ARK: Survival Evolved

ARK: Survival Evolved

SCP Evolved Mod
Showing 51-60 of 186 entries
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Update: Oct 26, 2021 @ 5:37pm

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.

- 3000 fixes

Update: Oct 21, 2021 @ 3:01pm

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.

- Fixed SCP-745\'s sounds
- Fixed 939\'s howl sounds.
- Fixed 682\'s sounds

- Fixed 093 sounds (trying to figure out the arrow thing issue still)

- 093 can no longer slap while moving. Also requires standing on solid ground now to use the slap.

- 610 rex can no longer roar while moving on servers.
- Female 610 reaper is no longer knockout tameable, is now crafted just like the other 610 variants.


- SCP-079 now correctly crafts other variants in its inventory, you cannot craft the other variants any other way.
- Balanced the 079 variants crafting costs amounts a bit, gorilla and spider cost a bit less element more more metal now, and the dragon costs alot more element and everything else now.
- now use metal ingots to craft, not just normal metal.
- added oil and crystal to crafting.
- Crafting a 079 variant now also gives a free cryopod as a bonus!


- SCP-4715\'s burning up debuff it applies to everything around it childed to Buff_OnFire. Meaning anything normally immune to fire is immune to this too
- SCP-4715 immune to thornmail poison, as the SCP page states it is resistant to said things. It is also immune to radiation now.
- SCP-4715 now gets a rivalry buff when near enemy creatures with a rivalry buff.

- SCP-594 is no longer resistant, but fully immune to electrocution.
- SCP-594\'s HUGE bolt of electricity damage buffed to 200 due to the wind-up. Now deals a damagetype based off the desert titans lightning
- The damage 594 reflects back is no longer electrocuting damagetype, but instead the lightning wyverns breath damagetype, ignoring armor but not electrocuting.

- 2662 left click can be done without stamina now
- Triple punch base damage is now 40 from 35
- Two handed slam from base 80 to base 100 damage.
- added cooldowns to 2662\'s attacks
- 4 swipes from 29 base damage to 31


- SCP-2317-K nerf. Levels damage more like a vanilla creature now (tamed and wild), tamed one can no longer move while attacking on any attacks.
- SCP-2317-K boss hp nerfed by around 20%
- Nerfed SCP-2317-K (Boss) level ups in hp.
- Dmg_Metal damagetypes now deal 2x damage to both tameable and boss versions of SCP-2317-K



- SCP-1000 can now level speed again
- SCP-1000 unfortunately looks like crap on the atlas animations... guess the megap on giganotopithecus rig + atlas yeti anims dont work..... NOW THE ATLAS ROCK GOLEM ANIMATIONS ON THE OTHER LAND?!?!??!
- SCP-1000 can now strafe.
- SCP-1000 is now bigger and stronger, drag weight updated.
- SCP-1000 now use bigfoot colors

- 682 bite no longer deals extra damage to stuff, is effective against rock golems because it damages stone now.

Update: Oct 14, 2021 @ 3:39pm

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.


- Childed 1013 offspring to 1013.
- SCP-1013\'s left click bite attack now deals 2x damage to creatures turned to stone. **(NOTE: I havent checked if i actually did that, i may have forgotten, lol)**


- SCP-1013 no longer deals extra damage to rock golems, its bite now damages stone structures and ignores rock golem armor.
- Prevent turn to stone properly prevents creatures from turning to stone now.
- Blinded debuffs (modded) properly make you immune to turn to stone now.

- SCP-1013 no longer gets rivalry when near creatures with stone buff now.

- Slowed down 4975\'s run animation speed, actual speed while running should be around the same
- SCP-4975 is now immune to fall damage



- SCP-3700-1 is now immune to knockback. Minimum passive tame level raised to 90

- Added spyglass desc to 3000 to explain the weird taming label.
- SCP-3456 buck kick now inflicts torpor like the equus, but now costs much more stamina. Has a very long cooldown, and damage is extremely nerfed now.


- SCP-3456 now destroys the enviorment as it runs. Including rocks. (Or it should)


- SCP-323 now has predator vision on Q

- SCP-999\'s AOE buff after petting is now called "Passive Heal Allies and Enemies" to clarify what exactly it does.
- SCP-999 affinity to tame now doubled and per level increased by 30.

- SCP-682 will only use dialogue attack when under 50% hp now


- removed 3934\'s ability to breed (temporarily)
==========================================
- SCP-3934 (non-alphas). Now spawn with 1 of 2 temperments, which retain upon server restarts but only apply to wild ones. Teamclass of 3934 changed to herbivores_medium and alpha to herbivore_aggressive_large.
===Temperments===
[Friendly]: 50/100 chance of every scp-3934 being a friendly. It allows you to passive tame it without SCP repellant now. HOWEVER if it enrages it will become untameable like always.
[Hostile]: 50/100 chance of every scp-3934 being hostile, they are untrusting of humans, possibly due to experiences. Are untameable regardless now. Hostile does not mean they are "hostile" specifically. They are still rather calm until attacked, they are "hostile" in the fact that they cannot be tamed. This persists through server restarts by the way.

Hostile can be seen by a pinkish aura around the head. Friendly is shown as hearts around the head. Both hostile and friendly status will dissapear on taming (or in the case of hostile when forcetamed). Hostile SCP-3934 deal 10% more damage than friendly.

- Removed SCP-3934 needing repellant to tame.
- Removed the ability to knockout to re-enable taming on SCP-3934.
==========================================


Update: Oct 10, 2021 @ 8:01am

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.


- SCP-610s no longer have very high stats on tame, now spawn at random levels when spawned in with tamed item
- Same applies to SCP-079 stuff now, nerfed all of their base stats and damage HEAVILY
- Same applies to SCP-173, also SCP-173 now gets nerfed on tame due to spawning in at higher stats.
- SCP-1762 no longer spawns only at lvl 1 either


Update: Oct 3, 2021 @ 7:38am

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.

- Reduced SCP-682 spawns universally.
- Added pinned animation to SCP-939
- Fixed the name of the buffs and debuffs for night and daytime that i forgot to change ages ago since they were copied from vampere\'s variants.
- Reduced 939\'s stats per level since they can breed
- nerfed night time buff hp regen from 5 to 2 hp
- Added new anims to SCP-682 chibi

Update: Sep 25, 2021 @ 12:38pm

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.

- Taming issue fixes with 2317-K-2

Update: Sep 23, 2021 @ 6:07pm

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.

- 3934 body bash no longer inflicts stun, now has same damagetype as reaper tail swipe, dealing great knockback
- 3934 AI fix so it doesnt get too close to opponents where they cant hit things.
- New idle animation for SCP-682 from atlas croc



- When burning up SCP-4715 actually looks like its on fire
- SCP-4715\'s rage buffs prevent the addition of its burning up buff now.
- Removed the buff AOE to prevent creatures around it being burned up when it still has other rage buffs as it was a crude fix method that was buggy and no longer nessacary when I can properly prevent it now.

- Added SCP-2256, been a while since I\'ve made something new thats this kaiju sized. :). Not very powerful or unique, (couldnt get it to walk on water without rubberbanding like crazy for some reason on the waters surface, but it has alot of custom animations)

Update: Sep 18, 2021 @ 10:26am

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.

BACK WITH SOME NEW DISCOVERIES THAT I FIGURED OUT SO NOW IM BACK TO REDO SOME SCP MECHANICS THAT I BADLY TRIED TO IMPLEMENT BEFORE!!!




DONE:

===4778===
- Texture fixed


===1128===
- Removed all the files that are unused for when i was trying to fix it. Now uses vanilla gen 1 mosa textures (i swear if this breaks it...)


===2317-K===
(Boss)
- Reduced corpse hp rewards, hp is now around 25000 on corpse.
- 2317-K (Boss variation). No longer uses its double handed charged up smash or its fireball smash unless it is below 1/2 hp. Making it an easier fight.


===ScarletKing===
- Corpse rewards reduced, hp to 30000 (WARNING, IF YOUR DAMAGE IS TOO HIGH MIGHT CAUSE CRASHING FROM HITTING THE CORPSE DUE TO HARVESTING OVERLOAD, CANT REALLY FIX THIS CUZ REDUCING IT KIND OF SCREWS OVER MORE VANILLA SERVER LEVEL SETTINGS WITH BARELY ANY RESOURCES.)
- Base Hp increased from 320K to 400K
- No more nerfs when forcetamed.
- Removed additive from tail spin
- Follows up both tail spins with a tail slam now, hitting twice
- HUGE attack arm slam now has an AOE effect to things closer to the impact zone, which will inflict a debuff that automatically CHUNKS away 15% of your max hp in 2 seconds, works on bosses.
- triple punch now electrocutes players and creatures, even mounted players, will electrocution from moeder.


===3000===
- Roar now AOE buffs allies with an xp multiplier, but debuffs allies with an xp gain nerf.
- Reduced corpse hp rewards, hp is now around 9000. Reduced amount of scuba gear you get from harvesting it.



===682===
(flying variation)
- Removed tentacles and that squids model
- Nerfed rewards off 682 corpses (and in turn alsp 4715\'s rewards). Nerfed corpse hp to around 15000 hp



===999 rework===
- no longer has other attacks that heal aoe
- Petting now toggles on and off the AOE for healing buff everything (indicated by a glow around 999)
- Removed every other AOE basically (healing remains the same)
- Now passively AOE buffs every time it loops the idle animation allies with an hp buff
- Petting it also gives an xp boost like lystro
- Nerfed healing buffs. Stamina regen to around 5 from 30, torpor loss from 2 to 1 and hp from 50 to 35. Time from 33 seconds to 10 seconds. But now makes allies 20% more resistant to damge
- nerfed for AOE healing buff hp from 30 to 10.. stamina regen from 10 to 1. Time from 30 seconds to 10 seconds


===173===
- Prevent blind properly prevents blinding


===594===
- No longer inflicts bleed with left click
- Left click now harvests, has armor piercing like a stego.

Update: Sep 5, 2021 @ 9:26am

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.

- Textures knockout animations those kinds of fixing

Update: Aug 26, 2021 @ 4:01pm

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.

- Fixed several taming methods
- 2761 being fixed and changed, is passively fed when knocked down rather than torpiddable now.
-Simplified 4778\'s code so that it doesnt overcomplicate drag weight calculations
- Attempted to fix 37001\'s platform saddle, still isnt working.
- 3000 should no longer derender on multiplayer unless tamed (to allow you to see it easier), on single player it derenders from farther away but still derenders, though when tamed on singleplayer it will derender at a normal distance.
- 3000 and 594 are no longer immune but extremely resistant to electricity.