ARK: Survival Evolved

ARK: Survival Evolved

SCP Evolved Mod
Showing 31-40 of 186 entries
< 1  2  3  4  5  6 ... 19 >
Update: Sep 30, 2022 @ 4:04pm

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.

NOTE: some of these might be from last update. Uh. Idk

- fixed 1762\'s not going up in smoke properly.

- removed 1013-2 BP. Im tlcing 1013 completely (new model will be here eventually).
- SCP\'s immunities to some debuffs removed like blindness etc. Those SCP\'s now just all share a buff that makes them immune to those debuffs by default.

- 682 Adaptation regeneration reworked. Now regenerates 0.1% of his max hp every 2 seconds as well as a flat 20 hp and torpor per second

- 2317-K changed. It is now the TAMEABLE version who uses the default model (so other mods that might rescale it dont break it). The BOSS version now has code which rescales it. 2317-K (Boss) is also larger now.
- The boss version of 2317-K\'s roar now also inflicts intimidation.
- 2317-K boss variant now inflicts 4 different fire debuffs. Tamed stays the same.

- Changed 4715 a bit to help with staying a bit more true to its lore. This includes giving it thicker hind legs, a longer torso, thin, but longer secondary arms (couldnt make them "MUTO" like unfortunately, even modifiers have limits and the ferox rig is broken af). And muscular forearms, along with a much longer tail.
- It also on death has a chance to drop a few different items now on the ground, to reference (if it is still there at least) how 4715 has been found to sometimes have different "dna" in it.


SCP-1013 TLC PT1:

Left Click: Bite - Base 10 damage. Slowly builds up a frozen-like debuff called petrify which when fully inflicted immobilizes the target in "stone"
===Notes===
- Deals 10x damage to petrified opponents.
- Petrified opponents take 80% reduced damage.
- Petrified has a 30 second cooldown and 15 second duration.
- Damages stone structures.
- Different animations for standing still and moving.
- Gathers calcified flesh if harvesting a creature with a valid death harvest component who has the petrified debuff. Gathers amount equal to around 10% of the damage dealt (reduced damage towards dead petrified targets), higher melee % will yield greater results.

Right Click: Claw Swipe - Base 15 damage. Requires stamina. Shreds armor.

C: Spit Projectile - Base 3 damage. Destroys armor. Requires stamina.

X: Roar - 3 different animations

WIld adult SCP-1013 females can now summon once when below 1/3 hp a bunch of baby 1013 identical level to her. She can only do this once and the babies when fully grown if female can do this too.

- Slightly new modelish. Slightly increased walkspeed while decreasing run speed
- Nerfed stats on tame to +25% health and damage rather than 50%
- Removed speed on tame
- Back to quadrepedal and has turn animations now.
- Much slower attack now so that the petrifying isnt as easy to build up even in bigger groups.

Update: Sep 25, 2022 @ 8:05am

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.

Update: Sep 25, 2022 @ 8:04am

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.

Update: Jul 9, 2022 @ 5:53am

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.

- Normal SCP-3934 base health nerfed to 600. Alpha stays the same because whatever.

- Can no longer clone 999, also hardcoded breeding and etc on him.
- Decreased 999\'s base health from like... 2000 or whatever the flip I gave him for whatever reason and nerfed it to 350.

- 4715 now has a 25% chance of getting its rage whenever hit by a ranged attack rather than none at all.

- Once under 50% health, the scarlet kings damage increases by 25%.
- Scarlet kings projectiles also set you on fire now.
- Scarlet kings lightning heavy attack now summons small lightning bolts randomly around himself in addition to the main ones which have base 40 damage and inflict electrocution.
- Increased radius and damage of the main electric bolts.

- 4975 now makes a loud cracking sound when it plays its startled animation.

- Heavily nerfed 3700-1\'s run speed.
- SCP-3700-1 weight nerfed slightly.
- Added extra tentacles to SCP-3700-2\'s body to more resemble the actual SCP. These dont do anything yet however but will in the future.

- 682 now spins to attack opponents behind him now.
- Decreased SCP-682\'s projectile particle\'s size.
- SCP-682\'s evolved variants projectiles now fire at a rate identical to the normal variant\'s.

Update: Jul 9, 2022 @ 5:52am

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.

- Normal SCP-3934 base health nerfed to 600. Alpha stays the same because whatever.

- Can no longer clone 999, also hardcoded breeding and etc on him.
- Decreased 999\'s base health from like... 2000 or whatever the flip I gave him for whatever reason and nerfed it to 350.

- 4715 now has a 25% chance of getting its rage whenever hit by a ranged attack rather than none at all.

- Once under 50% health, the scarlet kings damage increases by 25%.
- Scarlet kings projectiles also set you on fire now.
- Scarlet kings lightning heavy attack now summons small lightning bolts randomly around himself in addition to the main ones which have base 40 damage and inflict electrocution.
- Increased radius and damage of the main electric bolts.

- 4975 now makes a loud cracking sound when it plays its startled animation.

- Heavily nerfed 3700-1\'s run speed.
- SCP-3700-1 weight nerfed slightly.
- Added extra tentacles to SCP-3700-2\'s body to more resemble the actual SCP. These dont do anything yet however but will in the future.

- 682 now spins to attack opponents behind him now.
- Decreased SCP-682\'s projectile particle\'s size.
- SCP-682\'s evolved variants projectiles now fire at a rate identical to the normal variant\'s.

Update: Jul 7, 2022 @ 7:03pm

I'm basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.

- 2317-K boss rework
- Health more than doubled.
- Now only runs when in its last phase.
- Uses the spin, swipe, roar, and punch in phase 1
- Uses the slam and shockwave roar in phase 2
- Uses fireball smash and electric attacks in phase 3

- Fireball smash now sets stuff on fire.

Update: Jun 9, 2022 @ 5:56am

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.

- Crushed debuff fixed.

Update: May 22, 2022 @ 2:15pm

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.


-Fixed some launch direction issues with 939
- buffed SCP-bleed damage

Update: May 1, 2022 @ 10:19am

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.


- nerfed 999\'s nerf to scarlet king

Update: Apr 24, 2022 @ 3:15pm

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.



- Slight SCP-999 downsize.
- 999 healing radius doubled.
- 999 ally only healing now also heals 0.01% of max hp every second.

- SCP-953 land animation only plays when falling over 2 seconds.
- SCP-939 as well.
- SCP-745 as well and other code to prevent falling removed (knockback ones remain unchanged).

- Slight SCP-3934 downsize and nerf.
- SCP-3934 no longer inflicts bleed, now has same damagetype as pelagornis which kills and harvests fish.

- SCP-3700-1 attack AOE\'s fixed.

- SCP-4715 rock is now aimable.
- 4715 rock physics changed
- 4715 no longer immune to knockback, just resistant, and if angry enough will become immune.

- SCP-2317-Ks projectiles have a larger hitbox
- Boss SCP-2317-K\'s arm smash attack in phase 2 deals 5000 rather than 4000 damage now. Now uses king titan damagetype.

- SCP-1128 right click stamina & cooldown reduced.

- SCP-250 can now be told to sit, this does nothing special.

- Scarlet king is immune to fire.


- Restored all SCP wild levels to vanilla-ish levels

- SCP-093 now has a shorter neck but bigger head.

- 999 pooping no longer toggles.
- SCP-999 no longer tries to heal dead stuff

- SCP1762 can explode when they despawn. New message system
- Wiped all current notes for 1762 (they dont do anything, dont complain, im just organizing stuff right now.)

- Scarlet king lightning now fixed, has PROPER AOE effects individually on each strike. The lightning now ticks damage as it charges up for base 10 damage that scales with melee and electrocutes, and the bolts do base 500 damage each with eel projectile damage, demolishing structures and electrocuting. Larger targets can get hit by multiple of these if they stand in multiple at once!
- Scarlet king model edits.
- Fixed 999 mechanic


- SCP 682, 610, 953 can now all take human flesh to tame.


- SCP-3456\'s "horseman" actually animates and plays animations now.