RimWorld

RimWorld

RimThreaded
Showing 91-100 of 162 entries
< 1 ... 8  9  10  11  12 ... 17 >
Update: Oct 21, 2020 @ 11:15pm

Version 1.0.68
-Fixed bug in Room.get_PsychologicallyOutdoors
-Fixed bug in SteadyEnvironmentEffects.DoCellSteadyEffects

Update: Oct 21, 2020 @ 10:44pm

Version 1.0.67
-Fixed bug in Region.DangerFor (null room group)

Update: Oct 21, 2020 @ 10:26pm

Version 1.0.66
-Fixed bug in Region.DangerFor (again... source of another Room.get_Temperature bug)
-Fixed bug in PawnsFinder.get_AllMapsCaravansAndTravelingTransportPods_Alive_FreeColonists
-Fixed bug in SteadyEnvironmentEffects.DoCellSteadyEffects

Update: Oct 21, 2020 @ 6:27pm

Version 1.0.65
-Added feature in settings to suppress 'Could not load UnityEngine.Texture2D' error
-Fixed bug in JobDriver.TryActuallyStartNextToil
-Fixed bug in PawnUtility.ForceWait
-Fixed bug in Region.DangerFor (source of Room.get_Temperature bug)
-Fixed bug in ThinkNode_QueuedJob.TryIssueJobPackage

Update: Oct 14, 2020 @ 9:08pm

Version 1.0.64
-Fixed bug in FloatMenuMakerMap.AddHumanlikeOrders (colonists can force wear clothes again)
-Fixed bug in RenderTexture.set_active (getting closer to giddy-up compatibility)
-Fixed bug in RenderTexture.get_active (getting closer to giddy-up compatibility)

Update: Oct 13, 2020 @ 3:55pm

Version 1.0.63
-Fixed bug in Graphics.blit (caused crashes with giddy-up)
-Fixed bug in Dijkstra.Run(int)
-Fixed bug in ResourceCounter.get_TotalHumanEdibleNutrition
-Fixed bug in SustainerManager.UpdateAllSustainerScopes
-Removed 2 methods that qualify for timeoutExemptThreads

Update: Oct 13, 2020 @ 11:15am

Version 1.0.62 (reupload)
-Fixed bug in CellFinder.TryFindRandomCellNear
-Fixed bug in ThinkNode_SubtreesByTag.TryIssueJobPackage
-Fixed bug in Building_Door.get_DoorPowerOn
-Fixed bug in ListerThings_Patch.Add
-Fixed bug in RCellFinder.RandomWanderDestFor

Update: Oct 13, 2020 @ 11:10am

Version 1.0.62
-Fixed bug in CellFinder.TryFindRandomCellNear
-Fixed bug in ThinkNode_SubtreesByTag.TryIssueJobPackage
-Fixed bug in Building_Door.get_DoorPowerOn
-Fixed bug in ListerThings_Patch.Add
-Fixed bug in RCellFinder.RandomWanderDestFor

Update: Oct 12, 2020 @ 9:08pm

Version 1.0.61 is out!
-Transpiled Verb.TryFindShootLineFromTo (for compatibility with CombatExtended)
-Transpiled Verb.CanHitFromCellIgnoringRange

Update: Oct 10, 2020 @ 8:36am

Version 1.0.60
-Transpiled FloatMenuMakerMap.AddHumanlikeOrders
-Added Harmony Priority for WorkGiver_ConstructDeliverResources.ResourceDeliverJobFor (compatibility with CodeOptimist.JobsOfOpportunity)