Stellaris

Stellaris

Transformers: War for Cybertron Ships & Portraits
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Update: Nov 19, 2021 @ 3:10pm

Small Update:
- Small change in the scripted effects file for the cybertronian trait.
- Fixed an issue with the missing fighter/bomber model for the Decepticon shipset.

Update: Nov 4, 2021 @ 1:26am

Update:

- New change to the Cyberformer colossus weapon: Due to feedback, the weapon will now turn targeted worlds into primordial cybertronian worlds instead of full cybertronian planets. This new planet class is uninhabitable but contains the raw resources necessary to build a cybertronian world at half the cost and build time through a unique decision on the targeted planet. The planet itself will have an alloy and living metal orbital deposit (Special thanks to Candidoes for the suggestion).

- The decision to build cybertronian/insecticon hive worlds is now unlocked by two new ascension perks for cybertronians and insecticon empires respectively.

-The decision to restore Cybertron can now be done by anyone with the necessary energon/dark energon tech and does not require the cybertronian trait.

- Buffed insecticon armies to be more in line with the other cybertronian armies. Also added energon upkeep for their army types.

- Fixed an issue where Decepticon empires were able to build an Insecticon Hive building without having the insecticon research. Also fixed the upkeep modifier on the building and added new modifiers.

- Fixed the description on Cybertronian Dark Energon Refineries and increased the energon upkeep for both Dark Energon Refinery buildings.

- Replaced the vanilla gateways for both Autobot and Decepticon graphical cultures with a new model that looks close to the depiction of a cybertronian space bridge.

- Slightly reduced the negative opinion modifiers that Decepticons have towards organics and autobot empires.

- Updated misc. localisation files.


Update: Oct 21, 2021 @ 8:57pm

Update: Oct 19, 2021 @ 2:14pm

- Update -

- Added a new decision for cybertronians to create a groundbridge deposit on worlds to increase pop immigration speed, resettlement, and trade value.
- Changed the artwork for the space bridge deposit.
- Added a construction ship model for the Autobots.
- Omega Supreme's vehicle mode model was added for the Autobot NSC Dreadnought shipclass.
- Switched the Decepticon corvette models.

- Bugfixes-

- Fixed an issue with the War for Cybertron origin where the Decepticon revolt didn't create hostile armies on Cybertron which prevented the event chain from continuing.

Known Issues:
- The diplomatic transmission from Megatron after choosing to stay with your original faction will not fire. This won't cause any gameplay issues, just a minor detail that will be missing until I figure out how to add it back in again.

Update: Oct 19, 2021 @ 2:12pm

Update: Sep 29, 2021 @ 2:29pm

Update: Sep 20, 2021 @ 11:28am

Update:

- Added a new building: Cybertronian Dark Energon Refinery for cybertronians to build. Offers more dark energon and energy than the standard versions that can be used by other empires.
- Added the Cybertronian Dark Energon Refiner and Refiner Drone for the cybertronian dark energon refinery building.

Bugfix:

- Removed the set built species trigger from the scripted effects to stop cybertronian pops from locking out or removing other robot assembly pops in an empire.


Update: Sep 17, 2021 @ 1:04pm

Bug Fixes:
- Small maintenance update on localisation files.
- Fixed an issue with Cybertron not spawning from the two colony origins.
- Added habitability preferences to cybertronian worlds that were missing.

Additions:
- Added a cybertronian namelist that combines both autobot and decepticon names.

Update: Sep 15, 2021 @ 4:00am

- Updated to 3.1.1
- Updated the pop_categories file from the update.
- Updated planet & army icons from the update.
- Localisation text updates and corrections.
- Added the prime leader trait for the Cybertronian Functionism civic.
- Fixed a multitude of small errors in the mod.

Update: Sep 4, 2021 @ 9:15pm

Update:

- New colossus weapon component: "Cybertronian Conversion Beam" that can forcefully terraform planets into cybertronian worlds (Must be have apocalypse dlc and the cybertronian trait to use).
- New ship models were added to expand both autobot and decepticon shipsets (including nsc ships).
- Portrait changes for the autobot soldier and added Deadend for the Decepticons.
- Added ruined gateways (space bridges) for several Cybertronian origins (Only Pax Cybertronia has a working one). Cybertronian empires will now have the gateway activation tech at the start of the game.
- Energon and dark energon deposits can now spawn randomly on habitable worlds (very rare).
- Energon crystal deposits have been added to Cybertronian Worlds as a planetary feature.
- Small misc. changes throughout the mod.
- Added new flags from War for Cybertron: Kingdom.

Bugfixes:
- Fixed an issue where the decision to make a corrupted cybertronian world turned into a corrupted cybertron.
- Fixed an issue with the decision to corrupt the omega lock appeared on a corrupted cybertronian world.
- Fixed an issue where clearing the Sea of Rust blocker on Cybertron didn't give the golden age cybertronian city-state deposit as intended.