.4 - Angry Tendrils - LIVE
Showing 71-80 of 87 entries
< 1 ... 6  7  8  9 >
Update: Aug 20, 2021 @ 11:47am

emergency hot fix

Update: Aug 19, 2021 @ 11:11am

hotfix

Update: Aug 18, 2021 @ 1:53pm

Map/Layer Changes:
Added
- Corvette makes its return!
- Bespin Platforms Skirmish V2

Improved
- Venator lighting and map content
- Reduced Yavin waterfall SFX
- Reduced range of doors on Sesid & Venator
- Rhenvar capture points overhaul
- Bespin Cloud City capture point addition/rework

Other
- Converted Acclamator interior doors to door system
- Removed Muunilist
Gun & Kit Changes:
ARC SL
- DC-15A accuracy fixed
- Westar M5 reticle updated
- ARC SL with upgraded DC-17 now has dual DC-17s

BX Commando Droid
- Now requires 6 squad members to unlock
- Reduced shield grenade count to 1
- 1st person sprint animation fixed

Balancing Changes
- Combat Engineer limit now 3, was 4
- LAT kit is now using HEAT damage instead of fragmentation, making it more effective against vehicles and less against infantry
- HAT tandem HEAT ammo count reduced to 1, was 3
- Geonosian LAT & HAT can no longer high jump; changed to combat rocket spam on certain maps

Gun Changes
- DC-15a improvements; reticle is even, ADS animation, equip/unequip animation
- E5C fix; sight & bipod
- Added multiple reticles for E5S
- Fixed DC17M ADS transition
- Valken firemode switch sound and animation added
- Valken moved camera back slightly for improved ADS
- PLX Launcher polish; 3rd person ADS animation fixed, 1st person ADS smoothed

Other
- Gungan team fixed; whole team now uses the spear and 1 extra riflemen kit with a DC-15s
- Fixed shovels for combat engineer
- Clone HUD and droid HUD improved
- NVGs improved; optimized for low light level areas
Other Fixes & Additions:
- Shift + 6 to remove HUD for full conversion HUD
- B1 Hit Boxes Corrected
- B2 Hit Boxes Corrected
- B2 Joint Constraints Corrected (No more floppy noodle on death)
- Crab Droid Hit Boxes Corrected
- Crab Droid Joint Constraints Corrected (No more floppy noodle on death)
- AI Soldiers Joint Constraints Corrected (No more floppy noodle on death)
- TX-130 armor tweak
- HMP engine hitbox is smaller
- Electric Fence now does 3 more damage per tick (walking through will bring you below 1/2 health)
- Animated HUD for Clones/Droids for lore patrol. Shift + 6 to activate/de-activate.
- Low wall adjusted; will no longer appear to be hovering on hills
- New ARC SL radio animation
- Content preparation for new things

Update: Jul 8, 2021 @ 8:40am

2.10 hotfix

Squad V2.10
8 Jul Update

------------------------------
-All Weapon sounds adjustments. Hint. There's a lot of kick!
-DP-23 / E-5B Sound Changes
-DC-15s Pistol faster fire rate
-Clone commander/announcer voice ques added for AAS and Invasion Defender/Attacker
-Commando Drop Textures changed
-Poncho Physics disabled (Further performance testing)
-Droid Texture fixes
-New Geonosian sounds added
-Droid Flashlight position fixed
-Physmats for Venator Interior Materials
-Fixed Materials on Venator Gun Room
-Disabled Collision on Mega Tree's Leaves Again
-Tweaked Venator Door Open Sound
-More Blaster Bolt Visual Tweaking
-Edit to Muunilinst AAS V1 Staging
-New Night Vision setup
-Fixed jetpack/jump boost hud for Jetpack troopers and Geonosians.
-HUD fix for jump boost resolved the issue of the unclickable "Give up" or "Call for medic"
-Geonosis INV V2 is a night layer to force the players to use the Night Visions
-We changed the Squad default settings of 400 meters apart for FOBs to 300 meters (legacy value). This change aid fob building in our mod and aid smaller maps spawn choices.

Verify Your Game Files After Download Is Completed

Update: Jun 30, 2021 @ 8:01am

2.9 Hotfix:

- Droids textures fixed on soldiers
- Shotgun/Crash machine fixed. Slowered the fire rate of the shotgun and made his own proper sound cues
- Apply physmat to prevent vehicle gliding on Umbara
- Night vision should be me more potable to use.
- TX-130 armor buff (reduced incoming damage per HAT or explosive projectile)
- N99 armor buff (reduced incoming damage per HAT or explosive projectile)
- TX-130 side guns have the yellow Armor piercing round
- N99 side guns have the yellow Armor piercing round
- Yellow piercing round buff up
- ATTE 4 front turrets are now usable
- ATTE health buff
- Navmesh quick fix on Bespin
- Fixed Venator hangar entrance on the Skirmish layer.

Update: Jun 29, 2021 @ 10:59am

Hotfix

360MB

Update: Jun 29, 2021 @ 8:39am

2.9 update

-Miniosis Landscape Overhauled
-Yavin Improvments/Edits
-Tatooine touch up
-And many maps touch up!
-Weapon physics reworked (no floating weapons)
-New Information Galactic Contention Tablet (Slot 7) aim is to aid new players by reading the information tablet!
-New Surrender added on every kit (Slot 7) aim is for giggles or GLOPS
-New Phase 2 Clone Engineer
-New DP-23 (Shotgun) for Clone Engineers
-New E-5B (Shotgun) for Droid Engineers
-New Geonosian Blaster Sights
-New Sights and Animations on Droid Weapons
-New ability to cycle sight optics with the ranging key bind for various droid weapons
-New Electric Fence (To replace Razorwire)
-New Crecent and Murder Hole walls
-New B1 Crewman skin
-New BX Commando
-New HUD elements for NVG, Flashlight and Jetpack
-New Gungan team
-New Tusken tribe
-New TX-130 SIDE GUNS
-New Tusken Forklift with 2 Mounted Cycler Shielded MG-3
-New Tusken Forklift with 1 Mounted Cycler Shielded MG-3 + Space SPG9
-TX-130 + N99 have 500 more health points + more armor reduction on rocket hits
-B1 Droids updated Rigs
-DC15s on screen position altered
-DC15s glass lens removed from sight
-Gungans replaced with Clone Engineers
-All Clone clothing physics Re-Enabled
-HAT kits receive 2 AT Mines
-BX Commando Droid walk speed increased
-BX Commando Droid sprint speed increased
-Tweaked all projectile visuals
-Better AI Navigation (Gets stuck less)
-Tweaked AI Damage/HP/Accuracy
-Added Descriptions to Clone/Droid/Tuskens kits and weapons
-All rifles now start on Auto
-Rhen Var Tunnel Skirmish layer tweaks
-Possibly fixed gunships falling through map on Rhen Var AAS
-Set all Rhen Var layers to use new minimap
-Possibly fully fixed gunships not dying on Bespin floor
-Every kit has unarmed/surrender
-Update to Galban Minimap
-Update to Kashyyyk Minimap
-Updated Galban temple entrance shouldn't disappear anymore at distance
-Updated Cap Point* *Names on Kashyyyk AAS V1
-Protodeka re-added to Sesid and Rhen Var Invasion Layers
-Added Firing Range to Training Layer
-Updated Faction Logos. CIS now blue, GAR now red
-Updated Munificent to patch more holes
-Venator interior skirmish layer
-Fixed some cap spellings on Muunilinst INV v1
-Increased knife hit range
-Shield tweaks and adjustments
-Insta heals now cost 20 ammo instead of 25
-New Sesid Skirmish Layer
-Distance Field and Lighting Corrections
-Bespin, Coruscant, Cato Nemoidia and Tatooine Optimizations
-Fixed mountains appearing on some coruscant layers
-Increased AA height aim limit
-Fixed Minimap issue on Kashyyyk Skirmish v1
-Updated Tatooine Training for new geo
-Fixed Shield Generator being blocked by placed Bunkers
-Door tweaks and adjustments
-Couple LAAT/LEs got added to the clone air assaults
-Removal of ANTI-INFANTRY ROCKETS on AIR ASSET. We encourage pilot squads to ride with 2 gunners.

Update: May 19, 2021 @ 1:20pm

squad 2.8 push (no changes)

Update: May 13, 2021 @ 10:15pm

V 2.7.1 Update + Hotfix

- Commando pistol or for the lore patrol DC-15S pistol has been added for the commandos. :pain:
- Sesid new day time lighting.
- Naboo lighting tweaks and optimizations
- Rhenvar lighting tweaks
- Rhenvar tunnels skirmish fix
- Tatooine Glops layer with Tuskens added
- Miniosis Glops layer added
- Bespin Platforms are playable again. Mains are present. (Ships)
- Flying vehicle collision fix (Every flying vehicles)
- Badmin menu upgrade. New options and new delete vehicle option working. (Only server admins can use this feature)
- Badmin new access restrictions, badmin should no longer work with the access "Cameraman". It should work with the access "kick". For further troubleshooting, please seek #server-hosting.

Update: May 13, 2021 @ 12:49pm

2.7 update