Slay the Spire

Slay the Spire

The Dragon Tamer
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Update: Feb 9, 2023 @ 7:39am

v1.2.2

- BUGFIX (cross-mod): Fix crash with the Lazy Man's Kits

Update: Oct 22, 2022 @ 1:40am

v1.2.1

- New Localization: Spanish (Thanks to HuginRonin)
- BUGFIX (cross-mod): Now the dragon gains the correct amount of Block if you have Stiletto relic from Reliquaury mod.
- Removed the yellow text from Multitask power tooltip for clarity. Accomplished task is now in purple (instead of yellow).

Update: Jun 5, 2022 @ 12:50am

v1.2.0

Card Changes
- The keyword 'Channeling' was removed.
- Deep Focus: Strength gain 6(8) -> 5(7), no longer cancelled.
- Stun Trap: Cost 0(0) -> 2(1), draw 2(4) -> 3(3), no longer cancelled.
- Excess Footwork
- Rework: The Rear gains 4(6) Dexterity.
- Build Up
- Damage increased from 7(9) to 8(10).
- Punisher
- Damage increased from 7(10) to 8(10).
- Overwhelm
- Damage per Weak decreased from 3(5) to 3(4).

Others
- Light Shield now shows its cost correctly at the reward screen.
- Reticles around your characters appear more correctly.
- The power icon of Adaptation is now brighter.

Dev's Notes
- Channeling was added to this mod for thematic reasons, but it's both confusing and too restrictive. So I'm removing it.
- Excess Footwork was too excessive; it gave too much Dexterity, but wasn't picked that much due to its penalty. Now it became a more reasonable, straightforward card.
- Number changes on other cards: I think these changes are fair, but let's see.

Update: Jun 5, 2022 @ 12:47am

Update: Jan 30, 2022 @ 4:33am

v1.1.5
- Updated RUS translation (Rucodeby)
- Ancient Bone relic now shows Hard Skin card as a tooltip.

Update: Nov 16, 2021 @ 5:46am

v1.1.4
- Added RUS translation (Rucodeby)
- Fix wording and coloring for some text

Update: Feb 20, 2021 @ 3:19pm

v1.1.3
- Fix bug where pressing the left button on the controller makes the cursor move to the right in the Dragon evolution screen and eventually crash. [Thanks to DeBladeMasta for reporting]
- No longer prints stacktrace on startup if you never changed the config.

Update: Jan 9, 2021 @ 6:50am

v1.1.2
- Fix crash with Menagerie mod.

Update: Jan 2, 2021 @ 8:20pm

v1.1.1

Compatibility
- The following modded enemies now correctly target the Front.
- Daughter of Heaven (from Gensokyo) [Thanks to gkjzhgffjh for reporting]
- Grand Snecko (from Hubris) [Thanks to Jakori for reporting]
- Fixed softlock with Resonance Form when you have Gungeon Mod (and possibly others) enabled. [Thanks to zhongnian for reporting]

I decided to fix incorrect interactions with other mods, but I cannot test everything. I will try to fix those if you report them to me.

Card changes
- Low Kick: Damage 8(11) -> 9(12)
- Overwhelm: Lose HP equal to 3(4) -> 3(5) times the enemy's Weak.
- Fiery Synthesis: Damage 5(8) -> 6(9)
- Excess Footwork: Dexterity 6(7) -> 7(9)

Other changes
- When an enemy is taunted by another enemy (via Mind Bender), it now applies Weak or Poison if it intends to apply those, and Vulnerable otherwise. The amount of debuff is now equal to their intended amount. (Instead of always applying 1 Vulnerable)

Update: Dec 6, 2020 @ 1:07am

v1.1.0
Card changes
Focused on buffing lesser used cards.
- Light Shield rework: You gain 14(18) Block. Dragon gains 14(18) Block. Costs 1 less energy for each Bonding bonus you received this combat.
- Bizarre Tactic: Damage 4(6) -> 5(8)
- Deep Focus: Strength 5(7) -> 6(8)
- Fiery Synthesis: Damage 6(9) -> 5(8), Blaze Potion damage 30 -> 40
- Ghost Skin: Cost 1 -> 0
- Last Stand: Block 4(8) -> 5(10)
- Reckless Flurry: Cost 2(1) -> 1(0)
- Stun Trap: Cost 1(0) -> 0(0), Card draw 3(3) -> 2(4)

Dragon changes
All requirements for Tier 3 Dragons are reduced.
- Fierce Dragon: 4 -> 3 Burn cards
- Ancient Dragon: 3 -> 2 cards from other color (no longer counts Curses)
- Bird-Faced Dragon: 5 -> 4 Power cards
- Greedy Dragon: 30 -> 28 cards

Bug Fixes
- Fix macOS crash with Cleansing Strike or Adaptation. (Hopefully)

UI change
- Tactic cards now have 'Tactic' written next to their type.