Stellaris

Stellaris

Halo: Forerunner Ships & Portraits
Viser 141-150 af 157 forekomster
< 1 ... 13  14  15  16 >
Opdatering: 19. maj 2021 kl. 8:34

- Removed files related to the Composer bombardment event when using the special civic and tech that unlocks it. This feature wasn't working as intended, but it may return at a later date.

Opdatering: 9. maj 2021 kl. 21:05

Update:

- Added new army technology to space out the forerunner/promethean army types.
- Moved the forerunner megastructure event text into the localization file.

Halo Rings can now fire their signature weapon:
- To fire the array, you must first activate the Halo Ring using the decision "activate firing sequence". This will prime the Halo to fire by changing its planet class from halo ring to activated halo ring. It currently costs a lot of energy and influence to perform (subject to change). Once primed, two decisions will be available to either fire the halo or cancel the process.

- Selecting the option to fire the Halo Ring will cause a massive halo effect to occur across multiple systems that will kill organic pops (machine empires are excluded), colonies, and fleets within a large radius from the Halo Ring.

-Forerunner Conservation Shield Worlds, Halo Rings, the Ark, and Ring Worlds are immune to the halo effect (Maethrillian, Nomos, Armored Shield Worlds, and Requiem do not offer protection from the effects so be sure to prepare accordingly).

- A temporary negative modifier will be placed on every planet in a system affected by the halo effect.

- Firing the ring however will come with its own consequences as ai empires that witness this level of destruction will have a negative opinion on your empire similar to the colossus victim modifier in the base game (I may attempt to find a way to make an exception for using the Halo Array during a crisis event like the Prethoryn Scourge or Unbidden).

- After firing the Halo Ring, the ring will reset back to its default state (will add a cooldown later).

Known Issues:

-The Halo Effect does work within the defined radius, but it only affects systems through the hyperlane network. So for example, the halo effect will kill systems that are along the hyperlanes connected to the system with the Halo, but won't kill a system that is close in proximity but not by hyperlane connection.
- Planets that are in the process of colonization may be ignored during the halo effect.

NOTE:This is very much a work-in-progress, but the feature works (but not as originally intended for now). Let me know if you have any issues.

Opdatering: 18. apr. 2021 kl. 1:32

Updated to 3.0.1

- Another update is coming to finalize some changes, but it should correct some issues regarding starting origin systems.
- Updated the planet classes for forerunner installations with the changes made from the patch.

Upcoming Changes:
- Working on fixing the custom districts to be more aligned with the changes made in the patch.

Known Issue:
- The origin starting systems may have some unemployed specialist pops for now.

Opdatering: 8. apr. 2021 kl. 20:14

Hotfix:

- Fixed an issue with the Ark origin that broke events in the situation log.
- Scaled back a number of modifiers and bonuses for the Forerunner starting planets and origins. They're still powerful, but not as much as before.

Let me know if you have any issues.

Opdatering: 18. jan. 2021 kl. 21:08

Opdatering: 15. jan. 2021 kl. 22:27

Small Change:

- Removed the Assembly Plant building that you receive when using the Forerunner origins and replaced it with the Sentinel Manufacturing building (performs the same tasks). Also using the Didact civic will add the Promethean Forge instead, which will unlock Promethean armies at the start of the game.

Opdatering: 11. jan. 2021 kl. 19:38

-Update-

-Added new Forerunner armies based on Sentinel types and soldiers.

-Added two buildings: Sentinel Manufacturing Facility and Promethean Forge:

1. The Sentinel Manufacturing Facility building unlocks sentinel armies and works similar to a robot assembly planet (Must have at least one type of Forerunner trait to unlock).

2. The Promethean Forge is an upgrade to the Sentinel Facility that unlocks Mechanical Promethean armies.

Let me know if you find any problems.

Opdatering: 4. jan. 2021 kl. 19:34

-Altered the forerunner megastructure requirements and fixed the country flag issue.
-Included nsc ship classes in the Forerunner namelist .
-Misc. file alterations.

Opdatering: 1. jan. 2021 kl. 21:59

Bugfix:
-Weapon locator fix again.

Opdatering: 1. jan. 2021 kl. 3:20

Small Fix
- You can now only build one shield world per system to prevent the ai from building too many which can causes them to overlap.