Sid Meier's Civilization V

Sid Meier's Civilization V

Runescape's Gielinor
Showing 1-7 of 7 entries
Update: Jul 1, 2014 @ 11:41am

Fixed the world to seem more like the real map, no wildy above mortyana, better tut. island, etc

Update: Feb 18, 2014 @ 2:12pm

I'm not sure wether or not the recent patches went through. In case they haven't, this should fix it.

Update: Feb 15, 2014 @ 1:47pm

Attempted more biome diversity. For example, I tried to implement more plains around the map and added tundra near the Mortyiana reigon.

Update: Feb 14, 2014 @ 9:33pm

forgot one nutmeg >.< nothing else changed

Update: Feb 14, 2014 @ 9:27pm

I've gone through and removed one or two more pepper resources lying around. Also, I went through and made sure there werent ant corners of the map that were resoucre dry. There shouldn't be any place larger than a 3x3 that doesn't have anything in it. Finally, I added city ruins in the wildy, just for asthetics.

Update: Feb 11, 2014 @ 3:54pm

I've fixed some things people found over playing, things I did were:
-add ancient ruins (There is about 7 for each area)
-Added generally more things to the Feldip Hills and Yanille area. It was a bit lackluster before.
-Removed resources like pepper, nutmeg, etc. Since they were civ specific resources
-Added amounts to startegic resources. I thought that civ did this automatically, but apparently it sets everything to one. I made it so each resource is around 3, ranging from 2 - 6
I'll keep updating based on your suggestions!
(Note: the picture for the thumbnail is now outdated, I'll get around to uploading another one later on)

Update: Feb 10, 2014 @ 3:29pm