DayZ
Metallurgy Forging
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Update: Jul 30, 2023 @ 6:55pm

As Always Please backup your servers persistence before applying update
__Metallurgy Forging Forgotten Brass Fix 07/30/2023__

**Fixed**
> Not being able to make brass in the smelters.
> - Forgot to check for Clay/Metal Crucible filled with Copper/Zinc Ore thx to DaPlum05
> Fixed not being able to combine Charcoal Powder thx to @Elder

Update: Feb 14, 2023 @ 6:58am

As Always Please backup your servers persistence before applying update
__**Metallurgy Forging 1.20 Update 02/14/2023**__

**Fixes**

> **Fixed Quite a Few COOLING AND HEATING NULL pointers
> **Fixed Quite a Few Attachment NULL Pointers When attaching items to the Standalone Smelter
Huge shoutout to @RedFalcon#0632 for helping me narrow down and fix these errors
they have bothered me for a while.

> Fixed a issue with the Config Value not being read/applied properly for Hammer Dmg Based on Nugget/Bar/Ingot Forging Actions
Thx to @zysen#4872 for helping resolve this issue's

> Possible Fixed the Liquid Metal Error?? However might remove this feature if not as DayZ can only have 32 liquids without problems

> Fixed "Overriding function but not marked as override" Errors so they dont spam logs and Fix any issues those forgot overrides might have caused gameplay wise
> Fixed Missing Semi Colons in Code

Open Source Github will be updated shortly with Changes

As Always Please backup your servers persistence before applying update

Update: Dec 5, 2022 @ 3:38pm

As Always Please backup your servers persistence before applying update
** Metalurgy & Forging**

Fixes
> Fixed Charcoal from being split into infinite stacks, Should not of been splitable from the get-go

Update: Dec 1, 2022 @ 4:26pm

As Always Please backup your servers persistence before applying update
**Metallurgy and Forging Patch 12/01/2022**

**Changes**
> Forge/Forge with Hood can now be moved with no attachements on it
> Forge size now 11,13 from its 10,13
> Forge with hood size 12,13 from its 10,13
> Moved Wedge creation and nail creation into seperate voids

**Fixes**
> Fixed Nails and Wedges not being created and nuggets consumed upon action(circle) Completion
> Optimized and improved some of the code using `else if` statements instead of pure `if` statements
> Fixed missing semi-colons DayZ was filing in for me so logs should be clearner now
> Fixed LockedCoal function form mass spaming in logs and fixed the null pointer with it

Update: Sep 19, 2022 @ 6:43pm

As Always Please backup your servers persistence before applying update
**Metallurgy & Forging Update 09/19/2022**

HotFix for Unfire Clay Crucible not being turned into Clay Crucible in smelters
Thx to @chong for reminding me of this.

Update: Sep 2, 2022 @ 8:43am

Hot Fix for Charcoal not being created from split wood
thx for the bug report from GodofWar2000[Thomas]#1344

Update: Jul 7, 2022 @ 11:59am

As Always Please backup your servers persistence before applying update
**Metallurgy & Forging Update 07/07/2022**

__** Ammo Making Compatibility Update**__

Ammo Making Config controls all Ammo making Settings.

First You can now Create Molten Lead and Brass in Smelteries with from Ore(lead,Copper,Zinc) Crucibles or Casing/Tips Crucibles.
All Molten Brass and Lead including Clay can cast into Strong and Clay molds for Casing and Tips.

Clay Molds only create half stacks of Tips or Casing for the ammo type.

Sulfur Ore + hammer = 100 Sulfur powder
Charcoal + hammer = 200 Charcoal powder
1400 Charcoal powder + 1400 Sulfur powder = 1400 Sulfur/CharCoal Powder
1400 Sulfur/CharCoal Powder + ND_Potassium_Nitrate = 600 grain of gunpowder
_________________________________________________________________________________

__**Smelteries Way of Heating up Crucibles has changed for the better**__
Old way was a set HeatingRate(controlled via config default 8) every two second till max temp of crucible

New way is using the smelters own Heat divided by a # + the Heating Rate in the config
So the hotter the smelter the faster the molten metal heats back up

Example : Smelter heat = 1600. Divider = 12. Heating Rate = 8.
======== Smelter heat + Divider + Heating Rate = 141 temperature added ======

Current Smelteries at max temp is follows.
Simple smelter **1600** will be divided by **12** making it **133** + profile temp(Default = **8**) being **141** temp added to crucibles every 2 seconds
Improved smelter **1600** will be divided by **10** making it **160** + profile temp(Default = **8**) being **168** temp added to crucibles every 2 seconds

__**QOL**__
Ive heard many feedback about how its hard to at first know or even see when you smelter is smelting and when its bugged/not

So ive changed it so when the Smelter locks your Crucibles for smelting the Name/Description will change
and when not smelting will go back to normal when finished smelting.
Name = **Currently Smelting**
Description = **Smelting In Progress**

__Changes__
> New Heating system for Crucibles in Smelteries
> Charcoal can now be used in the forge to heating
> All Hard Trees now give a stump upon timber
> Smelters Description and Name Now change to Smelting while well smelting and will change back to smelters name when done.
> Can now Combine Casing & Tips from bullets into both Mods Crucibles (if ammo making is loaded)
> Can now Combine Iron Ore with Ammo making Crucibles (if ammo making is loaded)
> Ability to Melt down Copper, Lead, Zinc added (if ammo making is loaded doesn't apply to CollectiveWorks)
> Ability to Make gunpowder from Ore sulfur, charcoal, Potassium Nitrate (if ammo making is loaded)
> Can Now Create and Fill Clay Molds with Lead and Brass to Make Casing and Tips (if ammo making is loaded)



__**Bug Fixes**__
__Following Bugs were reported by @Nikolhy#7819 thank you for the reports__
> Recipe for Making forge fixed, was 60 clay was changed to 80 clay
> Coal Pile addition didn't save after restart, Coal piles now will keep quantity added
> Fire Extinguisher wasn't Extinguishing the forges
> Ore Filled Crucibles when crafted where hot requiring gloves to pick up, now will have no temperature
> Smelters when Lit would go back to 1 c, this is no longer a thing and smelters will keep temp making refilling stacked coal easier
____________________________________________________________________________
> Couldn't Turn around Hatchets
> Smelters wouldn't unlock ever after Server Restarts

Update: Mar 6, 2022 @ 9:26am

**Hot fix**

> **Oh Boulder Oh Boulder**
Somehow The "SurvivalResources" PBO was not packed or added into the folder structure leaving peope without boulders spawning or usable
I do apologize for this

Update: Feb 20, 2022 @ 2:20pm

Fixed Strong Ref config memory Leak

Update: Nov 11, 2021 @ 4:21pm

**Metallurgy & Forging Update 11/11/2021**

**Changes**
> Split the Metallurgy and Forging.Json Into two json
Being named
1. ForgingSettings.json
2. SmelterSettings.json

Both Have the same config option between then so just transfer what you set to from your old outdated config to the new ones matching config lines

I Also updated the Config folder in the mod folder structure and the Explanations as well

> Added in a Main Menu Logo in the Mods loaded area
> Flanged Mace in files, not fully implemented yet or spawnable

**Bugs Fixes**

> Fixed The Iron Bar Base class not working with the config of work-able temperature and such
> Fixed Being able to Pour Nuggets, Bars, Ingots or Anvil Casts with far less then set or default
config values
thx to Valynrax#0001 for the report