Space Engineers

Space Engineers

Industrial Overhaul - v1.7.1
1,662 Comments
Leif Apr 29 @ 1:19am 
i think this update caused a issue with this mod i crash anytime i place a block that has a non base-game recipe
Christian Apr 28 @ 11:43pm 
How do you configure modded planets ore generation?
Christian Apr 24 @ 10:11pm 
Im having a problem where steam turbines are hooked up correctly, but producing no power at all
PepperJack Apr 21 @ 9:55am 
No, but the heavy armor might be different then vanilla
Templar Apr 21 @ 9:19am 
Hello. Does this mod touch collision damage in any way?
PepperJack Apr 17 @ 10:07am 
Planets need to have its ore map configured. Otherwise you will not get the new ores
Saronin A. C. Jayhart Apr 15 @ 12:12am 
As well as other mod planets?
Saronin A. C. Jayhart Apr 15 @ 12:12am 
Does this mod work with the Real Solar Systems and Real Gas Giants mods?
The BunDroid Apr 7 @ 7:23pm 
Hey so I just want to make a small follow-up. Obviously I know this is just anecdotal, based on my experiences. I could have just had a string of bad luck looking over the various asteroids. But I made another save without Industrial Overhaul or its add-ons and I was able to find it within an hour. So I don't feel confident enough with two trials to say, "this is definitely bugged", but maybe looking into this might not be a bad idea? Double check to see if some game update didn't break ore generation?

I might humbly also suggest that Copper looks too similar to Gold which made this futile hunt all the more frustrating. I don't know how easy it would be to maybe alter it slightly, either give it a different texture or a more reddish tint?
The BunDroid Apr 7 @ 6:23pm 
I'm using this mod and the Easy Ores add-on. Do either of these mods affect the spawn rates of normal ores in space? I ask because I've started multiple saves and while I've been able to find every other ore, I am completely unable to find Gold Ore, even after over 50 asteroids using a large grid metal detector. As such I am unable to build Displays and therefore build any small ships.
SuperMojo Apr 7 @ 5:44pm 
Where do I edit the mod compatibility assembler file to allow stabilized cronyx as an allowed item? I cannot make any ammo that requires cronyx.
Grasshopper K Apr 7 @ 4:24pm 
At the time, just IO and AaW. We solved the issue, sorry. He forgot the load order is in reverse for dedicated servers.
I have run into a different issue though, I can't seem to use the gasoline refinery? I have fuel oil in it, there's a gas tank connected, there's enough power, but no production?
CDEEKS Apr 3 @ 11:03am 
Wht mods u using
Grasshopper K Apr 3 @ 10:32am 
Perhaps I'm being dense, sorry, I couldn't find anyone else mention it?
I'm setting up a private AaW server with a friend, we'd hit a bug where a number of Large Grid production items would simply vanish after production. After resetting the server a few ties and moving all the around, the IO mods as high as possible on the load order, production of anything on the large grid is almost instant but then stalls/stops at completion. The Survival kits and mod compatibility assembler still work.
Now, I'm not the one setting up the load order, I don't *know* the order is correct. But is it possible to ask if anyone might know if this is a potential IO bug or definitely a load order issue?
Amumu Mar 27 @ 9:07am 
is there eny wepon pack that work whit this mod?
andywht Mar 23 @ 3:19am 
@Kill3rCat I use planets from Ares at War scenario (part 2), cause they are made with IO in mind. There's an ore map on AAW steam workshop page.
Kill3rCat [1st FORECON] Mar 22 @ 6:04pm 
I assume this mod will not generate any new ores on modded planets, and would require a compatibility patch to get them to spawn?
Ciretose Mar 22 @ 2:03pm 
@Payalneg Thanks! I feel a lil stupid now. That fixed my issue.
Payalneg Mar 22 @ 1:36pm 
@Ciretose - try to use mousewheel
andywht Mar 21 @ 3:51pm 
@Derpowsky All coil related power generation works fine. I usually build cargo container behind the sorter (Refinery can process coal too), then 1 coal boiler and 2 steam turbines.
PepperJack Mar 21 @ 9:47am 
I’ll take a look tonight, I didn’t see that when testing.
Ciretose Mar 21 @ 5:54am 
I've looked around and cannot find anyone mentioning this issue. When I place an "Alkaline Battery", it instead places an "Acid Battery". This means I cannot build battery storage early in the game. This has become a pretty severe break in the progression for me. Has anyone else experienced this, figured out why this happens, or have some suggestions on how to approach this issue?
Starving Llama Mar 20 @ 7:40am 
Hey im having an issue where every economy trade station is an arms dealer, i tested it with just this mod and its still happening, and with out it i get all trade stations, is this intended?
PepperJack Mar 19 @ 5:48pm 
I’m sure one way or another. I do have plans for my own mod. Not sure if clockwork will come back to se2
Mionikoi Mar 19 @ 4:49pm 
Any plans of moving IO to SE2?
Amumu Mar 18 @ 2:04pm 
dors all ore weight the same fully loaded on ship ? cant find enything about cargo weight
TobyGentlemane Mar 16 @ 12:51pm 
Does this mod work with "Vanilla+ Framework"? Someone might have already asked this but I couldn't find a answer to it
Derpowsky Mar 15 @ 1:43pm 
Got question - does anyone have problem with coal boilers? I built all necessary connections (coal supply, connection to turbines etc.) but coal boilers will just not burn any coal. I don't know what to do now.
andywht Mar 14 @ 7:58pm 
@Amumu mod was recently updated, working flawless on my end
andywht Mar 10 @ 12:01pm 
@Codex i.n.g. Try setting programmable block with Isy's Inventory Manager, add "Components Ores Ingots" to a cargo container name and it should work.
Codex i.n.g. Mar 8 @ 3:46pm 
I'm trying to automate the nuclear energy process. I cannot extract the spent fuel from Nuclear reactor and I think it's because the ingot is in the raw material inventory of the machine. I used the filter to extract the spent fuel, for bringing it to the Nuclear reprocessor, without success. How else can I make it?
andywht Mar 8 @ 5:25am 
@Amumu very strange, but I don't have that problem at all.

Few solutions for your case: set 1 wire drawer to produce only wires, another to produce superconductors - one can pull from another
Or set a pair of sorters, one to pull everything off the wire drawer to cargo container and another to take in, then drawer can take wires from container.
Or set a programming block with Isy's inventory manager and add Components to a cargo container name, script will pull all components to a CC and wire drawer will take it from there
PepperJack Mar 4 @ 12:11am 
Amumu, that’s been an issue forever, I have not tried to fix it yet
Amumu Mar 3 @ 8:17am 
when im crafting supercoducter i need Gold Wire in so i crafted tha but Wire Drawer dont take the gold wires so i need put them manually upp is thiscorect or am i doing somthing wrong?
PepperJack Mar 3 @ 2:21am 
Strange we didn’t touch those files. But they might have also broke.. I’ll need to find time to look at the planets and factions..
Asher Feb 28 @ 10:12pm 
was the water table used for ice on all Planets removed? I am not getting anything for ice on any planets with just this mod installed except for the normal areas and marker that detects ice isn't showing up either
VPanda Feb 28 @ 7:25am 
Do you get GPS datapad on the game start with this mod? because I'm not
CDEEKS Feb 27 @ 8:19pm 
Better resources and better stone gave me a ton of errors at startup in logs so I didn't even bother using them.
Phatboy45 Feb 27 @ 4:35pm 
[quote]is there any mod not working with this mod? like better resources? are they like the same or working to ?[/quote]

Amumu , That is the same question I came here to ask. Have you noticed that some ores generated by Better Resources Mod can't be processed in a Refinery if you're also running the Industrial Overhaul Mod? (Wolframite and KNo3 are two that I've had problems with).
CDEEKS Feb 26 @ 1:21pm 
I tested with just mods IO and weapon core and i can confirm IO is breaking the vanilla weapons.
Amumu Feb 24 @ 1:28am 
is there eny mod not working whit this mod? like better resources? are they like the same or working to ?
VPanda Feb 23 @ 4:33pm 
Can you find gold on an asteroid?
VPanda Feb 23 @ 1:41pm 
so this mod is not compatible with Weapons Core?
andywht Feb 23 @ 8:16am 
@PepperJack thank you!
kitsu.eb Feb 22 @ 3:29pm 
Wow that looks like a hell of an update. Thanks for resuscitating this giant mod!
PepperJack Feb 22 @ 1:37pm 
@cdeeks, I haven’t looked at weapons really yet. Was it working prior to my updates? I don’t use weapon core.
nexsus2009 Feb 22 @ 11:40am 
Спасибо за исправление. Это очень крутой мод.
CaptainArthur  [author] Feb 22 @ 10:52am 
New update. See patch notes for changes.


All credit goes to @PepperJack once again.
CDEEKS Feb 22 @ 3:42am 
https://imgur.com/a/d3u91js OK this is what happens to vanilla rail guns if i have IO on top of load order. my other vanilla turrets work fine. now if i put weapon core on top the rail guns work fine but all other turrets break.

I am having a dilemma here bec i can not play the game without either IO or WC. clearly a block ID between the 2 mods is being shared and overwritten. can anyone please help me find out how to fix this?
CDEEKS Feb 22 @ 2:31am 
Resok i believe i had same crash and was told it was MES.