RimWorld

RimWorld

RimThreaded
Showing 111-120 of 162 entries
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Update: Oct 4, 2020 @ 8:29pm

Version 1.0.49
-Transpiled GrammarResolverSimple.Formatted
-Transpiled WorkGiver_ConstructDeliverResources.ResourceDeliverJobFor

Update: Oct 3, 2020 @ 9:44pm

Version 1.0.48
-Transpiled GenRadial.ProcessEquidistantCells
-Added feature to list mods possibly conflicting with RimThreaded in Mod Settings

Update: Oct 3, 2020 @ 4:37pm

Version 1.0.47
-Transpiled PathFinder.FindPath!
-Fixed bug in StoryState.RecordPopulationIncrease
-Fixed bug in ThinkNode_Priority.TryIssueJobPackage

Update: Sep 29, 2020 @ 9:35am

Version 1.0.46
-Transpiled Fire.DoComplexCalcs
-Fixed bug in SustainerAggregatorUtility.AggregateOrSpawnSustainerFor

Update: Sep 29, 2020 @ 8:50am

Version 1.0.45
-Transpiled AttackTargetFinder.AutoAttack
-Transpiled AttackTargetFinder.CanSee

Update: Sep 29, 2020 @ 6:59am

Version 1.0.44
-Fixed bug in ThingOwnerThing.Remove
-Fixed bug in JobDriver_Wait.AutoAttack
-Transpiled JobDriver_Wait.AutoAttack

Update: Sep 28, 2020 @ 9:00pm

Bug in ThingOwner<Thing>.Remove()

Update: Sep 28, 2020 @ 2:05pm

Version 1.0.43
-Transpiled ThingOwnerThing.TryAdd
-Transpiled ThingOwnerThing.Remove

Update: Sep 26, 2020 @ 11:42pm

Version 1.0.42
-Fixed bug in MapPawns.PawnsInFaction
-Multithreaded a few miscellaneous functions remaining from DoSingleTick
-Fixed many "Thread timeout" bugs

Update: Sep 25, 2020 @ 8:01pm

Version 1.0.41
-Optimized code in ThinkNode_PrioritySorter.TryIssueJobPackage