Stellaris

Stellaris

Halo: Forerunner Ships & Portraits
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Opdatering: 24. dec. 2020 kl. 20:57

- Update -

- NSC ship compatibility has been added.
- New megastructures added: Armored Shield World, Halo Ring, and the Ark (origin only for now).
- When building a shield world yard, you will have the choice to create either an armored one like Requiem (military-oriented) or a Conservation Sphere (science-oriented).
- New Ark origin lets you start on the Ark with its own districts and planetary features. It also unlocks the tech to construct Ring Worlds and Halo Rings at the start with a modifier to increase megastructure build speed. This origin is still a wip, but it works. The Ark model is from LordZarmack and Yf22's Halo: Great Journey mod. Credit goes to them for the model.
- Halo Rings are now megastructure habitats with their own districts, planetary features, modifiers, and custom backgrounds. Unfortunately, they do not fire their signature weapon at the moment.
- Removed the gestalt restriction for the Maethrillian Origin so machine empires can use it.


Known Issues:
1. The NSC ships should work well, but there are some cases when using the Dreadnought or Flagship's XL weapons specifically, they tend to fire from the star. I'm not sure why this happens sometimes, may be a problem with the weapon locators, but I'll try to find a fix for this as soon as possible.

Future Plans:
1. Adding Forerunner megastructures to replace the vanilla models.

Opdatering: 13. dec. 2020 kl. 17:32

Update 12/13/2020

- LordZarmack and yf22's forerunner shipset has been added to the mod. Special thanks to LordZarmack for allowing me to use it.
- Some of the models were reused to cover the juggernaut and habitats.
- Weapon locators have been added to each model but still needs some additional work.
- Maethrillian can now rotate.
- Fixed some Maethrillian planetary modifiers that didn't work.
- Added new neighbor systems to the Maethrillian origin: Nomos and Epoloch systems each containing the world of Genesis and the shield world Requiem with new modifiers and planetary features respectively (Genesis will get its own planetary features soon).
- Corrected a few text errors in the localization file.

Future plans
- Adding NSC compatibility.
- Possibly adding the ark as an origin and the halo rings as another buildable megastructure.

Opdatering: 9. dec. 2020 kl. 20:08

Update 12/9/2020

- Modified texture for the Shield World (now has forerunner glyphs on it).
- Added new districts for Shield Worlds
- Added new forerunner portraits
- Replaced and converted several portraits to look more in line with Stellaris portraits (Ongoing process).
- New technology "Advanced Start" added to the Ecumene civic that gives a damage boost against fallen empires and unlocks tier 2 tech.

Opdatering: 31. okt. 2020 kl. 1:54

Opdatering: 27. okt. 2020 kl. 21:23

Hotfix:

- Maethrillian's district housing and job numbers have been adjusted.

Opdatering: 26. okt. 2020 kl. 13:52

Notes:
- When constructing the shield world megastructure, first you will need the civic "Ecumene Council" to get the shield world tech. Then you will have to pick a planet to place the construction yard on so you can begin construction on the shield world. The shield world will appear along the orbit lines of that planet and will automatically generate two pops and a administration center when completed. I'm looking for a better solution to this, but it works for now.

Known Issues:

- Maethrillian's planetary features include the normal deposit blockers that you get when you start a game. That is not intentional and I'm looking for a way to remove them.