Space Engineers

Space Engineers

Industrial Overhaul - v1.7.4
1,741 Comments
bladewar Oct 20 @ 10:59am 
@Space Ace Thanks, I was going crazy... I didn't know this. At least I know the problem.
Space Ace Oct 20 @ 10:51am 
bladewar Oct 20 @ 8:31am 
I'm playing Ares at War and Weapon Core.
bladewar Oct 20 @ 8:29am 
Something strange is happening to me with the "rocket fuel" boosters. When I install them, everything works correctly, and the boosters consume fuel. However, once I save the game and reload, everything works, but there is no fuel consumption.
The boosters indicate that they consume 15 liters, but the accumulated fuel amount does not decrease.
I can fly infinitely. In the same ship with combined hydrogen, the hydrogen consumes normally.
I have no idea why this happens... If I dismantle the tanks and engines and reassemble them, everything works, but the same thing happens again afterward.
PepperJack Oct 15 @ 1:24pm 
Yes, but production does change so old factories might not be as useful.
Venomspawn Oct 15 @ 8:48am 
Can this be added to existing servers?
PepperJack Oct 8 @ 10:51am 
There is a workbench you need to use prior to the basic assembler. Large or small. There is a production tab that you should be able to find all the custom production blocks
Riot Dawn Oct 8 @ 10:46am 
Hi, not sure how to even really get started on this. The basic assembler requires displays, which the survival kit can't make. The machine that makes displays requires aluminum plates that the survival kit can't make. The machine that makes aluminum plates requires tubes the survival kit can't make. The extruder that makes tubes requires...well, tubes.
Ark Oct 4 @ 1:29am 
I have issues with the game crashing when I put the hydrogen engine in my hotbar. I do have oxygen on, and a couple of other mods.
Space Ace Sep 30 @ 11:41am 
@BisonBiter Not entirely. This will be addressed in 1.7.5
BisonBiter Sep 29 @ 8:44am 
Was it intentional that the recent heavy armor changes now have small heavy armor blocks at 1200 hp? That's more that 2x the base game hp, and 12x the hp of IO (and base game) light armor. Seems like a huge hp difference for the weight/cost difference
Space Ace Sep 28 @ 1:03pm 
Hydrogen consumption has not been changed. Its likely due to another mod
Hydrazine Sep 28 @ 12:56pm 
Out of nowhere all thrusters (and maybe also engines, didn't get around to testing that yet) had their hydrogen consumption upped by **10x**. Is that intentional? :o because it makes flying Hydro-dependent basically impossible :/
Dr. Boomtastic Sep 27 @ 2:20pm 
Thank you for the reply
Yes on the block menu everything is normal but when placed into the world / game its different.
Definately could be something Im doing wrong but did not notice it before

AWESOME mod bytheway
Space Ace Sep 27 @ 11:38am 
@Dr. Boomtastic Those weren't touched. The battery group displays a lithium battery, but the group is organized from low-tier to high-tier. Perhaps that could use a tune-up, though
Dr. Boomtastic Sep 27 @ 11:32am 
1.7.4 update for today may have messed up some block IDs...
when lithium battery is selected it is displayed as acid battery and when large merge block is selected shows as round piston... don't know about other but thats what I just noticed
@Space Ace i cant load my save on Apex Survival and i cant load IO on Fieldwork. its kind of need another person to upload the old version. or you cuold add a compatability patch or some other dude can..............................................................................................................................
Space Ace Sep 22 @ 11:27am 
Amumu Sep 22 @ 10:31am 
does this mod not include glass? trying to build ALGAE FARM, all i find is i need basic assembler but aint none to build whit this mod, cant find glass enywere sens i need 30 of em im kinda stuck =(
Chronos "Salty" Pliskin Sep 22 @ 5:44am 
Any chance you could make the components from Scrapyard - Block Restrictions craftable?
Space Ace Sep 21 @ 3:21pm 
@infra-dan-accelerator unit 84725 Yes, you are trying to load an updated mod for the latest version of the game on a game version that doesnt support these features. We do not have control over uploads, only updates, so this will be the only IO version available. I'm sorry I don't have a better answer for you
I tried an experiment with a world with JUST THIS MOD loaded on Fieldwork,and it failed to load. critical error. this rules out mod incompatiblity!
Leif Sep 20 @ 8:36pm 
help i can see visually all the ors but when i drill them its only giving me stone
I dont really want to update and lose my save, but i also dont want to remove this mod. it wont load flat out,gives me an error on world load says it cuold not be loaded and all its assets are gone,i dont want to rebuild half my industrial infrastructure

Can you add the old version that is compatible with Fieldwork
Space Ace Sep 19 @ 6:56pm 
@infra-dan-accelerator unit 84725 Any world loaded in Apex won't load on any previous version due to the new stats. That will happen even without mods
When i downgraded to Fieldwork, the mod wont load and my world has a lot of its parts in it,so i cant load my save until this is fixed (a lot of my other mods are not compatiable with Apex Survival)
Space Ace Sep 19 @ 12:34pm 
@DEPLETED ARMAMENT If you have too many modded planets, or any mods that add voxels, you can go over the 128 voxel limit. IO has a handful of extra voxels we are looking into removing for 1.7.4 to help things like this, but its only a band-aid on a bigger "space engineers" issue.
Also, remember this isnt our mod. We just upkeep/fix/improve. The real credit goes to clockwork for making this mod in the first place.
AgitatedAlice Sep 19 @ 1:23am 
Space Ace you are being a legend. All I need now is a wolf replacement mod that doesnt break survival because I dont like canine hurt noises or killing canines (which by the way are really shitty for survival IRL, an entire arctic expedition died from eating the livers of their sled dogs, generally carnivore meat is not very healthy or useful to the human digestive system, and killer space chickens would be way more hilarious to fight)
t.gordon68 Sep 18 @ 8:57pm 
@Depleted Armament Which tethers mod? I have "Tethers - Power Poles | REWRITE/MULTIPLAYER RELEASE!!" loaded, and I am not having any problems with algae or kelp crisps. If there is a different or better tether mod, I would be interested in looking at it. And, I agree about Space Ace's mods.
JackThaRippa Sep 18 @ 1:30pm 
@Space Ace Thanks, btw love your guys' mod. I pretty much never play without it. Great job! only one issue I have. Are there ore textures for the custom ores? All I see is default asteroid rock when I find them, could this be a modlist issue on my end?
Space Ace Sep 18 @ 7:47am 
@DEPLETED ARMAMENT. Ah, yeah you're right. I wasn't aware the Kit had that ability. You can blame me for that miss. :( Will be fixed in 1.7.4
JackThaRippa Sep 17 @ 11:24pm 
Tried using this mod and tethers mod to get a base on moon start with the latest survival update and am unable to craft kelp crisps using the survival kit. The option simply isnt there.
t.gordon68 Sep 17 @ 1:52pm 
@Space Ace Yeah, we're running the L&L Fix. Everything is working great. We have crops growing and we're getting meat from wolves. I see lots of harvestable plants when I am away from my station (on Earthlike planet). So, my point is IO is quite viable with the Apex update. I'd like to have platinum more available, but... Overall our current experience with IO and Apex is good. :steamthumbsup:
Space Ace Sep 16 @ 9:40pm 
@t.gordon68 We are unable to update any of the Addon modules, only the core mod. Deep ores uses the outdated planet fauna so it won't be able to spawn food using that mod. Lock & Load is also breaking food, but the IO L&L Fix has FoodFixr built-in and should be fixing it
t.gordon68 Sep 16 @ 7:39pm 
I did some testing and found that IO works fine in the Apex Survival. However, if you add Deep Ores and/or Oil Everywhere the food bearing plants will not spawn. But I have Lock & Load and Better Vanilla Planets for IO and I'm not having any problems. Also, don't load Earthlike Animals; it kills your meat harvesting.
Space Ace Sep 15 @ 8:20am 
Hey guys. Just a heads up, ive confirmed no issue with food on IO's end. The mod was updated on release day to support the new features. Please check your other mods, or consider trying my "FoodFixr" mod
AgitatedAlice Sep 15 @ 1:10am 
hmm looking at this feedback and I guess it is time to wait for this to update again again before wanting to play space engineers again because even with survival mechanics building is still just a shallow puddle if you arent going to be wasting weight and resources and time on designing purely for aesthetics
Userguy1 Sep 14 @ 2:29pm 
We had the same issue
lechkingofdead Sep 13 @ 4:05pm 
so just in case you dont check reports to often imma headge my bet and say industrial overhaul might posably bug the new food mechanics so far i have seen both me and a friend have 0 food but still able to sprint.
zeplimore Sep 6 @ 9:15am 
ive tried starting a new world and it looks like the basic wind turbine been replaced with the new solar panel so cant make the starting turbine.
Doomgoose Sep 5 @ 5:12am 
@HaedesMC you need three other ingredients besides the spent fuel. The G menu description of the reprocessor should list ice, sulfur, and potassium nitrate as additional ingredients.
Piesolesy Sep 4 @ 6:37am 
will we get a compat update for 1.207
HaedesMC Sep 2 @ 10:54am 
How does one obtain depleted uranium? I assumed it would be done in the nuclear reprocessor, and if I put spent fuel in there it acts like it is processing it, but nothing happens after 15 minutes or so of processing so far. Am I missing something, or does it take a ridiculously long time to process?
Vladimir Bergholtz Aug 27 @ 9:40am 
I noticed the Chemical Refinery does not seem to be tagged as a Refinery in the game (it does not have the ore symbol in the inventory slots). Same for the Gasoline and Rocket Fuel Refinery. I think this prevents stuff like Inventory Manager to distribute Ores across Refineries
Space Ace Aug 11 @ 1:40pm 
@Vladimir Bergholtz Yes. The default refinery speed is greatly increased and the higher yield rates can be achieved with the Rock Crusher and Ore Purifier machines
Vladimir Bergholtz Aug 11 @ 12:45pm 
The mod disables speed and other modules?
PepperJack Aug 6 @ 4:49am 
Should work. Try swapping your load order.
GoldenFinch Aug 5 @ 2:52pm 
Sadly does not work in combination with Eat.Drink.Sleep.Repeat.Advanced!
The combination breaks the crafting of basic components in the Survival Kit, making starting up impossible.
kamamro Aug 3 @ 9:29am 
why is making a single rotor take 5 minutes
Duncanois Jul 20 @ 5:49am 
Thank you for your work