RimWorld
Vanilla Achievements Expanded
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更新:5 月 22 日 @ 上午 2:59

[Auto-generated text]: Update on 5/22/2025 11:59:06 AM.

更新:1 月 2 日 @ 上午 3:48

v2.06:

Fix: "Record" achievements should now correctly detect prisoners and slaves of the colony
Tweak: re-coded how "record" achievements work to reduce their impact,

更新:2024 年 9 月 25 日 @ 下午 2:19

[Auto-generated text]: Update on 9/25/2024 11:17:53 PM.

更新:2024 年 8 月 14 日 @ 上午 7:23

[Auto-generated text]: Update on 8/14/2024 4:23:25 PM.

更新:2024 年 5 月 20 日 @ 上午 5:06

v2.03:

Created new tracker for slaves, SlaveJoinedTracker, as they weren't being tallied properly with the existing tracker
Changed Slave Driver achievement to count 7 slaves at the same time
NOTE: these changes will only affect new savegames. On an existing savegame you may get the two slave achievements all of a sudden. Just ignore them

更新:2024 年 5 月 11 日 @ 上午 6:02

[Auto-generated text]: Update on 5/11/2024 3:01:55 PM.

更新:2024 年 5 月 10 日 @ 上午 11:21

[Auto-generated text]: Update on 5/10/2024 8:20:14 PM.

更新:2024 年 5 月 10 日 @ 上午 7:07

[Auto-generated text]: Update on 5/10/2024 4:06:05 PM.

更新:2024 年 5 月 10 日 @ 上午 2:39

Update on 5/10/2024 11:38:37 AM.
Updated for RimWorld 1.5
Removed: ImmunityHediffTracker, as it was the only one that had obvious performance impact, and it was only used for 1 achievement
Removed: DevModeTracker. You will now get no penalties from getting any achievement in dev mode. You do you. Cards will also not say "unlocked via dev mode" anymore
Removed: custom tracker system, but included the functionality of some of the custom trackers on the main mod
Added: 14 new trackers for new functionality, including things related to DLCs
Added: mod option to remove rewards being purchased with achievement points (rewardless mode)
Added: mod option to collate mod tabs, so if you use many achievement adding mods the list of tabs doesn't grow to absurd levels
Added: 52 new achievements, 17 of them for base game, the rest are DLC related
Added: new system where Anomaly related achievements show up as hidden until the player reaches a given Monolith level, to avoid spoilers
Tweak: lots of fields added to the existing trackers, such as counting only slaves, counting quality on items, etc
Fix: Temporary colonists shouldn't count towards population achievements now
Added: two new trackers, AbilityCountTracker and AbilityUseTracker
Added: 13 new achievements
Tweak: proper debug strings for all the new trackers

更新:2023 年 1 月 31 日 @ 上午 3:23

[Auto-generated text]: Update on 1/31/2023 11:22:56 AM.