Slay the Spire

Slay the Spire

The Marked
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Update: Dec 23, 2020 @ 2:38pm

1.05
Fixes
- Overthink now works as stated on it’s tooltip.
- Challenge now states that only unblocked attack damage reduces the target’s Strength.
- Power flow will now prefer to summon Circuit cards from your draw- or discard pile over those in the player’s hand
Balance
- Bronze Blade damage 8>10
- Challenge Upgrade now increases Strength reduction to 3
- Challenge Strength increase 2->1
- Overthink Dazed 2->3, Weak 2>1, Upgrade Card draw 2->3
- Gun Charge limit 3->4

Update: Dec 22, 2020 @ 1:18pm

V 1.04

Fixes
- Banish now triggers when 10 or more are applied at once on an enemy with 0 stacks.
- Toughness now works on debuffs applied by enemies.
- Eternal Student’s current value is now saved and loaded when interrupting a run.
- Gun tooltip now clarifies that it deals full damage.
- Kettu flask now states the correct amount of block received.

Un-fixed
- Gun now states the incorrect amount of Charge consumed. oops

Update: Dec 21, 2020 @ 8:45am

V1.03

Fixes
- Muscle Memory now appropriately states that it exhausts.
- Determination no longer triggers if Banish is applied to a target with Artifact
- Electrocute now deals the appropriate amount of damage, hopefully
- Dispel Doubt now properly states that it only hits one enemy
- Fixed a bug where Demon Dagger did not apply to enemy who already had stacks of Banish on them
- Spirit Sword now reduces the cost of Circuit when using Power Flow
- Power Flow now grants Charge if a Circuit is in your hand.
- Eternal student has been temporarily disabled until it is fixed

Balance
- Seal upgrade changed from cost -1 to Banish +2
- Generate cost increased 0 > 1
- Dispel Doubt damage changed 16(19)->18(22)

Update: Dec 20, 2020 @ 10:40am

Fixed the starting deck

Update: Dec 20, 2020 @ 10:30am

1.02
Bugs
- Fixed Converts description stating the wrong limit of card and now states that it prevents further draw.
- Deleted that one white pixel in the death sprite.
- Electric strings should work again
Balancing
- Improvised Weapon upgrade changed from +3 damage to +1 damage +1 card draw
- Take Off Heels upgrade changed from +1 Dexterity to upgrading the created improvised weapons
- Seal Banish 6>5
Art
- Improved the character select background and mod thumbnail

(Also broke the starting deck)

Update: Dec 20, 2020 @ 8:58am

V1.02
Balance
- Demon Dagger no longer reduces the trigger threshold for Banish, but now adds 2 Banish the first time it is applied each turn.
- Panic moved from common to uncommon
- Improvise moved from uncommon to common
- Turn Invisible upgrade changed from removing exhaust to reducing base cost
- Convert now adds no draw
- Overthink draw 3>2, Weak 1>2, upgrade changed from increasing draw to reducing weak now also adds Dazed to your hand.

Update: Dec 19, 2020 @ 8:01am

V1.01
Bugs
- Turn Invisible now properly exhausts.
- Fixed a weird bug with Enhance Movement resetting the players turn.
- Static now correctly states that it creates 2 Circuits.
- Circuit now properly states that they exhaust after using.
- Levitate now properly states that it exhausts after using.
- Electrocute should now always state the correct damage amount.
- Fixed a bug that would sometimes create duplicate Alyssa’s blade when it is summed and played through Panic or Distilled Chaos
- Heritage no longer applies Banish to dead enemies