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How isn't the description clear on any of that?
Now does this mod still require the enemy crew be unaware of you? That was the only change I made to his mod. I found that Launchman's original mod basically never ever got used because the enemy crew was aware of your presence. In my mod, that isn't a problem, so you have unrealistic but fun situations of people using advanced movement to jump on a mobile tank and chuck a grenade down the hatch PS2 Mercenaries style.
"MiniGrenade"rhs_mag_rgd5" is not a valid element. "MiniGrenaderhs_mag_rgd5" would be, but then there is no item in the game with that name, you need to separate them like this: "MiniGrenade", "rhs_mag_rgd5".
My whitelist examples make separate arrays for each mod. You, on your end, need to combine them properly.
["HandGrenade","MiniGrenade","rhs_mag_rgd5","rhs_mag_rgn","rhs_mag_rgo","rhs_grenade_m1939e_mag","rhs_grenade_m1939l_mag","rhs_grenade_m1939e_f_mag","rhs_grenade_m1939l_f_mag","rhs_mag_f1","rhs_grenade_mkii_mag","rhsgref_mag_rkg3em","rhs_charge_sb3kg_mag","rhs_grenade_sthgr24_mag","rhs_grenade_sthgr24_heerfrag_mag","rhs_grenade_sthgr24_SSfrag_mag","rhs_grenade_sthgr24_x7bundle_mag","rhs_grenade_sthgr43_mag","rhs_grenade_sthgr43_heerfrag_mag","rhs_grenade_sthgr43_SSfrag_mag","rhs_charge_tnt_x2_mag","rhs_grenade_khattabka_vog17_mag","rhs_grenade_khattabka_vog25_mag","rhssaf_mag_br_m75","rhssaf_mag_br_m84","rhssaf_mag_brk_m79","rhs_mag_m67"]
Make sure all of your lists (both grenades and all inheritance ones) are defined correctly.
Check if the AI behaviour setting is set to what you want too.
I have no problem with this anyway. Just trying to keep other users informed as well.
Good job so far.
The effects are quite good ATM.
The mod currently spawns particle effects when a grenade is thrown in the hatch. Damage is set by the CBA settings. So the item's explosive stats do not intervene in any way by design. What would you want to see be kept? Damage? Particles?
So you if you were to insert e.g.'Car_F' into the whitelist with inheritance, you could throw grenades into the 'Marshall', but you could also throw them into the basegame 'Rhino' (ACE renames it to the 'Rooikat'), as the 'Rhino' also inherits from 'Car_F'.
If you add 'Car_F' to the whitelist with inheritance, it will whitelist any vehicle that inherits from 'Car_F', which means the children of 'Car_F'.