Space Engineers

Space Engineers

Industrial Overhaul - v1.7.2
1,690 Comments
ATF_Coldblooded Carebear || Jun 24 @ 2:16pm 
Oh yeah it been a while since I touch that world so I’m a tad out of touch
ATF_Coldblooded Carebear || Jun 24 @ 2:15pm 
Ok i have to ask (sorry it has been ask before but 1688 ish comments is a lot to go throught )
Here my question and it's about the Nuclear reprocessor, it take the sulfur and potatium nitrate from cargo and??? while leaving the nuclear waste untouch. the machine sound like working but nuclear fuel remain same amount and no change from waste... so anyone can give me a hand??
Pofmuis Jun 24 @ 9:20am 
Oleg
Does the Assembling bench work without power ?
Oleg Jun 24 @ 4:31am 
Pofmuis
Assembling Bench (sg) -> Alkaline Battery
Garrowind Jun 24 @ 12:18am 
soooo.... my oil patch disappeared? No change to my mod list, went back to mine some more oil sand with a proper rig and its just gone. my initial bore tunnel is still there but its just stone now. the ore patch is gone
Pofmuis Jun 23 @ 8:59am 
Tried a moon start and ran into a problem. unable to craft girders from survival kit means no solar panels which means no power to start base with
KURNTECH Jun 12 @ 8:43am 
admin an we chat i need to colab with you to make a project of my own
Oleg Jun 11 @ 9:59am 
Confuoco Jun 4 @ 5:27am 
@Oleg what you mean?
Oleg Jun 1 @ 2:17am 
50 Fuel Oil = 400L Gasoline
1 Fuel Oil = 400L Gasoline
wtf?
Space Ace May 27 @ 8:16pm 
@General_Nekko it will not work on custom planets. This mod only affects vanilla planets by default. The planet's creator will need to make an IO-compatible version of their planet
Space Ace May 27 @ 8:14pm 
@chrishoule1366 If you have the other ores, then the copper is somewhere. Its not uncommon to get unlucky trying to find a specific ore
General_Nekko May 19 @ 2:28pm 
Queston. does this mdo spawn ores in custom planets that have random ore gen?
chrishoule1366 May 18 @ 4:09pm 
so im ahaving an issue where copper isnt showing up at all anywhere?
PepperJack May 17 @ 5:28pm 
Do we want to fix that?
UPS MAN May 16 @ 6:00pm 
@andywht yep
andywht May 16 @ 9:01am 
Conveyor sorter doesn't need advanced computers anymore?
PepperJack May 13 @ 12:45pm 
It’s more that this mod doesn’t use the progression system so you would have access to all iOS stuff but not vanilla.
Silent Zephyrs May 12 @ 4:17pm 
Just Curious, in what way does Progression break this mod?
Grasshopper K May 8 @ 5:56pm 
@matachusets2 There's also the fact Industrial overhaul is somewhat of a collection of sorts. Stuff like the steam generators and steam infrastructure accessory to the power is from another mod. Plus other examples. I'd assume some of those mods are designed or compiled differently from each other. But they still manage to interact.
PepperJack May 8 @ 3:59am 
@matachusets2; Oh I see, I didn’t touch those type of things. It’s definitely ambitious. I didn’t really think they are chaotic though. It tries to maintain the vanilla file structure and new blocks in update folders. But you’re not wrong about it being difficult to update. But that’s not the author’s fault. SE changes all blocks on some updates meaning every file needs to be touched
matachusets2 May 6 @ 1:05pm 
@pepperJack The real issue i have its the way the mod is divided in files, is chaotic, not just power have stone as a result, there is more things that give stone, even as a gas, and other thing i dont understood, how he do the fast neutron reactor to use 2 types of fuel, it can run on nuclear fuel alone or nuclear waste alone. Not only the mod is big, it is very very very hard to understood, no wonder why it takes so many time to update.
K.Hunter May 5 @ 11:32am 
Yeah it is revived. Be patient. It has a lot of catching up to do and this stuff isn't easy and take a lot of time.
Grasshopper K May 5 @ 11:07am 
@A shitton of shitties
It's still in development dude...
A shitton of shitties May 4 @ 6:18am 
Wish someone would revive this mod... vanilla space engineers is just so meh compared to industrial overhaul. What's the point of automation when there's like 3 things to produce and they're all in the same production block? Without IO it goes from massive sprawling empire with complex logistics network to just like... a building with 2 blocks.. not fun at all without IO
Хантус May 3 @ 1:37pm 
latest update killed the purchase economy
PepperJack May 2 @ 6:08pm 
What's the real issue you are having? Is it the power or the refinery? This mod really doesn't mix well with others that change the cost of blocks.
matachusets2 May 2 @ 4:43pm 
Good mod in 1 way, pretty bad at other way, i read your "Read ME.txt" while you invite "future" mooders to "take a look to learn or get inspiration" reading your code make fell complety the oposite, i think i goin to uninstall this one, i was triying to unify several mods to make my persona modpack, since most of the mods i like, are quite outdated, and you mod touch every thing in the game, even other mods indirectly, triying to make my personal modpack whit your mod, not only is hard, but discouragin, i dont eve know how the hell you undesrtood it to do updates. Is not that your mod is complicated, its the way like you do the class entries for example, many recipes of power who should give "stone"?? as a result?. Even whit the help of an AI. Well done sir. I m stepping out of your mod, is not a "teaching" in any way.
Leif Apr 28 @ 6:19pm 
i think this update caused a issue with this mod i crash anytime i place a block that has a non base-game recipe
Christian Apr 28 @ 4:43pm 
How do you configure modded planets ore generation?
Christian Apr 24 @ 3:11pm 
Im having a problem where steam turbines are hooked up correctly, but producing no power at all
PepperJack Apr 21 @ 2:55am 
No, but the heavy armor might be different then vanilla
Templar Apr 21 @ 2:19am 
Hello. Does this mod touch collision damage in any way?
PepperJack Apr 17 @ 3:07am 
Planets need to have its ore map configured. Otherwise you will not get the new ores
Saronin A. C. Jayhart Apr 14 @ 5:12pm 
As well as other mod planets?
Saronin A. C. Jayhart Apr 14 @ 5:12pm 
Does this mod work with the Real Solar Systems and Real Gas Giants mods?
The BunDroid Apr 7 @ 12:23pm 
Hey so I just want to make a small follow-up. Obviously I know this is just anecdotal, based on my experiences. I could have just had a string of bad luck looking over the various asteroids. But I made another save without Industrial Overhaul or its add-ons and I was able to find it within an hour. So I don't feel confident enough with two trials to say, "this is definitely bugged", but maybe looking into this might not be a bad idea? Double check to see if some game update didn't break ore generation?

I might humbly also suggest that Copper looks too similar to Gold which made this futile hunt all the more frustrating. I don't know how easy it would be to maybe alter it slightly, either give it a different texture or a more reddish tint?
The BunDroid Apr 7 @ 11:23am 
I'm using this mod and the Easy Ores add-on. Do either of these mods affect the spawn rates of normal ores in space? I ask because I've started multiple saves and while I've been able to find every other ore, I am completely unable to find Gold Ore, even after over 50 asteroids using a large grid metal detector. As such I am unable to build Displays and therefore build any small ships.
SuperMojo Apr 7 @ 10:44am 
Where do I edit the mod compatibility assembler file to allow stabilized cronyx as an allowed item? I cannot make any ammo that requires cronyx.
Grasshopper K Apr 7 @ 9:24am 
At the time, just IO and AaW. We solved the issue, sorry. He forgot the load order is in reverse for dedicated servers.
I have run into a different issue though, I can't seem to use the gasoline refinery? I have fuel oil in it, there's a gas tank connected, there's enough power, but no production?
CHEWBACCA Apr 3 @ 4:03am 
Wht mods u using
Grasshopper K Apr 3 @ 3:32am 
Perhaps I'm being dense, sorry, I couldn't find anyone else mention it?
I'm setting up a private AaW server with a friend, we'd hit a bug where a number of Large Grid production items would simply vanish after production. After resetting the server a few ties and moving all the around, the IO mods as high as possible on the load order, production of anything on the large grid is almost instant but then stalls/stops at completion. The Survival kits and mod compatibility assembler still work.
Now, I'm not the one setting up the load order, I don't *know* the order is correct. But is it possible to ask if anyone might know if this is a potential IO bug or definitely a load order issue?
Amumu Mar 27 @ 3:07am 
is there eny wepon pack that work whit this mod?
andywht Mar 22 @ 9:19pm 
@Kill3rCat I use planets from Ares at War scenario (part 2), cause they are made with IO in mind. There's an ore map on AAW steam workshop page.
Kill3rCat [1st FORECON] Mar 22 @ 12:04pm 
I assume this mod will not generate any new ores on modded planets, and would require a compatibility patch to get them to spawn?
Ciretose Mar 22 @ 8:03am 
@Payalneg Thanks! I feel a lil stupid now. That fixed my issue.
Payalneg Mar 22 @ 7:36am 
@Ciretose - try to use mousewheel
andywht Mar 21 @ 9:51am 
@Derpowsky All coil related power generation works fine. I usually build cargo container behind the sorter (Refinery can process coal too), then 1 coal boiler and 2 steam turbines.
PepperJack Mar 21 @ 3:47am 
I’ll take a look tonight, I didn’t see that when testing.
Ciretose Mar 20 @ 11:54pm 
I've looked around and cannot find anyone mentioning this issue. When I place an "Alkaline Battery", it instead places an "Acid Battery". This means I cannot build battery storage early in the game. This has become a pretty severe break in the progression for me. Has anyone else experienced this, figured out why this happens, or have some suggestions on how to approach this issue?