Space Engineers

Space Engineers

Industrial Overhaul - v1.7.4
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Update: Jan 24, 2021 @ 7:51pm

v1.1 Update - Spit 'N Polish

New Features

- Single-use Alkaline Batteries: Made from readily available materials, these batteries provide a cheap source of portable power before more advvvanced tech is available.
Their power output is limited, however, and the dissimilar-metal cells cannot be recharged or reused.

Changes/Balancing

- New custom models for Metal Detectors, Advanced Drills, and Acid Batteries
- Concrete component HP increased; effective Concrete block HP is now aprox. 20% higher than equivalent Light Armor
- Minor block cost tweaks
- Component recipe tweaks; all recipes that use Components now use them in multiples of 3, assembler efficiency settings of 3x should no longer result in partial components
- Rocket Thruster flame and flame damage sizes adjusted; flame should no longer damage adjacent blocks
- Liquid (Gasoline and Rocket Fuel) Tank volumes adjusted; all volumes increased by 10x to bring them closer into line with actual correct volumes based on their physical size
- Gas (Oxygen and Hydrogen) Tank volumes adjusted; volumes now in line with physical size, at 4x atmospheric pressure

Fixes

- Assembling Bench no longer unintentionally connects to conveyor ports placed next to it
- Laser turret aiming and viewpoint fixed
- Obsolete Blockvariant references removed
- Magnesium Ore has been fully replaced by Niter, and will no longer appear in loot containers etc
NOTE: because of the required definition changes for this, any existing standard Niter Ore items (not Crushed or Purified) will disappear
- Several missing items added to Incinerator acceptance list
- Corner Lights should no longer have full-block-size collisions

Update: Jan 17, 2021 @ 3:52pm

- Computer components added to build cost for Smelter and Assembling Bench
- Ownership settings now available on those blocks

Update: Jan 15, 2021 @ 10:46am

Minor balancing update

- Increased range of all ore detectors
- Slightly reduced overall resources from stone, rebalanced relative resource yields from stone to better fit actual early-game requirements
- Added Computer components to Small Cargo Containers to allow ownership

Update: Jan 15, 2021 @ 10:43am

Update: Jan 10, 2021 @ 1:38pm

Update: Jan 9, 2021 @ 4:29pm

Bug Fixes

- Reverted change that was causing incorrect collisions on small-grid lights
- Fixed issue with building Auto-Loom
- Added Computers to Survival Kit (for real this time)

Update: Jan 5, 2021 @ 7:34pm

Re-enabled Precise and Rapid-Fire Rifles
- Standard rifles are cheap to produce and decent all round, but do not excel
- Precise and Rapid-Fire require higher-level resources to produce, but provide better firepower

Update: Jan 5, 2021 @ 6:57pm

Added Basic Computers to Survival Kit crafting, allowing basic power to be set up without salvaging

Update: Jan 2, 2021 @ 8:23am

Added compatibility for default AwwScrap scrap types

Update: Jan 1, 2021 @ 3:50pm

Allowed Electromagnets to be produced in Survival Kits, to reduce the chances of being unable to progress on game start