ARK: Survival Evolved

ARK: Survival Evolved

SCP Evolved Mod
Showing 61-70 of 186 entries
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Update: Aug 19, 2021 @ 9:17am

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.


- Fixed scarlet king phase 2, now gets a buff upon entering phase 2 which removes SCP-999\'s stun buff and prevents it permanently rather than glitching out like he does right now (I assume)
- Scarlet king and SCP-2317-K can no longer be cheesed with shadowmanes thornmail poison, it can still reflect their damage back though.
- Added some gen 2 spawns for the SCP\'s.
- Specifically SCP-3700. SCP-939, 745, 4715 for now, as i continue to wait for feedback as to potential overspawns.
- when stunned scarlet king only takes 6x damage now.
- scarlet king rapidly regenerates health when stunned now by 999. If you dont damage him during this time he will be able to take advantage of it to heal!
- when unstunned from 999, scarlet king gets a temporary damage resistance buff!

Update: Jul 28, 2021 @ 3:17pm

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.


- Fixed the harvesting on some SCP\'s

Update: Jul 28, 2021 @ 3:14pm

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.


- Fixed the harvesting on some SCP\'s

Update: Jul 22, 2021 @ 4:29pm

I\'m basically gonna be going back through this mod soon to rework, rebalance, remodel, tlc, and basically improve the quality of existing creatures for now.


- SCP-939 new bite animation, nerfed attack speed though slightly.
- SCP-939 (Non-alpha only), now should be able to do damage based on where it hits the opponent (if said target has bone damage adjustments aka things like headshot multipliers). Referencing 939\'s ability on the website stating that it usually ends its prey with a bite directly in the back of the head area (cranium? whatever its called).

- SCP-610 Humanoids now have a jump animation. (Granted its a cut off forest titan double stomp animation but whatever)
- added swat attack to 610 on Lctrl
- SCP-4715 no longer reflects damage back onto targets, will just get the damage increases directly through the adjust damage.
- removed 5% natural armor from 4715
- added 096 to SCP-323\'s "count as a human" kill taming method, not that 323 would ever manage to do so... but the option is there I guess
- reparented SCP-2761\'s attacks damagetypes to carnivore large from flyer. SCP-2761 can now harvest again
- SCP-250\'s Grab attack now scales with melee, damage nerfed to base 12 damage on the brutal shake. Deals 12 damage * (Melee Damage Value/100) [Number is divided by 100 due to ark having 1.0x damage being the equivalent of 100% otherwise it would do 1200 damage at lvl 1 lol]



- Refined SCP-169\'s water thingy mechanic, also removed the going to sleep immediately on tame thing.
Water mechanic is done through event tick now. Creature actually has to be swimming in order for it to work (like, playing the swimming animation, standing in water no longer counts), while swimming just keeps refreshing a buff that lasts 15 minutes, until leaving water and when not swimming will check for the buff constantly, once the water buff is gone it gets another buff which makes it start losing health rapidly and making it take alot of damage and deal less while also slowing it down.
- While unconscious it will automatically just keep getting its water buff thing back. So that way cryosickness mistakes and that stuff wont screw over your tame.

- SCP-3000 doesnt unrender unless tamed
- Improved charge attack hitboxes, improved camera angles on a few creatures. Made 594s charge attack turn radius tighter
- 2662\'s charge now damages stone

Update: Jul 10, 2021 @ 3:38pm

- SCP-250s headbutt has been changed to a rip and tear attack that siphons health. Inflicts bleed and then drops the target.

- Scarlet kings charge now throws his opponents into the air.

- SCP-682 variant slightly component modification

- Scarlet kings roar is no longer classified as a melee attack.

Update: Jul 8, 2021 @ 9:23am

- Update because apparently last update didnt cook correctly and 682 was missing some of his new animations

- Nerfed 682\'s evolved form damage reflectin from 30% to like 8%

Update: Jul 5, 2021 @ 6:03pm

Some changes from before that i randomly did when working on other mods, probably just some discoveries i made that i decided to apply here?

=====Main changes being:=====
- SCP682 new animations, ported over from the crocodile in atlas, includes new death animation, new run, walk, idle animations, this has fixed the floating when hes idling.
- SCP682 run speed increased from 3.8 to 5.75. Run anim speed from 1.1 to 1. So he got a speed buff and a minor speed nerf but the two technically cancel out and overall he is faster when sprinting now
- New walk and run animations for SCP2317-K from atlas rock golem

Update: Jul 2, 2021 @ 3:07pm

Some changes from before that i randomly did when working on other mods, probably just some discoveries i made that i decided to apply here?

=====Main changes being:=====
- SCP682 new animations, ported over from the crocodile in atlas, includes new death animation, new run, walk, idle animations, this has fixed the floating when hes idling.
- SCP682 run speed increased from 3.8 to 5.75. Run anim speed from 1.1 to 1. So he got a speed buff and a minor speed nerf but the two technically cancel out and overall he is faster when sprinting now
- New walk and run animations for SCP2317-K from atlas rock golem

Update: Jul 2, 2021 @ 3:06pm

Some changes from before that i randomly did when working on other mods, probably just some discoveries i made that i decided to apply here?

=====Main changes being:=====
- SCP682 new animations, ported over from the crocodile in atlas, includes new death animation, new run, walk, idle animations, this has fixed the floating when hes idling.
- SCP682 run speed increased from 3.8 to 5.75. Run anim speed from 1.1 to 1. So he got a speed buff and a minor speed nerf but the two technically cancel out and overall he is faster when sprinting now
- New walk and run animations for SCP2317-K from atlas rock golem

Update: Jun 30, 2021 @ 6:37am

Bleed can no longer be reflected