RimWorld

RimWorld

Kure's Rimworld of Magic Class Expansion Pack
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Update: Sep 27, 2020 @ 12:23pm

Um

Update: Sep 27, 2020 @ 12:11pm

Cleric's Protect has been reworked. It now blocks the next incoming instance of damage. The spell has a very short cooldown and cast time, but is expensive to cast.

Cleric's spell costs and cooldowns have generally been reduced.

Update: Sep 27, 2020 @ 11:03am

Added a new ability to the Gadgeteer - Old Headlight, which will have the Gadgeteer build a lamp that doesn't need external power, and is powerful enough to grow plants. It has a small light radius, takes a long time to build, and has a long cooldown. Headlights last until deconstructed or destroyed. There is no limit on the number of headlights a Gadgeteer can create. If you have an existing Gadgeteer, you'll need to reset their class in order to get access to this new ability.

Adjusted various costs and cooldowns for the Gadgeteer, and reordered their skills to make a bit more sense.

Increased the cooldown and lowered the range of Evasive Leap.

Added more custom spells to the Chaos Mage's possible pool. Removed a few spells they were unintended to have.

Update: Sep 27, 2020 @ 3:26am

Decreased the Cleric's Sap ability cost from 24 to 5.

Decreased their Lumen Shot ability cost from 35 to 32. Decreased its efficiency scaling with cost reduction effects.

Increased the Medic's Medigel duration by 50%.

Update: Sep 26, 2020 @ 10:38pm

Fixed a bug where Physically Adept pawns were unable to use Medic's class-up scroll, Hippocratic Oath.

Update: Sep 26, 2020 @ 10:52am

A new class has been added to the mod: The Cleric, a versatile midliner mage capable of both healing/supporting allies and disabling/damaging enemies. They have very low cast times and cooldowns, but in exchange, their spell costs are quite high, and their abilities inherently grant them extra magical fatigue. Their range is also quite low for a spellcasting class.

Elemental Gunner has received a new ability: Lucent Shot. This ability shoots a bullet to an area, where it splits into multiple beams of light, searing the area. If you already have an Elemental Gunner in your game, you'll need to reset their class to gain access to this ability.

Update: Sep 26, 2020 @ 10:50am

Wow my neck is sore

Update: Sep 26, 2020 @ 3:28am

Reworked Lunar Arc, which had buggy behaviour.

Lunar Arc now fires a single projectile that causes extreme bleeding.

Update: Sep 25, 2020 @ 11:58pm

Reaper's Flight ability has been replaced by a custom variant, Dark Flight, which has a significantly reduced cooldown and will be able to be leveled up in the future. You will need to reset any existing Reapers if you want them to have access to this ability.

Reaper's Malice cooldown has been increased to 80 seconds.

Update: Sep 25, 2020 @ 10:49pm

Wind Mage's Gale cooldown has been increased to 300 seconds.

Fixed a few bugs.