Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I like to imagine a huuuuuge ship broke up on re-entry so I use dev mode and start my games with 50 crash landing's simultaneously (It's a slide show) but this results in me needing to manually close hundreds of letters (2300 letters at the time of me writing this, but I did 100 simultaneous crashes this time x.x, 50 is a better number I think.)
Would it be possible to add an option for "No letters" or something similar please?
I just have a tricky issue ... I would like to have fun with a scenario I have just created with EdB (Prepare Carefully) by using my own crew, and right now the majority of the colonists in the crew are "left behind", so i would like to know if it's possible to have only pawns I have created in the CryptoSleepBlockCrash event and not random colonists created by Rimworld. Idk if I am understandable enough ? (I'm french, so i apologize for my English >.<)
Thanks for reading my post and have a nice day ! :D
If you want them badly, you can find the "StartingCrashTemplates.xml" file and edit it to adjust the chances ("partWeightCoefficient") or add them to a guaranteed list
I just did a test run yesterday because I haven't used the mod in a while and I didn't get any weapon drops at all. I had some Waster pawns who were supposed to come with tea & flake but none of it was at their crash site.
Also noticed there wasn't a prisoner block, just multiple crashes of neutral pawns.
Is it just random what crashes or did the weapons & prisoners get taken out?
I should have said 'doesn't seem to work for me' XD I have hundreds of mods, but I can't think of any that would alter that specifically, it seems very specific to this mod. In saying that mod interactions can be very very weird sometimes!
Will try again a bit later
Thanks for clarifying that it was 1.4+.
No rush on the age thing, it's just a minor inconvenience once aware of the problem.
As for the incompatibility, I'll try looking into it when I have time (which I don't have much currently due to the birth of my son recently)
Disabling the option in FSF Tweaks makes everything run properly, but that's a bit annoying when I want to do a non-Crashlanding playthrough and have to enable it again.
Also, according to the description, the crashed ship reactor is refuelable only for 1.4. Is there a reason it's no longer available in 1.5?
Thanks for keeping this awesome mod alive! :D
I'm not promising a quick fix. I've heard of the issue previously, but haven't seen it myself even once.
I'm about >95% certain it's some mod conflict, but hard to pinpoint which one. I'll start collecting log files to see what they have in common
htt ps:/ /gist.github.c om/HugsLibRecor dKeeper/b16b 0914391d8e8b87b4d 40e7b9fc746
8 tribal colonists on start, only 1 died from random projectile explosion.
Great!
How does your map look like? does it have a lot of mountains or other inaccessible terrain?
It would help greatly if you could somehow archive and share your game save file (steam won't let share so other means of sharing are needed)
I've heard of this issue many times now, but never seen it myself, so still trying to find a common denominator
If all pawns on the ships are of the same faction, the other cryptosleep blocks will have your faction and ideology, but they're not tribals, and do not share your xenotypes. For the tribal scenario, it would make sense if they were tribals, too (fellow slaves to be sold), and if all your pawns belong to the same xenotyoe, it would be nice if they belonged to the same xenotype, as well.
One map, the block was set to crash just above a lake. Would always result in at least 1 dead on impact. Had one hit where all 5 died on impact because if they hit the water, they died is my guess.