Slay the Spire

Slay the Spire

Steam Multiplayer - Together in Spire
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Update: Dec 3, 2021 @ 1:12pm

Changes in v1.2.1
Attempted to fix a bug that's causing a crash when playing with 5 players

Update: Dec 3, 2021 @ 1:04pm

Attempted to fix a bug that's causing a crash when playing with 5 players

Update: Dec 3, 2021 @ 12:29pm

v0.3.6A -> v1.2.0 Changes:
- UI and Menus
- Introduced completely new UI to the main menu of the game
- This feature replaces the old way of entering IP and Ports in the mod config menu
- This also includes a brand new Lobby Screen
- This also includes some new functionality, such as saving your hosting port, joining IP and Port, or your lobby preset
- The game now also warns you if you have mismatching mods before you connect
- Also added a new Code Redeem menu, which is used for Patreon and Events
- You can now see player details while in game
- If a player is connected, you can see their character, current HP, and current Block
- Game Customization
- With the new UI you can now also customize some game settings
- Monster HP Base Scale % - scales monster HP by a flat %
- Monster HP per player Scale % - scales monster HP by an additional % per connected player
- Monster DMG Base Scale % - scales monster DMG by a flat %
- Monster DMG per player Scale % - scales monster DMG by an additional % per connected player
- Ascension Level - sets a custom ascension level
- There are also presets to make it simpler for new players
- BASE - Every setting is base game, and Trading and Reviving is disabled, ascension 0
- RECOMMENDED - HP scales 50% extra per player, Trading, and Reviving is enabled, ascension 0
- HELL - HP scales 500% base, Trading and Reviving is enabled, ascension 20
- Player skins
- you can now change your appearance so that there is no mix up with multiple players of the same class
- The skins are divided into 4 categories
- Free skins - skins given to all players at any lobby
- Green, Blue, Yellow Ironclad
- Blue, Yellow, Red Silent
- Yellow, Red, Green Defect
- Red, Green, Blue, Yellow Watcher
- Patreon skins - skins that change more than just a color scheme, available to patrons of the appropriate tier
- Executioner, Corrupted Ironclad
- Plague Doctor, Corrupted Silent
- Blue Screen of Death, Inugami, Machina, Corrupted Defect
- Archon, Roman, Corrupted Watcher
- Event skins - skins you can obtain through certain events
- Winter's Festival 2021 Ironclad/Silent/Defect/Watcher - free skins obtained by starting the game with the mod
- Achievement skins - skins that require you to do a certain thing to unlock them
- Hellslayer Ironclad/Silent/Defect/Watcher - achieved by defeating hard mode on a certain character
- Mod Support
- When it comes to custom characters
- The game now attempts to support any form of custom characters
- However, some custom characters will cause a crash in the lobby, which means they can't be played
- This is due to the way the character is written in their code
- The crash will happen if they don't have an idle animation of an appropriate name OR they don't set their skeleton up in their constructor
- When it comes to custom powers
- Most powers are synced BUT
- Some powers won't be synced if their constructor is unusual
- Some powers will be synced but may not have their intended effect
- Trading
- Implemented the Trading system
- At rest sites
- You can trade only once, but it's a free action
- You can trade up to 3 cards, 1 relic, unlimited gold, and unlimited potions
- At shop sites
- You can trade any amount of times, but you can trade only gold
- Death & Revival
- Implemented revival mechanics
- Upon death, you'll be shown a custom death screen and will be unable to continue
- If resurrection mechanics are on, you'll see an additional line saying you can be resurrected
- Choosing to leave will disconnect you and delete your save file
- You are additionally warned that if you leave the game as host, it will delete the whole run for all players
- To resurrect a dead player, one must choose the "Resurrect" option at Rest Site rooms and select a dead player
- The player that is resurrecting will be forced to skip other benefits of the rest site as a price
- The player that is being resurrected will be revived at 1 HP and teleported to the rest site where they were resurrected
- This means that the player who died misses out on all the gold, card, relic, potion, and etc. rewards that they would have collected along the way
- The player CAN still use the rest site they were teleported to, allowing them to recover more quickly
- If you're being resurrected on a different floor, you'll start from the floor base instead
- Game Saving
- Changed the way the game saves data, making the files way smaller and way quicker to save
- You can now save an indefinite amount of games, making it possible to play with multiple people at the same time
- The game now automatically recognizes if you already have an existing save in a game, and doesn't start a new one
- Changed the maximum player count from 4 to 5
- Changed the icon of the mod in config
- You can now right-click to select map nodes, with a color selected in the lobby menu
- The file containing IP data has been moved into a new file called "config.txt"
- This is the only file that doesn't use a custom extension/serialization because it is meant to be available to edit by hand for those that cannot use visuals in the screens to save manually
- This new file will also contain all future general config
- Changed the way the game sends combat data
- This was in an attempt to make desyncs and incorrect values less often
- This should also fix some bad issues where monsters would gain double their powers or just not lose powers they should in most cases
- Added 4 new victory screens for first time beating of hell mode with 4 respective base characters
- On victory, all other players also get the victory screen, no matter their map position or their life status
- Fixed an issue where players that were joining later did not receive keys that were previously collected
- Fixed an issue where starting a multiplayer game still saved a singleplayer save game
- Fixed an issue where Neow's Lament relic wasn't properly syncing
- Fixed an issue where Combat rooms hidden in event rooms weren't properly syncing
- Fixed an issue where monsters would change their state due to combat events but not snyc
- Fixed an issue where sometimes the turn would end without pressing the end turn button
- Fixed an issue where Preserved Insect wasn't applying correctly
- This is the only case in the mod where an actual function of a game mechanic is changed to allow syncing
- Instead of removing 25% of their current hp at the battle start, this relic will now damage elites by 25% of their max hp whenever a player with the relic connects
- In essence, this works almost exactly the same as the base game mechanic, however, this relic can now break shields before taking HP if monsters already have it when the player enters combat
- This only applies to multiplayer, singleplayer relic functionality hasn't been changed

Update: Feb 14, 2021 @ 5:00pm

Changes in v0.3.6A
- Fixed an issue where a small percentage of players weren't able to play the mod at all
- Changed it so that all monsters now spawn with their max HP instead of it being random

Update: Feb 11, 2021 @ 12:06pm

v0.3.3A -> v0.3.5A Changes
- New feature: Select map nodes with right click to select them for your teammates as well
- New feature: Players are now visible on every map that has a typical combat layout (shops and boss treasure rooms)
- New feature: Added 2 new buttons into the settings menu to save and reset the IP, the game will automatically load the last saved IP on startup
- New feature: Added multiplayer runs saving
- The game saves data after entering each floor
- In a case of a desync or similar errors, you should restart the game before attempting to load a save
- When you start a new game, previous server data is wiped
- Hosts cannot continue as Clients, and vice versa
- New players cannot join a server that is on continue mode
- New feature: Major damage animations are now synced, with player movements
- Completely reworked the data sync system, it should reduce the amount of desyncs that occur
- Brought back the singleplayer button with the following change:
- Multiplayer runs cannot be continued on singleplayer and vice versa
- Disconnecting will now bring you to the main menu instead of keeping you in game, not working if the host disconnects
- Fixed an issue where powers that reduced the enemy attack wouldn't do that if applied from another player
- Fixed an issue where exiting the game as host would not close the sockets properly
- Fixed an issue where having ascension mode turned on in base game would cause issues with the mod
- Fixed an issue where players who left the room would still stay in the background for other players
- Fixed an issue where some powers weren't applied
- Fixed some issues where monster powers would be applied or ticked off at 2x rate
- Fixed an issue where player models would be seen as black blobs if playing as the same character
- Fixed an issue where players disconnecting in combat wouldn't mark them as missing for other players, locking the combat
- Fixed an issue where intents sometimes wouldn't sync
- Fixed an issue where intents would repeat itself constantly
- Fixed an issue where the game would crash with a Bird opponent in Act 2
- Fixed an issue where the game would sometimes crash if you broke an enemy shield
- Fixed an issue where if a slime split, the resulting slimes would die
- Fixed an issue where some unique powers would disappear with multiple people in the room
- This currently only applies to following powers:
- Invincible - Power that the heart has that limits the damage intake
- Time Warp - Power that limits the amount of cards played against the snail boss
- Fixed an issue where the back attack power would glitch out if two people were turned differently
- Fixed an issue where players who had any relics that postponed the end turn button or just lagged a bit behind had a chance to be hit with a different attack
- Example of this relic is Nilry's Codex
- Fixed an issue where fighting darklings would result in a softlock for anyone who didn't deliver the killing blow
- Removed the network reconnect command, to reconnect please save and quit to main menu and then join with continue
- Fixed an issue where players dying wouldn't leave the server properly
- If the host dies, the server is closed. This is a bug and will be fixed in the future update

Update: Feb 5, 2021 @ 6:12am

Added the mod to the Workshop

Update: Feb 5, 2021 @ 5:32am

Setting up workshop