Stellaris

Stellaris

Transformers: War for Cybertron Ships & Portraits
576 Comments
AstroNinja 18 hours ago 
this mod should probably be renamed since it does so much more then what it says on the tin
InfoStorm Jun 1 @ 12:51pm 
Formula for "The Great Upgrade" needs to be divided by 100. My gut tells me that 9.2K pops should not equate to 900,000+ research points.
Erwin Rommel May 29 @ 2:25am 
Anyone else has the problem of black popup when starting a game ? for me it's war for cybertron 11
NinepointRider_Official May 27 @ 4:44pm 
any planned updates? possibly for 3.14?
Erwin Rommel May 27 @ 12:39am 
I already did that,before launching multiple times I had finished making empires as predacons/decepticons/heralds etc I use all the transformers addon and started the game while loading the map the game instantly crash without any error message.
force728  [author] May 26 @ 1:48pm 
@Erwin Rommel: Make sure to unsub and subscribe first so that we can rule out download issues. If you're still having problems, make a post in the bug reports section with more info on what you were doing before the game crashed.
Erwin Rommel May 26 @ 8:46am 
Hello,each time I use this mod I crash.
I played this before with no crash and when I wanted to restart stellaris after a long depart it kept crashing but after I disabled the mod it worked.
force728  [author] May 24 @ 8:59pm 
@{! The Name !} : Yes, you can.
Sparkle-1 May 24 @ 8:00pm 
I wonder, is it possible to corrupt a cybertronian world using dark energon?
Shadowing May 20 @ 1:30pm 
Ok, will do.
force728  [author] May 20 @ 1:28pm 
@Shadowing: Form now on, if you find bugs or issues, post them in the bug reports section only. I don't want the entire comment section to be filled with bug reports. I need to keep track of them in one location.
Shadowing May 20 @ 12:52pm 
Weird Problem, planet needs 2 energon caverns for 1 mine, 3 caverns for 2 mines, etc..
Shadowing May 18 @ 6:04am 
delete default_starting_district = yes from cybertronian city district fo fix that
Shadowing May 18 @ 2:13am 
Forces cybertronian city district to spawn on nearly all planetsm, no matter if empire is cybertronian or not. Or if planet is cybertronian or not.
Relict world and habitat were unaffected.
Azzaret May 16 @ 3:38am 
When i click cities and rooms with this mod enabled, game crashes.
Existence May 10 @ 11:56am 
Dont worry about it, take the time you need. I am sure there is a lot to fix after major updates like these. :P
force728  [author] May 10 @ 8:38am 
@Existence: I'm aware, just be patient. I have a lot of mods to fix right now and I have some time today to work on them, but no promises I'll get through all of them.
Existence May 10 @ 2:26am 
Yup, definetely needs an update.

A blank event constantly pops up when I have this mod enabled.
Sparkle-1 May 9 @ 4:30pm 
Yeah, this does need an update.
Goblinkeeper7 May 5 @ 2:59pm 
this requires an update if possible
nexusknight1199 May 1 @ 2:41pm 
I don't know if I'm reading this wrong, but Cybertronians have a +25% habitability on all planets, right? If so, it doesn't seem to actually affect anything.
hbg31 Apr 17 @ 6:33pm 
Ah! Okay okay that makes sense. Thanks for clearing it up!
force728  [author] Apr 17 @ 3:43pm 
@hbg31: Yes, that's intentional because I didn't want Decepticon armies to use a different resource from the other cybertronian armies to maintain some level of consistency. All cybertronian starts get energon mining automatically, so you just need to seed energon on a world and mine the resource using refineries. However, it was an oversight to require energon for cybertronian armies, but you start on a world that only produces dark energon. I might have to add back the energon crystal deposit for that origin.
hbg31 Apr 16 @ 10:28am 
Maybe I'm missing something, which is totally possible, but when I played the Decepticon default empire their armies needed Energon to build, but the corrupted cybertron colony origin only gives you dark energon mining not regular, so I can only build armies up to my starting energon supply. Is that intentional? if so, how does a humble servant like myself go about getting more Energon?
Talos Apr 15 @ 6:50pm 
The reason I wanted a cybertron nearby start for one of them is to have a sorta recolonization story. It'd kinda annoying to constantly restart enter observe search for hadean only for it to be on the other side of the galaxy. The Pax cybertronica thing will have to do. I was maybe also have a start that spawns a primitive sol nearby as well, that'd be cool so we can recreate some cool shit with that.
force728  [author] Apr 15 @ 6:15pm 
@{! The Name !}: Yes, it's near the end of the Fall of Cybertron origin event after Cybertron shuts down. You have to locate and find it in the Theta Scorpii Maelstrom.

@Talos: Probably not, the colony origin starts already have Cybertron automatically spawn in the galaxy. Why would you want it as a close neighbor system? Also I'm just curious, but may I ask why you want to use the Post-War Cybertron origin without the downsized Cybertronians? It's supposed to follow what happened in the Beast Wars timeline. There isn't much of a difference between the Pax Cybertronia Cybertron and the BW Cybertron origins besides a few different deposits.
Sparkle-1 Apr 14 @ 2:28pm 
I wonder, are there any events related to the all-spark, or at least any references to it?
Talos Apr 11 @ 7:50pm 
Can you make a start that has cybertron nearby for one of the colony starts? Oh and a post war cybertron without the downsized cybertronians?
BroncoXeno2035 Feb 15 @ 6:45am 
Insecticon was because I forgot to change the name of the system from modifying from a Cybertron Origin.

And yes, that'd be why, I was using Colonies and Collapsing Cybertron Origin, thank you
force728  [author] Feb 14 @ 5:44pm 
@mrbiomech: That's intended. Cybertronians typically have integrated weapons anyway, so I found it redundant to use both since they share the same army damage modifier.

@BroncoXeno2035: Yes, just follow the instructions in the planet decision tab on Cybertron. You'll also need to have energon tech research.

It's not intended to have multiple Hadean systems, but it can happen if you use some of these origins together in one game because they take place in different timelines. The colony origins are after the war and the Cybertron origins are either before the war or in the far future. The insecticon origin doesn't spawn the Hadean system.
mrbiomech Feb 14 @ 4:23am 
Great mod, but I noticed today that the integrated weapons trait is incompatible with the Cybertronian trait.
BroncoXeno2035 Feb 3 @ 2:25pm 
Also, can I rebuild Cybertron as a non Cybertronian race?
BroncoXeno2035 Jan 27 @ 6:21pm 
I have the Hadean system as home of an Autobot based Empire along side there being another Hadean system that's just out there. Could this be because I have a Corrupted Colony Decepticon and Insecticon Hive Empire as well?
OnO Jan 27 @ 4:55pm 
Wait, if I spawn a forced decepticon civilization with a colony, and I play an autobot colony, will it just be one Cybertron homeworld for each of us? Can I finally live as Optimus? :steamhappy:
Vlorb Jan 11 @ 3:58pm 
So i played it some time ago and i choice one of the age like wfc or foc now i dont know how i choose it idk where,
Jedipony1 Jan 9 @ 4:40pm 
@Force728 I would absolutely love Lio Convoy.
BroncoXeno2035 Jan 7 @ 8:21pm 
I meant it was more just confusion why the Maximals had Santon and Magnaboss over Lio Convoy as possible leaders.
Modern Spartan Jan 7 @ 5:20pm 
I am using it literally right now
Modern Spartan Jan 7 @ 5:20pm 
Side note thank YOUUUU for updating the Star Wars portraits mod!
Modern Spartan Jan 7 @ 5:19pm 
YES! Though that is very true, and I abuse those edicts like crazy :D

I will play this mod until judgment day and trumpets sound, regardless of what you do! You remain my Stellaris group's favorite mod creator bar none!
force728  [author] Jan 7 @ 5:14pm 
@Modern Spartan: Oh, I get what you're saying. You want buildings that use energon as upkeep to make other resources in the game. I could add something similar down the line. However, some of this is already in the energon edicts where you can use energon to boost the production of other resources.
Modern Spartan Jan 7 @ 4:56pm 
That is fair, the WFC games were AMAZING!

Nono I don't mean for Energon, I meant other resources like Minerals, Alloys, the base Vanilla resources. You have a couple race mods with buildings like that (Forerunners, Iconians etc) and having something like that for the Cybertronians that converts Energon into them would both be cool and make sense!
force728  [author] Jan 7 @ 4:53pm 
@BroncoXeno2035: Nothing really. I just focused on the original BW show and not the anime. Would you like Lio Convoy as a hero unit?

@Modern Spartan: It's possible, but I'm not planning to add more portraits from the other shows. It might end up being its own portrait mod if I did. This mod was mainly meant to be based on the wfc games (with the exception of BW and added bits from Prime). Also, I'm not sure if you tried the mod yet, but energon/dark energon are resources in this mod that transformers have as upkeep including several energon resource buildings.
BroncoXeno2035 Jan 6 @ 8:47pm 
Is there a reason the only BWII characters are Magnaboss and Santon for the Maximals, but no Lio Convoy?
Modern Spartan Jan 5 @ 3:03am 
I'd love to see portraits for Transformers Prime's designs, considering the Nemisis is the Juggernaut for the Decepticons! Also, would it be possible for them to get resource producing buildings like a few of your other mods? Just give them energon/dark energon as upkeep, and small scale fabricators would fit perfectly
Blazing Dragon Dec 23, 2024 @ 8:53am 
It's got the touch and the power
FenrirFree Dec 22, 2024 @ 9:02am 
How does the mod relate to the new DLC "The Machine Age"?
Jedipony1 Dec 13, 2024 @ 9:45pm 
I personally find it restrictive based on what they're actually like. but if you just don't want to, I suppose I can just use the machine version
force728  [author] Dec 13, 2024 @ 3:31pm 
@Jedipony1: I mean sure I can remove the authority requirements if you find it too restrictive, but you can always use the machine civic versions. They don't have any other requirements except using the machine intelligence authority.