RimWorld

RimWorld

RimThreaded
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Update: Sep 24, 2020 @ 8:02pm

Version 1.0.40
-Reworked tons of multithreading code (seriously... too many to list here)

Update: Sep 23, 2020 @ 11:30am

Version 1.0.39
-Added multithreading to FactionManager
-Added multithreading to SteadyEnvironmentEffects
-Added multithreading to WildPlantSpawner
-Added multithreading to WindManager
-Fixed bug in WorldPawns
-Fixed bug in WorldObjectsHolder
-Fixed bug in BiomeDef
-Fixed bug in Explosion AffectCell

Update: Sep 22, 2020 @ 6:13pm

Version 1.0.38
-Fixed bug in Mod Settings that did not load properly
-Added feature that allows Mod Settings to be applied in game without restart

Update: Sep 22, 2020 @ 9:48am

Version 1.0.37 is out!
-Optimized PathFinder
-Removed Pawn_PathFollower patch

Update: Sep 21, 2020 @ 6:48pm

Version 1.0.36
-Fixed bug in AttackTargetsCache
-Fixed bug in GenText
-Fixed bug in PawnUtility

Update: Sep 21, 2020 @ 12:45pm

Version 1.0.35
-Fixed multithreading for WorldObjectsHolderTick
-Fixed multithreading for WorldPawnsTick
-Fixed bug in PawnDestinationReservationManager
-Fixed bug in WorkGiver_ConstructDeliverResources

Update: Sep 21, 2020 @ 12:14pm

Version 1.0.34
-Added multithreading for WorldObjectsHolderTick
-Added multithreading for WorldPawnsTick
-Fixed bug in DynamicDrawManager
-Fixed bug in JobGiver_Work
-Fixed bug in ReservationManager
-Fixed bug in Room
-Fixed bug in ThingCountUtility
-Simplified code in Ticklist.Tick

Update: Sep 20, 2020 @ 6:35pm

Version 1.0.33
-Fixed bug in GenTemperature - SeasonalShiftAmplitudeAt bug #131
-Fixed bug in WorkGiver_DoBill

Update: Sep 19, 2020 @ 2:11pm

Version 1.0.32 - All credit goes to bookdude13. Thanks bud!
-Fixed bug in ThinkNode_Priority - TryIssueJobPackage
-Fixed bug in HediffSet - PartIsMissing
-Fixed bug in MapTemperature - MapTemperatureTick

Update: Sep 18, 2020 @ 8:39am

Version 1.0.31
-Added performance optimization to GenTemperature - SeasonalShiftAmplitudeAt
-Fixed bug in Medicine - GetMedicineCountToFullyHeal
-Fixed bugs in ReservationManager