Sid Meier's Civilization V

Sid Meier's Civilization V

Runescape's Gielinor
7件中 1-7 を表示
更新: 2014年7月1日 @ 11時41分

Fixed the world to seem more like the real map, no wildy above mortyana, better tut. island, etc

更新: 2014年2月18日 @ 14時12分

I'm not sure wether or not the recent patches went through. In case they haven't, this should fix it.

更新: 2014年2月15日 @ 13時47分

Attempted more biome diversity. For example, I tried to implement more plains around the map and added tundra near the Mortyiana reigon.

更新: 2014年2月14日 @ 21時33分

forgot one nutmeg >.< nothing else changed

更新: 2014年2月14日 @ 21時27分

I've gone through and removed one or two more pepper resources lying around. Also, I went through and made sure there werent ant corners of the map that were resoucre dry. There shouldn't be any place larger than a 3x3 that doesn't have anything in it. Finally, I added city ruins in the wildy, just for asthetics.

更新: 2014年2月11日 @ 15時54分

I've fixed some things people found over playing, things I did were:
-add ancient ruins (There is about 7 for each area)
-Added generally more things to the Feldip Hills and Yanille area. It was a bit lackluster before.
-Removed resources like pepper, nutmeg, etc. Since they were civ specific resources
-Added amounts to startegic resources. I thought that civ did this automatically, but apparently it sets everything to one. I made it so each resource is around 3, ranging from 2 - 6
I'll keep updating based on your suggestions!
(Note: the picture for the thumbnail is now outdated, I'll get around to uploading another one later on)

更新: 2014年2月10日 @ 15時29分