Europa Universalis IV

Europa Universalis IV

Extended Flavor
Showing 21-30 of 78 entries
< 1  2  3  4  5 ... 8 >
Update: Sep 14, 2022 @ 12:35pm

Updated mod for EU4 version 1.34.

History:
- Updated Paraguay's historical territory and cores in relevant start dates.

National Ideas:
- Added Paraguayan National Ideas.

Update: Sep 11, 2022 @ 2:54am

Diplomacy:
- Great Powers now slowly build up Influence in their existing subjects automatically, without needing to use the "Gain Influence" action. This reduces the need for micromanaging Influence within large Spheres.

Decisions:
- Added new decisions relating to the colonization of Africa. In previous versions of the mod, there existed an invisible "colonial claim" system that dictated where the AI was able to colonize in Africa, this system has now been removed. Instead, nations now have the ability to claim given regions in Africa via new decisions, giving them exclusive rights to colonize within those regions once claimed.
- Added decision to "Form Iran" as Persia.
- Removed decision for Ukraine to rename Kyiv, replaced it with a new decision that renames several key Ukrainian cities instead.
- Updated some existing Romanian decisions to fix some minor issues.

Events:
- Added some new events for Japan, including an event that allows Daimyo's to pick who's side they want to join during the "Imperial Restoration" disaster.
- Added a minor new flavor event for Romania.
- The "American Civil War" disaster should now give the CSA a more historical distribution of starting territory.

History:
- Added new "Northern Irish" culture to Northern Ireland.
- Added (some of) the historical "Ernestine duchies" to Germany in 1836, replacing what used to be a united Thuringia.
- Former Danish Personal Union subjects in Germany have now been changed into a new subject type; "Personal Vassal". Pretty much a reskin of a Personal Union, the main difference with Personal Vassals is they use the same mechanics for annexation as regular Vassals (preventing unintended "inheritance").
- Former Ottoman Protectorates in 1836 have now been changed into Vassals, though they still can't be integrated due to a newly added Country Modifier present on game-start.
- Greece now starts guaranteed by both the UK and Russia in 1836. This should hopefully prevent the Ottomans from immediately annexing them.
- The "Indian Territories" now exists as a subject of America in Oklahoma, 1836. They're a new type of subject called a "Substate", which is a vassal that inherits its map color from its overlord and splits its manpower/forcelimit with its overlord 50/50.
- Added "Hard to Colonize" modifiers to more African provinces.
- Reorganized history of Malaya to better represent the Federated vs. Unfederated states of the peninsula.
- Added some new misc. Daimyo clans to Tokugawa Japan.
- Disabled "Incidents" mechanic for Shinto nations in later bookmarks, as they simply don't make any sense in later timeperiods.
- The Philippines now exists as a colonial subject of the United States between 1935-1946.
- Added Allied occupation zones to Germany in province history (1945-1949).
- Added the "Free Territory of Trieste" as a playable tag to relevant bookmarks.
- "Potsdam" province has been repurposed into representing West Berlin in relevant Cold War bookmarks.
- Added the "British Raj" as a subject of Britain to relevant bookmarks, no need to form it yourself anymore.
- Added most modern Indian States as releasable nations to the Indian subcontinent.
- India now accepts all cultures present on the Indian subcontinent, and starts with a unique country modifier that significantly increases their number of accepted cultures limit.
- Added some new province modifiers to certain regions of the world to reflect ongoing cultural conflict.
- Reorganized releasable tags in France.
- Reorganized releasable tags in modern Nigeria.
- Reorganized releasable tags in modern Ethiopia.
- Added the "Wa State" as a playable tag in modern Myanmar.
- Significant clean-up done to province history files in general.

Rebels:
- Pan-Nationalist rebels have been significantly overhauled and expanded upon. These rebels are no longer exclusive to Germany, and can spawn anywhere in the world where they're appropriate. If they successfully break a country, that country may be annexed into a larger nation of the same culture group in their home region.
- Overhauled the demands of Political Rebels, certain rebel types will now demand more than just a simple change in government, and may demand concessions from estates or a change in religion. The demands enforced by Political Rebels are now also the same, no matter if a country breaks from rebellion or loses their capital and concedes to rebel demands via the event that triggers after. A subject country losing to Political Rebels now also makes that country declare independence.

Misc:
- Added a simple "Entrenchment" system. This system uses new modifiers added in EU4 version 1.34 to give defensive buffs in battles to armies who've been stationed in a province over a longer period of time, as the troops progressively build temporary fortifications. Unlocked with Military Tech 77, won't do anything in versions prior to 1.34.
- Added some new 1836 starting text to most countries in western Europe.
- Minor changes made to some subject types, such as allowing Colonial Dependencies and Dominions to declare war on neighboring natives.
- Fixed an oversight were the Raj couldn't be formed if the EIC wasn't player-controlled (the reverse is now true).
- Fixed an issue where nations using lottery voting were classified as Dictatorships.
- Fixed a bunch of provinces having incorrect names due to incorrect encoding.
- Fixed an issue where ideology related opinion bonuses/maluses wouldn't update correctly on ideology change.
- AI Britain will no longer ascend to Empire government rank.
- Reduced AI-willingness to form Faction-Alliances... again.
- Releasable nations are now assigned appropriate custom names on game start based on their government type if they have a custom name available (this was previously done AFTER they're released into existance, but now also include non-existing nations).
- Colonial Nations in regions like Canada and Australia should no longer spawn if the colonizing country has "sub-colonies", like those Britain has in historical startdates.
- Updated some localization related to Welfare Reforms. Also added some new handy dynamic text to Welfare Reform decision and modifier descriptions that give you a summary of your current Welfare Reforms.
- Updated various misc. graphical icons.

Update: Aug 7, 2022 @ 4:47am

Diplomacy:
- Added an entirely new Influence mechanic, which allows Great Power nations to interact with and influence smaller countries through new Diplomatic Actions (Requires "Rights of Man" or "Emperor" DLC. Without either, the Sphere mechanic will work the same as it did in previous mod versions).
- Influence can be accumulated by spending Diplomatic Power via the "Gain Influence" diplo-action.
- Influence can be spent in a number of different ways, either to weaken the influence of other Great Powers or add countries to your Sphere of Influence.
- Reduced AI's willingness to form Faction-Alliances, even more so for alliances between AI nations.

Events:
- Added various new "Split Nation" events that "unforms" formable nations if they lose certain provinces. For example; Great Britain changes tag to England if they lose Scotland.
- Added a new event that fires for the German Confederation leader if France beats Prussia in a war and conquers provinces in Germany. The event causes Confederation Unity to peak, and allows the leader to pursue Confederation Unification.
- Should the Roman Republic successfully secure its own independence, they'll now join Sardinia-Piedmont much like Central Italy would.
- France no longer joins Egypt's side during the Oriental Crisis, which would generally lead to a world war.

History:
- Various countries and provinces have had misc. changes made to their history files.
- Added a LOT of historical Prime Minister rulers to various monarchies.
- Curaçao and Suriname are now Dominions of the Netherlands in relevant bookmarks.
- Increased Prussian starting development in 1836. This assures that Prussia starts as a Great Power.

Localization:
- Added new flavor text to the UK's start window in 1836.
- Fixed a ton of misc. spelling errors.

Map:
- For the sake of compatibility, changes made in the previous patch to map-layout have been reverted. These can be re-enabled again by renaming "provinces_ALT.bmp" in the mod files to "provinces.bmp".

Update: Jul 24, 2022 @ 8:17am

Events:
- Added various new flavor events for Canada, pre-Confederalization.
- Added a short event-chain for the rise of Napoleon III in France.
- Added a short event-chain for the Ems Dispatch and Franco-Prussian War.
- USA Free v. Slave state events now use actual US state-boundaries when deciding if a state should be pro- or anti-slavery, previously used in-game states (which triggered a lot of events). Also updated state modifier icons to be more unique.
- Rewrote some code related to the Oriental Crisis events, hopefully solving some stability issues.
- Added a new disaster; "Fall of Communism", triggered for European Communist nations around 1989.

History:
- Balkanized British Canada into several Colony-tags that eventually unite into the Dominion of Canada.
- Texas is now predominantly Protestant.
- Added different alias-tags for Spain to history files.
- Most Eastern European nations now start as Puppet States of the Soviet Union in relevant bookmarks (previously used to be Spheres).
- Canada, Australia and New Zealand now use their British subject tags by default in history, also fixed an issue where their historical country rulers would have wonky names.

Map:
- Added impassable mountains to the Indian-Tibetan border and Pakistani-Afghan border, with some gaps that allow troop movement.

Graphics:
- Updated Sudetenland's flag to a more heraldic variant.
- Updated frames of political parties in the Factions menu.
- Added new icons for Dominion subjects.

Misc:
- Fixed an oversight where annexing members of the German Confederation would result in an unintended opinion reduction with other members.
- Improved description tooltip used in the Army Professionalism GUI to explain Army Innovation mechanics.
- Added triggered modifiers that use the "Industrial Score" mechanic introduced in the previous update, these modifiers give bonuses to nations if they're considered "Industrialized" (has high industry score relative to owned province count), or has the highest Industry Score in the world.
- Significant improvements and additions made to the country-dynamic-renaming-mechanic-thingy (TM).

Update: Jul 8, 2022 @ 7:56am

German Confederation:
- Expanded some mechanics relating to the German Confederation:
- Every member of the Confederation now has a country modifier that, when viewed in the country modifiers menu, displays information regarding the current state of the Confederation.
- The Confederation now has "Unity" and "Stability" values, which affect how close the Confederation is to unify vs. fall apart. Events, wars and member states leaving/getting annexed will affect these values.
- Reaching 100% "Unity" allows the leader of the Confederation to push for Unification, with a couple of different alternatives for how the Confederation should unify (Note: This mechanic is a work-in-progress, increasing Unity is currently not easy).
- Reaching 0% "Stability" will trigger an event that dismantles the Confederation.

Events:
- Rewrote a lot of events surrounding Germany.
- Different German Unification events have now been made more independent of each other, which should hopefully make them feel less railroaded.
- Some treaty peace options have been disabled and replaced with events that simply trigger on winning wars. This works better than the treaty-mechanic for AI nations, as the AI doesn't struggle with it as much.

Decisions:
- Added decision to "Unify Iberia", which forms a new "Iberia" tag.
- Added decision to "Unify the Caribbean".
- Remade decision to "Form Gran Colombia" into "Unify Gran Colombia", key difference being that it now focuses more on uniting all North Andean culture provinces in the Colombia region.
- Added decision to "Unify the Australian Colonies", which allows the Australian sub-colonies to pursue Federalization early, if they so wish.
- Added decision to "Form Portugal-Brazil", which allows Portuguese/Brazilian culture nations to form a Union between their two cultures. Requires controlling provinces in both mainland Portugal and Brazil (with the caveat being that required provinces can't be owned by Colonial Nations).
- Added decision for Germany to "Establish the Bundesländer", granting cores to various tags representing the modern day states of Germany.

Map:
- Significant changes made to the "South Germany" region. The region has now been split in two, "South Germany" and "Upper Germany", the latter of which contains Bohemia, Austria and Switzerland.

Buildings:
- Factories can now be upgraded via a 'plus' button in the building construction menu. Upgrading a factory cost a quarter as much in time and gold compared to building a new one, while increasing factory modifiers by 10% per level. Factories can be upgraded up to a maximum of level 99.

Ideas:
- Added "Yankee" and "Dixie" group National Ideas. These are default sets of national ideas used by releasable nations of American/Dixie culture, if the nation doesn't already have a tag-specific set of national ideas.

History:
- Split Schleswig and Holstein into two seperate tags in union with Denmark in 1836.
- Added Circassia and the Caucaus Imamate (Dagestan) as independent tags to 1836.
- Gave Britain more starting troops in 1836, to dissuade unruly subjects from seeking independence.
- Made Canadian CN start Secular to prevent the Canadian AI converting to Catholic.
- Cleaned up some cores of American state-tags.
- Brazil now starts at war with 'Grao-Para' in 1836, a revolting tag in northern Brazil.
- Changed the Ecuador-Peruvian border to be more historical.
- Replaced North Peru in 1836 with regular Peru, which now also has cores on all modern day Peruvian provinces.
- Removed Bolivian cores on North/South Peru, as this made forming Peru-Bolivia way too easy.
- Added Warlords to China in (some) startdates where they're relevant.
- Significant clean-up done to Chinese history files in general.
- Fleshed out the modern Yemeni Civil War, the conflict now involves three seperate tags fighting each other.

Misc:
- Subjects in later bookmarks now start with +100 relations towards their overlord on game start (only affects non-sovereign subjects).
- Added a new tooltip to country capitals. It serves no gameplay purpose, but displays information about the country's political attributes, Faction-Alliance membership and other information.
- Fixed a potential issue where Russia would randomly form the Kieven Rus'. The decision to form this nation is now unavailable to end-game tags.
- The Nationalism CB has been re-enabled in later bookmarks, but it has also been changed to only target provinces of your culture group WITHIN your home region. Meaning, the US will no longer be able to declare war on Britain for Nationalism, Germans will no longer expand into the Netherlands with Nationalism, etc. Only provinces within your capital's region are valid.

Update: Jun 20, 2022 @ 3:47am

Events:
- Added some new event chains for Britain relating to the colonization of India:
- Through the 1800's, Britain will get a variety of events that give "Subjugation" CB's on various north Indian states.
- Upon vassalizing these states (by any means, not just war) more events will trigger with options to partition, annex, or in some cases "reorganize" your newly aquired subjects. These events help make the colonization of India more realistic, and should (hopefully) guide the AI into avoiding hideous border-gore.
- Unique peace treaties previously usable against Punjab and Afghanistan have been disabled, as they're no longer needed.
- Updated various Dominion-themed events. Improved localization, fixed some bugs and oversights, etc.

History:
- Added Austria-Hungary as a (proper) tag in history. It is now playable between 1867 and 1918.
- Added Newfoundland as a playable country in 1836, separate from Canada.
- Added the East India Company as a playable country to startdates between 1836 and 1858.
- Cleaned up cores in southern India. Releasable nations in the region are now less random and, from 1800 and onwards, various equivalents of modern Indian constituent states will be releasable.
- Added various new historical Princely States to India, including: Kalat, Makran, Las Bela, Kharan, Khairpur, Bahawalpur, Indore, Bhopal and Hyderabad.
- Added the Korean Empire as a playable tag in relevant timeperiods.
- USA and Texas now start as historical friends in 1836.
- Made various countries in Modern Day start demilitarized (as in, they have no starting army or navy).

Government:
- "Aristocratic Parliament" now re-enables the Nobility estate.
- "Military Government" and "Fascist Government" reforms now require that the country does not have a monarch ruler, newly added triggers make sure monarchies will not have access to these reforms unless they get a Prime Minister.
- Fixed an oversight that allowed monarchies to go Communist via the "Military Government" reform.
- Owners of the "Res Publica" DLC will now have access to States General mechanics for Communist governments. Communist leadership will now be in a constant power struggle between Reformists, who wish for the government to be more democratic, vs. Hardliners, who wish for strong and centralized leadership. Whichever faction is in charge decides the frequency of elections, aswell as granting different sets of modifiers.
- Changed various government names, removed names such as "Constitutional Monarchy" as it's boring.
- Added two new government reforms for Colonial-focused nations specifically:
- "Company Government" is available to the East India Company and Hudson Bay Company, and reflects how these tags aren't actual countries... rather just very powerful conglomerates reliant on mercenaries to make business.
- "Colonial Oppression" is a reform available to Colonial Nations, Colonial Dependencies, etc, and fills the same slot as political party reforms available to regular republics. The reform significantly increases goods produced and production efficiency, but comes with penalties to national unrest and diplomatic reputation.

Estates:
- Added new custom names for various modern estates.
- Changed the conditions used for some estates showing up. Previously old estates got disabled upon enacting certain late-game reforms and replaced by modern estates, but with these changes I've tried making the transition less arbitrary:
- Workers and Corporations estates are now enabled upon embracing the Industrialization Institution, having the Corporations estate active will disable Burghers/Merchant estates. Communist nations have access to neither Corporations nor Merchants.
- Relevant religious estates will now always be available, but are disabled upon embracing Secularism.
- Nobility estates are disabled if the country has access to the Military estate ("Aristocratic Parliament" overrides this!), the Military estate is enabled by either having a Militaristic government or reaching Mil-tech 82.

Misc:
- Added a clearer warning to the bookmark menu against jumping around bookmarks (which breaks the game, in case you weren't aware).
- Added an effect that triggers upon startup in World War-era bookmarks. This effect adds military regiments along every country's border shared with a nation they're at war with, meaning countries will start with WAY more units to play around with in WW1 and WW2 era bookmarks. Now, if only we could figure out why the AI doesn't move any units this patch...
- Added an effect that automatically cedes owned provinces in certain regions to custom colonial subjects (like the EIC, Raj or Australian Sub-Colonies).
- Slight redraw of state borders in western US and Canada.
- Added some new government-based country renames for various countries, including ones for releasable nations in southern India. These will adopt the names of their equivalent modern day Indian state if released as Republics.

Update: Jun 11, 2022 @ 11:09am

Events:
- Added an event for independent German non-Great Powers that gives them the option of joining the Sphere of a German Great Power.
- Added several new flavor events for the Revolutions of 1848. These mainly include new events for historical uprisings and attempted seccesions, and also a new Disaster-ending for the Papal State. Also changed some conditions for the disaster to fire, and filtered out some countries that historically weren't affected by the revolutions.

Decisions:
- Added an optional decision for Modern Day Turkey to change their name to "Türkiye".

Government:
- Selecting the "Open Parliamentarism" or "Limited Parliamentarism" reforms no longer remove heir and consort mechanics. The tooltip that normally shows up displaying when the next election takes place is no longer visible because of this, but the election mechanic functions just as it did before.
- Changed some internal code relating to the Prime Minister reforms. Selecting the "Ceremonial Monarch" reform now saves the former monarch in memory as an exiled ruler, meaning they can be returned to power if the reform is lost. The "Royal Power" Reform has now also been changed so it remains available even after empowering the Prime Minister, and reinstalls the former monarch if selected. In general, the Prime Minister mechanics and reforms have been changed to be more "open" and independent of other reforms.
- Countries can no longer select the "Ceremonial Monarch" reform if they're the HRE leader.
- Crown Dependency and Governorate subjects can no longer select the "Ceremonial Monarch" reform.
- Countries with various government reforms (ex. Celestial Empire or Shogunate) can no longer select the "Ceremonial Monarch" reform. This and the previous changes were made to prevent potential compatibility issues caused by the Prime Minister mechanics associated with "Ceremonial Monarch".
- Added events alerting the overlord when a Dominion breaks free via reforms. Also, these reforms can now only be selected while at peace.
- Changing government (by reform or by rebel) now frees subjects such as Personal Unions and Dominions, doesn't make much sense keeping those if you're a republic.

History:
- Added the Baltic Governorates as playable countries to 1836. These states begin with Baltic German as their primary cultures and are Governorate subjects of Russia. Russia unlocks a decision around 1870 that converts the culture of the Governorates and grants cores on their territories, thereby unlocking the ability to eventually integrate them.
- Added Tibet as a playable country to 1836. Tibet starts as a Protectorate of the Qing, and serves as a buffer state between the British in India and China.
- Reconfigured some historical subjects in India. Most minor Indian nations in 1836 now start as subjects of Britain, various Himalayan nations have also been made into British Spheres so as to prevent constant Sino-British death-wars over who should rule Nepal.
- Added Vietnam as a tag in 1836, representing the Nguyen Dynasty and replacing Annam. Vietnam now also changes its name to 'Annam' if made a vassal of France, to reflect the historical protectorate of the same name.

Misc:
- Added some new ruler personalities that fit later timeperiods and government types.
- Added a bugfix decision that fixes potential issues with West and East Germany if they show up incorrectly (mainly affecting older savefiles).
- Added lossless compression to country flag files, this has helped reduce file sizes.
- Disabled AI use of the "Organize Coup" diplomatic action, as it had some... strange consequences.

Update: May 30, 2022 @ 1:40pm

Events:
- Added some minor flavor events for Sweden and Scandinavia in general.
- Added events to convert the culture and religion of provinces if they've been owned for long enough. Provinces will, in later timeperiods, automatically assimilate over time if no core-country in the province share their primary culture with the province culture.
- Disabled some specific events that previously would change province culture/religion, so as to not clash with the previous events.

Decisions:
- Added a decision for Taiwan to go down one of two different paths, declare independence vs. reclaiming China.
- Added a decision to "Unify the Commonwealth of Independent States", which forms the CIS tag.
- Added a decision to "Form Transcaucasia". After capturing key provinces in the southern caucasus region, forming Transcaucasia grants permanent claims to the entire region.

Tags:
- Added a proper Taiwanese tag (TWA), distinct from the Kuomintang tag previously used to represent modern Taiwan.
- Added Republican Germany (DEU) and Communist Germany (DDR) as distinct tags seperate from West and East Germany.
- Added two variant tags for Iraq; the Iraqi Republic and Ba'athist Iraq.
- Added the United Tribes of New Zealand as a formable tag. This tag is formable by Maori nations under British influence, and requires subjugating or befriending every other Maori tribe. Doing so unifies the Maori, gives cores on New Zealand and prevents the British from annexing you with the Treaty of Waitangi.
- Added Scania (Skåne) as a releasable tag in Sweden.
- Added Kaliningrad, Siberia and Yakutia as releasable tags for Russia.
- Added the Transylvanian Hungarians as a releasable tag.
- Added Guam as a releasable tag.
- Added Rapa Nui (Easter Island) as a releasable tag.
- Added the Cape as a releasable tag in South Africa.
- Added Katanga as a releasable tag in the DRC.
- Added Sabah as a releasable tag in Malaysia.

Localization:
- Changed some Parliamentary Government Reform names for Monarchies to be more descriptive.

Misc:
- Introducing 'Civilization' as a mechanic. Countries will, from around the 1750's and forwards, be grouped into categories of either being 'Civilized' or 'Uncivilized', modeled after the same mechanic in Victoria 2. These status' mainly affect willingness to make alliances, and who can use the Imperialism CB against who. NOTE that the event that spawns this mechanic will only trigger if atleast 4 concurrent Great Powers have their capitals in Europe, meaning it might not trigger at all in a non-Eurocentric campaign.
- Updated various government-based custom country names. Removed some names that felt unfitting, and added some new ones. Also rewrote much of the code behind this system, but this won't affect gameplay.
- Reduced the opinion requirement to sphere countries, countries with full Influence Ideas now also get a bonus reduction to the opinion requirement.
- Prussia now starts with Influence Ideas in later startdates.
- Made some internal changes to the Nation Dismantling feature. These mostly include optimization changes, though it also includes a new feature where a dismantled 'rump state' may change its tag to that of a releasable nation. For example; Dismantling Belgium may force them to change their tag to 'Flanders', if every remaining Belgian owned province is a Flemish core.
- Fixed some broken mission trees.

Update: May 5, 2022 @ 7:27am

Subjects:
- (Officially) Introducing a new subject type; Puppet States. Puppet States share many similarities with Vassals, but have slightly different mechanics surrounding Liberty Desire. Their base Liberty Desire is very low, but increases signficantly in relation to the subject's province unrest and stability. Appeasing the Puppet State government can only go so far when keeping Puppet's loyal, it is instead the citizens of the subject that need to be kept appeased.

Events:
- Communist nations now get an event to Decolonize if they have colonial subjects. They'll have the option to either grant colonies complete independence, or reorganize them into Communist Puppet States (which the target country can either resist or accept).
- Added several events relating to the historical colonization of Australia. Once Britain has colonized enough provinces in a given state of Australia, an event will fire to release that state as a Colonial Dependency. Over time, these Colonies will expand into the Outback, spread Australian culture, and eventually federalize into the Commonwealth of Australia.
- Added many new events relating to the ongoing Russo-Ukraine War.

History:
- Australia is now split-up into various different Colonial Dependencies in startdates prior to the continent being federalized.
- Peru now starts off split in half between North and South Peru in 1836. These are both Puppet States of Bolivia, and Bolivia has cores on their land.
- Gave Ukraine better forts ahead of the invasion.
- Added (New) Libyan culture to Libya.
- Added (New) Abkhazian culture to Abkhazia.

Tags:
- Added the following variant tags:
- Georgian Republic, two variants
- Armenian Republic
- Russian Opposition (White-Blue-White)
- Fascist Albania

- Added the following releasable tags:
- Karen, Rakhine, Kachin and Nagaland in Myanmar
- Every State and most Territories of Australia
- Cocos (Keeling) Islands and Christmas Island
- Vojvodina in Serbia
- Nakhchivan in Azerbaijan
- South Azerbaijan in Iran

- Added the following misc. tags (some of which are not currently playable):
- CIS
- Free States of America
- Pacific States of America
- New Africa
- North and South Peru
- Makhnovia
- Far Eastern Republic
- Artsakh
- Transcaucasia
- South Rhodesia Colony
- Aboriginal Australia

Update: Apr 20, 2022 @ 7:07am

Decisions:
- Updated several "Release Subject" decisions, added decisions to release Egypt, Palestine and Indonesia as subjects.

Tags:
- Added several new variant tags for Canada, Australia and New Zealand if they become subjects of certain nations.
- Added Baden-Wurttemberg as a formable nation.
- Added Hesse-Darmstadt as a playable country to 1836.
- Added Srpska as a releasable nation, with cores in Bosnia after 1990.

Culture:
- Added a couple of new South African cultures. South Africa used to be predominantly "Nguni" culture, but this culture has now been split up into various sub-cultures to better reflect the region's cultural diversity.
- "Boer" culture has been renamed "Afrikaner".

History:
- Updated cores in Modern day Pakistan, Myanmar, Malaysia and Indonesia.
- Updated religion in Modern day Japan.

Graphics:
- Updated some flags.

Misc:
- Added new sets of National Ideas for: the German Confederation, Austria-Hungary and Poznan.
- Fixed an issue where Sri Lanka would randomly join India.