XCOM 2
[WOTC] Psionics Ex Machina 3.4
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Update: Dec 24, 2021 @ 1:48am

PexM 3.1.0. Update notes;;
Will As Mana System
  • with Shell Screen pop-up and Encyclopedia entry
  • Pop-up/Encylopedia screen lists classes that are immune to Will Drain
  • All Psi Gems/Clarity valid abilities now cost 10% max Will to cast, except for excluded psionics classes (like RustyPsionic or Templar) and 'passive abilities'
  • Clarity refunds 15-20% max will, but has a small chance to berserk (10%) or shatter (10%) a user outright
  • Clarity charges/cooldowns per ComInt tier have been adjusted
  • Amps now have a SyphonWill ability instead of Fuse, that exchanges 10%-15% of Will between Caster and Target
  • SyphonWill has a dynamic cooldown based on tier of the Amp, can target friends and foes
  • SyphonWill requires the caster to be less than 100% max will, and target to have more than 15% max will
  • SyphonWill cannot target the dead, robotic, large units, the Lost, zombies, the chosen, codexii?, andromedons .
  • SyphonWill is NOT affected by Clarity of Mind !!
  • SyphonWill is a 1AP, non-turn ending action
Bugfix and Balances
  • Fuse has a tiered cooldown based on tier of the Amp, and is now a GEM
  • Several small additions to the PCS/GEM tables
  • Major BUGFIX to the Facility Overview, overview slots should now link to correct facility slots
  • Minor bugfixes to the code throughout, forgot what most of them are, but they exist
  • ALL resource costs, re: supplies/meld adjusted
  • Psi Project Completion times adjusted to be longer, but still fair if the Facility is staffed
  • Psi Projects will now get exponentially longer to do (by one day each time a project is completed)
New Features
  • MELD Gathering POI and CovertAction
  • Advanced and Alien Amps now have an extra project to do in the PexM Chamber before they are unlocked
  • Advanced also requires Priest Autopsy
  • Alien requires Advanced and GateKeeper Autopsy
Compatibility Improvements
  • Psi Graded units that are primary 'gun' users can use the special mod-added psi guns if you have them
  • Psi PCS' from LWotC and CutContent-Psi can be used on any class
  • All PCS' can be swapped regardless if the new one is higher/lower stat wise
  • Russian translation provided by Aks
-- a lot of the above is all config editable, this update has spent a long time in making and testing. I hope you enjoy :)
-- should not require a new game.

Update: Mar 17, 2021 @ 10:59am

v3.0.23

BUGFIX: Fixed the Chosen Reward Variety not having GEM images ~ reported by Dark
Fixed an issue that might cause the facility to get a locked unfinishable project in a very rare case...
Possibly some other minor fixes and tweaks I've been running locally and not updated to the live version, it's been a long time!

UPDATE:Included a new config file XComContent.ini which gives you the option to allow classes to use the 'Psionic Poses' in the photobooth. Disabled by default, but you can uncomment (remove the ";" ) to enable if you wish.

Would like to say a HUGE thank you to everyone enjoying this mod :)

Update: Feb 15, 2021 @ 4:02pm

v3.0.22

BUGFIX: Fixed an odd issue with the PCS abilities and AbilityToSlotReassignment, where the ability would not actually show up in tactical if the user didn't also have a psi amp.

Update: Jan 22, 2021 @ 12:17pm

v3.0.21

BUGFIX: Fixed some errors with the 'training error' ability! Technically no one should ever see this, and this shouldn't affect anyone ... but I kept seeing the log message for it and it triggered me into fixing the issue.

Update: Jan 18, 2021 @ 10:29am

v3.0.20

FEATURE UPDATE :
Added Proficiency Director to the list of psi amp users.
Updated the localisation for better compatibility with Standardised Resource Bar

Update: Dec 21, 2020 @ 5:43am

v3.0.19

BUGFIX: Missed some of the templar abilities from ABB:TLE, namely the upgraded Volt chains. These will now work with Clarity of Mind

Update: Dec 9, 2020 @ 5:37am

v3.0.18

BUGFIX / FEATURE: Now has support for Detailed Soldier Lists Psi Offense Stat
DSL has a config toggle to make the Psi Offense stat appear for rookies.
This mod has options for the Psi Offense to appear 'always' or for 'graded' units. Defaults to 'graded units'.

Many thanks to -bg-/bountygiver for help troubleshooting and implementing this feature.

BUGFIX / FEATURE:
Enabled a default option for a minor amount of 'MELD' needed to upgrade the facility.

Update: Nov 13, 2020 @ 4:25am

v3.0.17

BUGFIX: Fixes an event listener call compatibility issue with MOCX, setting the incorrect icon for Psi PCS. -Thanks to Mysterious Fawx for highlighting the issue.

Update: Nov 11, 2020 @ 3:44am

v3.0.15

BUGFIX: Fixes a loophole that would allow a unit to end up with TWO Psionic Grade abilities (and by extension TWO 'Clarity' perks). It won't change any units that may have already gone through the loophole, but should stop any future incidents happening. -- many thanks to Mysterious Fawx [www.twitch.tv] on Twitch for highlighting the issue.

Update: Oct 29, 2020 @ 7:52pm

v3.0.14

Made a slight change in XComGameCore.ini to the PsiOffense bonus of the amps...
Now gives 10/20/30 per tier, instead of the base games 0/20/40