RimWorld

RimWorld

Vanilla Achievements Expanded
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Päivitys: 22.5. klo 2.59

[Auto-generated text]: Update on 5/22/2025 11:59:06 AM.

Päivitys: 2.1. klo 3.48

v2.06:

Fix: "Record" achievements should now correctly detect prisoners and slaves of the colony
Tweak: re-coded how "record" achievements work to reduce their impact,

Päivitys: 25.9.2024 klo 14.19

[Auto-generated text]: Update on 9/25/2024 11:17:53 PM.

Päivitys: 14.8.2024 klo 7.23

[Auto-generated text]: Update on 8/14/2024 4:23:25 PM.

Päivitys: 20.5.2024 klo 5.06

v2.03:

Created new tracker for slaves, SlaveJoinedTracker, as they weren't being tallied properly with the existing tracker
Changed Slave Driver achievement to count 7 slaves at the same time
NOTE: these changes will only affect new savegames. On an existing savegame you may get the two slave achievements all of a sudden. Just ignore them

Päivitys: 11.5.2024 klo 6.02

[Auto-generated text]: Update on 5/11/2024 3:01:55 PM.

Päivitys: 10.5.2024 klo 11.21

[Auto-generated text]: Update on 5/10/2024 8:20:14 PM.

Päivitys: 10.5.2024 klo 7.07

[Auto-generated text]: Update on 5/10/2024 4:06:05 PM.

Päivitys: 10.5.2024 klo 2.39

Update on 5/10/2024 11:38:37 AM.
Updated for RimWorld 1.5
Removed: ImmunityHediffTracker, as it was the only one that had obvious performance impact, and it was only used for 1 achievement
Removed: DevModeTracker. You will now get no penalties from getting any achievement in dev mode. You do you. Cards will also not say "unlocked via dev mode" anymore
Removed: custom tracker system, but included the functionality of some of the custom trackers on the main mod
Added: 14 new trackers for new functionality, including things related to DLCs
Added: mod option to remove rewards being purchased with achievement points (rewardless mode)
Added: mod option to collate mod tabs, so if you use many achievement adding mods the list of tabs doesn't grow to absurd levels
Added: 52 new achievements, 17 of them for base game, the rest are DLC related
Added: new system where Anomaly related achievements show up as hidden until the player reaches a given Monolith level, to avoid spoilers
Tweak: lots of fields added to the existing trackers, such as counting only slaves, counting quality on items, etc
Fix: Temporary colonists shouldn't count towards population achievements now
Added: two new trackers, AbilityCountTracker and AbilityUseTracker
Added: 13 new achievements
Tweak: proper debug strings for all the new trackers

Päivitys: 31.1.2023 klo 3.23

[Auto-generated text]: Update on 1/31/2023 11:22:56 AM.