Stellaris

Stellaris

Halo: Forerunner Ships & Portraits
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Opdatering: 16. jan. 2022 kl. 12:41

Opdatering: 19. dec. 2021 kl. 23:44

Opdatering: 18. dec. 2021 kl. 12:01

Hotfix

- Fixed an error in forerunner ship utility components not working correctly.

Opdatering: 17. dec. 2021 kl. 21:46

Update:

- You can now build multiple shield worlds within a system, however, there are a few changes:

1. The shield world will require materials from the targeted planet which will now be destroyed when beginning construction. Be careful not to use this on habitable/inhabited worlds within your border.

2. At the end of construction, the shield world will replace the target planet and assume its original orbit (Known Issue: Shield worlds built from a planet that has a moon will slightly be off centered).

3. Due to these changes, shield worlds cannot be built from gas giants.

- Changed the look of the construction platform for the forerunner shipset to align it more towards the forerunner miner installations like X50.

- Misc. localization changes and text corrections.

Let me know if you have any problems.

Future Plans
- Making the Ark a buildable megastructure.
- Adding a Tactical Pulse option for Halo Rings to fire a limited pulse within a system.
- Incorporating Halo Infinite lore on Zeta Halo.

Opdatering: 30. nov. 2021 kl. 21:01

Update:

- Added a cooldown modifier after activating a Halo. Deactivating a Halo Array will refund half of the energy cost to activate it.
- Adding a slipspace bubble on a shield world will now require slipspace field manipulation technology instead of shield world tech.
- Slipspace Field Manipulation Tech is now a tier 3 research option from tier 5.
- Added a new decision to install a prototype slipspace bubble deposit on your capital. Offers protection from the halo effect while increasing your planet's size by 10 and housing by 100. Must have slipspace field manipulation technology researched.

Opdatering: 28. nov. 2021 kl. 21:42

Update:

- Added a Promethean portrait set in the Forerunner species group that includes Promethean Warrior-Servants and the Didact as a separate set from the main forerunner portrait set.

-Added a new relic: "Domain Console" that will allow the user to access the Domain to gain powerful empire-wide or leader bonuses. This relic is available only on Maethrillian and Genesis origins or by picking up one of the forerunner civics. The Warden Eternal army type is now tied to the possession of this relic.

- Renamed the civic Protector of the Ecumene to Promethean Warriors and removed the civic prerequisites. The civic Prometheans of Requiem has been renamed Promethean Knights as its machine civic counterpart.

- Fixed an issue with origin start screen messages not appearing as intended.

Opdatering: 27. nov. 2021 kl. 14:16

Update:

1. New Forerunner utility components have been added for shields, armor, thrusters, sensors, reactor, and ftl. Each component has their own respective research available at tier 5. Must have one of the forerunner civics.

Note: These components are very powerful, so your feedback is appreciated.


2. New forerunner leader traits for all leader classes. Must have the forerunner trait.

3. Fixed several issues with forerunner starts and misplaced jobs. Added a nebula to Maethrillian's system.

4. New forerunner governments and ai personalities for all forerunner factions.

5. Misc. localization changes.

Opdatering: 22. nov. 2021 kl. 17:37

Opdatering: 21. nov. 2021 kl. 11:35

Opdatering: 19. nov. 2021 kl. 22:30

Update:
- Integrated the Promethean portrait mod with this mod adding its machine portraits, origins, civics, and traits.
- Removed the habitable planet restriction when placing shield world construction yards.
- localization changes.