Arma 3
ACE Grenades in hatches - Tweaked
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Update: Jul 29, 2021 @ 6:45am

- Fixed bug where damage on vehicle would be reduced.
- Added 2 CBA settings to change type of damage gives (ACE vs Vanilla).
- Added 2 CBA settings to change interaction times based on knowledge of the target on the player.
- Grenade selection for interaction first starts by looking at your currently selected grenades; If nothing compatible was found, it then searches in your inventory for compatible grenades.
- Changed particles & some sounds.
- General improvements.

Update: Jun 18, 2021 @ 8:48am

1.2.2.0
- Added hemtt support
- Changed signature (as a result of the above)
- Added "force crew dismount" setting: Crew dismounts if vehicle is immobile or setting added is enabled

Update: Apr 17, 2021 @ 6:23am

- Removed bug where grenades are removed from top right UI after having used the interaction

Update: Apr 17, 2021 @ 3:56am

- Added interaction range setting
- Changed the interaction check to see whether sides are enemies (before: if sides were different)
- Changed structure of mod

Update: Apr 6, 2021 @ 4:32am

- Fixed omission of grenade removal when target was non local
- Fixed minimum delay time (from 2.5s to 5s, as grenades has 5s fuse)
- Minor code cleanup

Update: Mar 10, 2021 @ 11:03pm

Updated README and description: You can stack grenade damage.

Update: Mar 9, 2021 @ 2:44am

Update: Mar 9, 2021 @ 2:30am

Update: Mar 9, 2021 @ 2:18am

Update: Mar 9, 2021 @ 2:12am