Arma 3
ACE Grenades in hatches - Tweaked
Viser 11-20 af 25 forekomster
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Opdatering: 29. juli 2021 kl. 6:45

- Fixed bug where damage on vehicle would be reduced.
- Added 2 CBA settings to change type of damage gives (ACE vs Vanilla).
- Added 2 CBA settings to change interaction times based on knowledge of the target on the player.
- Grenade selection for interaction first starts by looking at your currently selected grenades; If nothing compatible was found, it then searches in your inventory for compatible grenades.
- Changed particles & some sounds.
- General improvements.

Opdatering: 18. juni 2021 kl. 8:48

1.2.2.0
- Added hemtt support
- Changed signature (as a result of the above)
- Added "force crew dismount" setting: Crew dismounts if vehicle is immobile or setting added is enabled

Opdatering: 17. apr. 2021 kl. 6:23

- Removed bug where grenades are removed from top right UI after having used the interaction

Opdatering: 17. apr. 2021 kl. 3:56

- Added interaction range setting
- Changed the interaction check to see whether sides are enemies (before: if sides were different)
- Changed structure of mod

Opdatering: 6. apr. 2021 kl. 4:32

- Fixed omission of grenade removal when target was non local
- Fixed minimum delay time (from 2.5s to 5s, as grenades has 5s fuse)
- Minor code cleanup

Opdatering: 10. mar. 2021 kl. 23:03

Updated README and description: You can stack grenade damage.

Opdatering: 9. mar. 2021 kl. 2:44

Opdatering: 9. mar. 2021 kl. 2:30

Opdatering: 9. mar. 2021 kl. 2:18

Opdatering: 9. mar. 2021 kl. 2:12