Sid Meier's Civilization V

Sid Meier's Civilization V

Runescape's Gielinor
正在显示第 1 - 7 项,共 7 项条目
更新于:2014 年 7 月 1 日 上午 11:41

Fixed the world to seem more like the real map, no wildy above mortyana, better tut. island, etc

更新于:2014 年 2 月 18 日 下午 2:12

I'm not sure wether or not the recent patches went through. In case they haven't, this should fix it.

更新于:2014 年 2 月 15 日 下午 1:47

Attempted more biome diversity. For example, I tried to implement more plains around the map and added tundra near the Mortyiana reigon.

更新于:2014 年 2 月 14 日 下午 9:33

forgot one nutmeg >.< nothing else changed

更新于:2014 年 2 月 14 日 下午 9:27

I've gone through and removed one or two more pepper resources lying around. Also, I went through and made sure there werent ant corners of the map that were resoucre dry. There shouldn't be any place larger than a 3x3 that doesn't have anything in it. Finally, I added city ruins in the wildy, just for asthetics.

更新于:2014 年 2 月 11 日 下午 3:54

I've fixed some things people found over playing, things I did were:
-add ancient ruins (There is about 7 for each area)
-Added generally more things to the Feldip Hills and Yanille area. It was a bit lackluster before.
-Removed resources like pepper, nutmeg, etc. Since they were civ specific resources
-Added amounts to startegic resources. I thought that civ did this automatically, but apparently it sets everything to one. I made it so each resource is around 3, ranging from 2 - 6
I'll keep updating based on your suggestions!
(Note: the picture for the thumbnail is now outdated, I'll get around to uploading another one later on)

更新于:2014 年 2 月 10 日 下午 3:29