ARK: Survival Evolved

ARK: Survival Evolved

SCP Evolved Mod
Showing 41-50 of 186 entries
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Update: Apr 21, 2022 @ 2:22pm

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.



- Testing added IK to 682\'s tail?
- Fixed the 079 megapithecus unable to gain xp.
- No idea what i changed, just lost island compatibility that i can recall and some balance stuff and bug fixes i guess atm. Next update will actually have more dont worry.

Update: Feb 14, 2022 @ 7:59pm

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.



- Armor piercing attacks work properly now
- Adjustments to scps, cant remember which ones there were alot of small adjustments.
- Scarlet kings projectiles hit harder now
- Removed turning on scarlet king.
- Scarlet king now renders from a much further distance.
- SCP-4715\'s rage now makes its torpor plummet, regens stam, and a bit of health
- SCP-4715 uses other attacks more often
- Made particle effects for 4715 better and not as lazy.
- 682 code fixing for some of the AI moves.
- SCP-610\'s should all FINALLY have corrected stats.

Update: Jan 18, 2022 @ 5:02pm

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.



- SCP bleed now works on bosses because its not % based and it doesnt tick too much.
- 4975\'s debuff now chunks of 35% of max hp after buff is over rather than 10%. Additionally the timer lasts less time now. Since 10% is literally nothing for like an hour of time, getting gored by a carno for 20 seconds will drain more % hp lol.
- SCP-4975 now possesses SCP bleed on its overhead slash attack now.
- 610s arent as loud anymore when hurt. Use allo rather than titan sounds.
- Removed all the unused 1471 animations.
- Slight nerfs to 953 but nothing too major to warrant worrying about its effectiveness.
- SCP-169\'s rear up ruptures the ground into a wave of pillars in front of it that last 30 seconds before dissapearing. Move now has a 50 second cooldown.
- Nerfed SCP-169\'s level ups in melee and health as well as nerfed stats more when tamed.
- SCP-169 camera adjusted to look better.
- Adjusted targetting so that smaller creatures target 169 better
- Removed emitters from SCP-2317-K\'s projectiles because I think they are whats causing the lag rather than the projectiles themselves (Elderitch drake from dragons evolved shoots far more projectiles with zero lag...)




- 3602 can now throw bolas as well if you put them in its inventory. ONLY normal bolas though.
- Adjusted, balanced, the cooldowns on 3602\'s throwing attacks. Putting all types of ammo in its inventory should no longer be able to cause it to throw them rapidly one after another, there will be slight delays now.

- UPDATE to 659
- Removed 659\'s roost and pred vision abilities, they arent canon and dont make sense within the context of the SCP\'s abilities, and make it almost just replace argentavis and snow owl to some extent as well as the ability being overused.
- Some code broke while i was doing this, unfortunately SCP-659\'s feathers wont visibly flutter or whatever the word to describe feathers bending that i cannot remember right now is called that argentavis has... Did... anyone ever know that was a thing?

SCP 659 now displays their intelligence. You can toggle between dropping projectiles and specific items in their inventory will allow them to utilize said items!
======================================
Q: Drop Projectile - Drops projectile selected if the creature has the resources in its inventory. Cannot be used while carrying a target.
===Resource Types===
Tek Grenade (Specific): Drops a tek gravity grenade, has the second longest cooldown.
Grenade (Specific): Drops a normal grenade, has a moderate cooldown.
Jar of Pitch (Specific): Drops a jar of pitch, has a lengthy cooldown.
Rock (Specific): Requires 1 stone. Drops a rock that doesnt scale with melee. Base damage is simalier to chalico. Very small cooldown.


R: Toggle Projectile.


- 659 run speed severely nerfed on the ground and slightly in the air.
- NOTE: THE GRENADES AND STUFF DO FRIENDLY FIRE AND TEK GRENADE AND JAR OF PITCH REALLY HURT. IF YOU DROP THEM AT CLOSE RANGE IT CAN HURT YOU AND EVEN POSSIBLY KILL YOU OFF YOUR OWN MOUNT.
- New bite sounds for 659.
- SCP-659 new hunting AI. It now flys to fight flying targets, and walks to combat landed targets, it will also take off to pursue distance land targets and then land when close by to attack.
- SCP-659 cannot use its projectile drops as AI because as much as I\'m loving how much better i\'ve managed to make flyer AI compared to vanilla ark flyers theres no reliable way i can find to make SCP-659 not kill themselves by dropping projectiles when fighting opponents.
- Slight nerfs to 659\'s stats. Mainly its healthpool.


- 323 can now sit in the radial menu
- Some recoding to 323
- 323 sounds replaced with ferox
- 323 claw cooldown reduced due to scp bleed debuff having been nerfed.
- SCP bleed now ticks for 13 damage base.
- 682 new animations and removed old unused animations (same with other scps, the removing part i mean).
- 682 flying variant can now roll with A and D.
- Predator vision reworked on some SCPS so it works differently now.
- Removed some animations that played when using predator vision on some SCPs
- 3000\'s AOE\'s changed again.
- 323 new X attack, throws mud. Lctrl throws a rock

Update: Jan 1, 2022 @ 7:12am

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.


NOTE: AS OF THIS AND UPCOMING UPDATES THE SCP DISCUSSION PAGE IS OUTDATED AND I WILL NEED TO REWORK MOST OF IT, DO NOT LOOK TO THE DISCUSSIONS FOR MUCH ELSE OUTSIDE OF SEEING IF SOME CONTROLS ARE STILL TRUE!!!!!!!!!!

- renamed 594s item.
- Buffed 594's hp slightly.
- 745 now visibly limps when below 1/4th max hp.
- SCP-610 flesh wound now no longer does % damage or anything like that. Ticks for a flat 10 damage per second for as long as the buff is. Without scaling or with % or slowing.
- SCP-610 healing doesnt heal % anymore
- Removed SCP-659\'s bleed. And regen on eating corpses. Now harvests polyer and kills fish with its bite. (Because iirc its a heron?)
- Reworked SCP bleed. Has base 12 tick damage DOT but scales with melee.
- SCP bleed no longer slows target.
- SCP bleed no longer drains stamina causes torpor etc all that stuff.
- SCP bleed now lasts 30 seconds.
- SCP-3934 taming thing fixing attempt number IDEK at this point. IF THEY HAVE THE DAMN UNTAMEABLE BUFF they have a different branch of code which infinitely sets them to untameable over and over, if they are still tameable i swear i might just remove them from the mod!
- New bite animation for the normal SCP-682, greatly increases his land DPS
- Removed hydration from 682, theres no mention of him being aquatic in the SCP fandom (well he is, but he also can fly and survive in space, and all that stuff but those adaptations dont last).
- Male and female SCP-745 both have feathers now, only difference now is the lights because i hate the no feathered model.
- SCP-3602 can now throw small rocks that work like slingshot rocks if given stone in its inventory.
- It can also tranq and refined tranq darts and normal spears. None of these scale with melee.
- Aiming is really good with the darts but spears and rocks arent good and go like 3 feet because of gravity so i reccommend doing it with them on your shoulder.
- Added gang bonus to 3602.
- Because smort monke

- SCP-594 new animations from atlas.

- SCP-953 fear system reworked, no longer uses all these buffs and etc. Now checks with an AOE radius around herself for specific creatures and if detecting them will flee when unmounted, even if set to passive.

Update: Dec 20, 2021 @ 6:10pm

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.


- Fix SCP-610 humanoid stats being too high when summoned (I thought i fixed all of them but evidently not)
- Combine some of the spawns toghether like redwoods etc rather than just having them all seperately.
- SCP-2317-K\'s have 1 model now
- SCP-999 automatically starts with its heal everyone buff when wild.
- Doubled 999 healing radius on allies only
- Removed % healing from 999
- 999 ally healing now makes allies take 20% less incoming damage!
- Made ally healing particles much much smaller, less annoying!
- 682 adaptation regen nerfed from 38 to 35 hp per second, but now additionally drops -15 torpor per second as well!

- Disabled linux support for the mod for the same reasons all my mods will be dropping support for, file size/loading times/cook times/crashing while cooking/upcoming lost island to the kit.

Update: Dec 11, 2021 @ 10:40am

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.


- 4975\'s time debuff now drains 0.1 hp per second, and when the buff ends, the victim instantly loses 10% of their max hp

Next update i\'ll fix the 610 humanoid variant oversight.

Update: Dec 7, 2021 @ 4:19pm

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.


- Fixed broken code in some SCP\'s that didnt work, believe i changed how 939\'s night vision works as well?
- Nerfed wild stat scaling on alot of SCP\'s
- Removed unused code in alot of SCP\'s
- SCP-2761 can no longer be heard across the map
- Unnesscary and excessive particle effects on some SCP\'s removed.
- Some messing around with SCP-1000, cannot remember if i changed anything important however.

Update: Nov 26, 2021 @ 7:49am

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.


- SCP-939 now launches forwards correctly with AI? No longer jumps with attack, it has been recoded to work with impulse like fenrir and etc on both slashes
- SCP-939 now uses the slash as an AI
- Alpha-SCP939 now childed to SCP-939 and removed all SCP-939 alphas code, it doesnt need any of it. Alpha 939 still will not use the jumping claw slash.
- 953\'s slam changed to a pounce which uses impulse. 953 no longer immune to knockback. (AI also now uses this lunge much more often, no longer a high quality attack, and from a further distance though no longer uses it when too close, should make 953 ALOT more fun to use and watch)

- SCP bleed timer doesnt reset when hit again and no longer slows as much

Update: Nov 15, 2021 @ 8:47am

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.


- 3934 buff dissapearing fix
- 096 sound fixes

Update: Nov 5, 2021 @ 1:12pm

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.


- 2761 no longer heals enemies by biting them, only itself, drastically making it more viable
- scarlet king now drains 25% of its opponents maximum hp rather than 15%.
- Scarlet kings debuffs slight rework to be better-ish and more balanced, while still keeping him difficult
- Slight changes to some other stuff.
- Shouldve fixed any other weird passive tame things eating alot more than the super spyglass claims.
- 4715 knockback on attacks slightly changed.
- SCP-3000 not being pacified/suddenly becoming unpacified for no reason and its buff to pacify it just vanishing into nowhere after like 2 seconds should be fixed
- SCP-169 when dying on land should properly reduce stats
- 169 code fixed so it doesnt overlap buffs sometimes when leaving water and entering it too quickly.
- Attempts to fix SCP-3934\'s water surface vibrating thing that i somehow broke it into doing back when i was just going freakin insane over trying to figure out why stuff couldnt swim down... lol