RimWorld

RimWorld

Crash Landing
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Update: Jun 7, 2024 @ 4:26pm

[1.5.0.2]: Update on 6/7/2024 7:26:20 PM.

Added: damage multiplier when used together with CE mod (your pawns will get slightly less damage, since it's easier for them to die when CE is used)
Changed: you can choose 5 starting pawns (increase from 3) out of 35 (increase from 10, since pawn scrollbar works now), go wild

Update: Apr 11, 2024 @ 6:14pm

[1.5.0.1]: Update on 4/11/2024 9:14:56 PM.

Changed: if Dubs Rimatomics installed, crashed reactor will emit radiation from Rimatomics mod

Update: Apr 7, 2024 @ 9:09pm

[1.5.0.0]: Update on 4/8/2024 12:09:10 AM.

Added: Rimworld 1.5 support

Update: Dec 20, 2022 @ 11:08am

[Version: 1.4.0.5]: Update on 12/20/2022 2:08:24 PM.

Changed:
- Radiation protection of clothes was nerfed yet again. The maximum radiation damage reduction from clothes was reduced further from 25% to 15% (5% for fully covered head, torso and legs each).

Added:
- clothing was logically grouped into tiers, based on their radiation protection. All clothing is tier 1 unless indicated otherwise and provides a 15% radiation damage protection maximum (5% each for fully covered head, torso and legs).
- Some clothing has better radiation protection than the tier 1
- Headcovers with better radiation protection (def => tier):

  • // Vanilla
  • Apparel_ArmorHelmetMechCommander => 2
  • Apparel_ArmorHelmetRecon => 2
  • Apparel_ArmorHelmetReconPrestige => 2
  • Apparel_PowerArmorHelmet => 3 // marine helmet
  • Apparel_ArmorMarineHelmetPrestige => 3
  • Apparel_ArmorHelmetCataphract => 4
  • Apparel_ArmorHelmetCataphractPrestige => 4

  • Apparel_GasMask => 4

  • // Vanilla Armour Expanded
  • VAE_Headgear_TrooperHelmet => 3
  • VAE_Headgear_RoyalTrooperHelmet => 3
  • VAE_Headgear_HeavyMarineHelmet => 4 // siegebreaker helmet
  • VAE_Headgear_RoyalSiegeHelmet => 4

  • // Dubs Rimatomics
  • Apparel_RadiationMask => 5
  • Apparel_MoppMaskDesert => 5
  • Apparel_MoppMaskWoodland => 5
  • Apparel_MoppMaskSnow => 5
- Suits with better radiation protection (def => tier), suits cover torso and legs:
  • // Vanilla
  • Apparel_MechlordSuit => 2
  • Apparel_ArmorRecon => 2
  • Apparel_ArmorReconPrestige => 2
  • Apparel_ArmorLocust => 2
  • Apparel_PowerArmor => 3 // marine armor
  • Apparel_ArmorMarinePrestige => 3
  • Apparel_ArmorMarineGrenadier => 3
  • Apparel_ArmorCataphract => 4
  • Apparel_ArmorCataphractPrestige => 4
  • Apparel_ArmorCataphractPhoenix => 4

  • // Vanilla Armour Expanded
  • VAE_Apparel_TrooperArmor => 3
  • VAE_Apparel_RoyalTrooperArmor => 3
  • VAE_Apparel_HeavyMarineArmor => 4 // siegebreaker armor
  • VAE_Apparel_RoyalSiegeArmor => 4

  • // Dubs Rimatomics
  • Apparel_RadiationSuit => 5
  • Apparel_MoppSuitDesert => 5
  • Apparel_MoppSuitWoodland => 5
  • Apparel_MoppSuitSnow => 5
- Each piece of tier 2, 3, 4, 5 gear provides radiation protection of 20%, 30%, 40%, 45% respectively, up to the maximum of 90%. Now you can repair crushed reactor AND survive

Update: Nov 23, 2022 @ 7:24pm

[Version: 1.4.0.4]: Update on 11/23/2022 10:23:59 PM.

Added:
- radiation shielding will suffer 150% of the damage to the ship reactor. E.g. if the ship reactor gets damaged equal to 10% of its maximum hit points, then the shielding level will drop by 15%.

Fixed:
- the ship reactor didn't stop producing power after running out of uranium

Update: Nov 23, 2022 @ 5:43pm

[Version: 1.4.0.3]: Update on 11/23/2022 8:43:34 PM.

Changed the behaviour of crashed ship reactors. Specifically:

  • Reactors don't provide infinite energy anymore, they use uranium as fuel. Existing reactors will be empty and need a refill to provide power.
  • Reactors are refuelable with uranium. They consume 0.4 uranium per day. The value balanced against the reactor from Vanilla Furniture Expanded - Production consuming 20kW and consuming 2 uranium per day.
  • Previously, reactors used to emit radiation within a 40-tile radius. Now the radius is dynamic—the less fuel left in the reactor, the less the dangerous distance. But even empty reactors emit residual radiation with an 8-tile radius
  • Shielding can be added to mitigate radiation effects (construction work, no materials needed currently).
  • Depending on the shielding level (0-100%), radiation distance and intensity will change. At 100% shielding, radiation ticks will happen 5 times less often, damage to pawns will be 90% reduced (on top of clothes protection), max damage to items will be 1 per tick (vs 3 per tick normally), and the dangerous distance will be reduced even with the full fuel load

Update: Oct 28, 2022 @ 2:19pm

[Version: 1.4.0.2]: Update on 10/28/2022 5:19:54 PM.

Changed:
- Pawns that have Mechanoid race props will suffer only 10% of radiation damage
- Radiation damage is more consistent and predictable. It's still random and ticks ~0.035 per long tick on average, but now the damage is between [0.03-0.04] as opposed to [0.01-0.08] per tick previously. Overall, radiation accumulates a bit more slowly.
- Radiation protection of clothes was nerfed, partly because the radiation ticks slightly less now (see the change above), and partly because clothes don't provide much protection from radiation IRL. So the maximum radiation damage reduction from clothes was reduced from 75% to 25%.

Update: Oct 18, 2022 @ 9:45pm

[Version: 1.4.0.1]: Update on 10/19/2022 12:45:52 AM.

Changed:
- recompiled, as some game DLLs got updated
- Minor tweaks of default mod settings.
- Initial mood buff of the pawns survived the crashlanding extended to 15 days (from 10)

Update: Oct 13, 2022 @ 7:33pm

[Version: 1.4.0.0]: Update on 10/13/2022 10:33:54 PM.

Added:
- Rimworld 1.4 support

Fixed:
- Extra pawns in the staring sleeping block could belong to the wrong faction under a certain combination of options

Update: May 3, 2022 @ 9:52pm

[Version: 1.3.0.7]: Update on 5/4/2022 12:52:25 AM.

Changed:
- a better validator for finding eligible map cells to crash ship blocks into (credit goes to SlippyCheeze)
- minor code cleanup