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I might humbly also suggest that Copper looks too similar to Gold which made this futile hunt all the more frustrating. I don't know how easy it would be to maybe alter it slightly, either give it a different texture or a more reddish tint?
I have run into a different issue though, I can't seem to use the gasoline refinery? I have fuel oil in it, there's a gas tank connected, there's enough power, but no production?
I'm setting up a private AaW server with a friend, we'd hit a bug where a number of Large Grid production items would simply vanish after production. After resetting the server a few ties and moving all the around, the IO mods as high as possible on the load order, production of anything on the large grid is almost instant but then stalls/stops at completion. The Survival kits and mod compatibility assembler still work.
Now, I'm not the one setting up the load order, I don't *know* the order is correct. But is it possible to ask if anyone might know if this is a potential IO bug or definitely a load order issue?
Few solutions for your case: set 1 wire drawer to produce only wires, another to produce superconductors - one can pull from another
Or set a pair of sorters, one to pull everything off the wire drawer to cargo container and another to take in, then drawer can take wires from container.
Or set a programming block with Isy's inventory manager and add Components to a cargo container name, script will pull all components to a CC and wire drawer will take it from there
Amumu , That is the same question I came here to ask. Have you noticed that some ores generated by Better Resources Mod can't be processed in a Refinery if you're also running the Industrial Overhaul Mod? (Wolframite and KNo3 are two that I've had problems with).
All credit goes to @PepperJack once again.
I am having a dilemma here bec i can not play the game without either IO or WC. clearly a block ID between the 2 mods is being shared and overwritten. can anyone please help me find out how to fix this?