XCOM 2
[WOTC] Psionics Ex Machina 3.4
815 Comments
Moonlit Fields Nov 9 @ 7:53am 
@MrCloista Thank you. I was pulling my hair out all yesterday LOL
MrCloista  [author] Nov 9 @ 1:27am 
@Moonlit Fields pexm doesn't add focus to perks at all so it sounds like you have another mod adding that which conflicts with how pecm works. Are you using Proficiency Psi Ops as well? The 2 are not meant to work together.
Moonlit Fields Nov 9 @ 12:07am 
Graded a savant- put a +60 psi implant on them, have tier 3 for the amp. Still cannot cast anything with full will as i dont have enough focus? Im so confused lol
Leo.Brunix Oct 14 @ 11:11pm 
Ahhh! Got it, thanks a million MrCloista
MrCloista  [author] Oct 10 @ 2:01pm 
Just the psioffense vs will roles. Your best bet is to give them the pcs with the best psioffense possible instead of best passive perk, and try to get their combat intelligence as high as possible before grading them. Also upgrade psiamps ASAP and use the utility stuff from cut content psionics mod to boost it further.
Leo.Brunix Oct 10 @ 12:24pm 
My soldiers seem to be extremely inaccurate with their powers. They barely hit any offensive abilities at 60, 70, and even 80 percent success change. Is there anything that might be affecting this?
RustyDios  [author] Jul 26 @ 10:40am 
somewhere in the XComPsionicsExMachina.ini ... its pretty well commented, I'm just not at my PC to tell you the exact location
Xantharion Jul 26 @ 10:15am 
So playing on legend difficulty the psionic grading takes 6 days to complete. Just wondering where in the config file I could change this to a slightly less time and what I would need to change
Soul Jul 25 @ 4:44am 
You could also get a mod that change a bit how the psionic work,probably one making it more like the other classes,a promotion one rather than tied to the facility itself.
RustyDios  [author] Jul 24 @ 11:18pm 
There's no need for that class with this mod.

But yes there is a way if you really want/need it. Go into the config files and change the option to TrashTheOldLab to false.. and then comment out the section that removed the class in the classdata ... you'll need to build *both* labs to utilise the old class ..... ....
AssistantRat72 Jul 24 @ 10:48pm 
is there still a way to get the Psionic class and/or how do you get that class?
RustyDios  [author] Jul 23 @ 10:52pm 
They count up, 1 is low/worst, 5 is high/better
Tommy Jul 23 @ 5:44pm 
Psionic Grades are 5>4>3>2>1?
Or 5<4<3<2<1?
Terra_Wiccanbird Jul 15 @ 5:43pm 
this mod is really cool, you basically added a materia system to the game lol
MrCloista  [author] May 27 @ 4:05pm 
You'd need to ask on the lwotc modpage for that.
< blank > May 26 @ 8:05pm 
Please indicate in which file and where exactly 'the number of slots the Amps' is located. Thank you
RustyDios  [author] May 26 @ 3:54am 
You're issue is using LWotC, which overrides the number of slots the Amps have in its config files. To fix this you'll need to set those values to something other than 0
< blank > May 25 @ 7:54pm 
我使用了LWOTC模组。基础灵能增幅器拥有两个升级插槽,但是高级灵能增幅器没有升级插槽,显示已经升级完毕,从而无法添加技能宝石。我首先在研究室研究完成了高级灵能计划,然后在灵能实验室研究了高级灵能计划。怎么解决这个问题?I used the LWOTC module. The basic psychic amplifier has two upgrade slots, but the advanced psychic amplifier does not have an upgrade slot, indicating that the upgrade has been completed and therefore cannot add skill gems. I first completed the Advanced Psychic Program in the research laboratory, and then studied the Advanced Psychic Program in the Psychic Laboratory. How to solve this problem?
EvilBob22 May 25 @ 10:18am 
Yep, it's in XComPsionicsExMachina_Abilities.ini, under the header "[PsionicsExMachina.X2EventListener_PexMWillEvents]". The option is "ClassesToSkipPsionicWillDrain", so for example, it has:
+ClassesToSkipPsionicWillDrain=Templar
Joe Marotta May 25 @ 4:30am 
It looks like the base Vindicator class uses will for psionic activities. Is there a way to exclude this class via config?
Cleo May 16 @ 10:49am 
Yeah I did that, turns out I still needed elerium researched
RustyDios  [author] May 16 @ 3:03am 
Should be an unlock project in the lab
Cleo May 16 @ 2:30am 
Sorry maybe im dumb but what do i need for magnetic tier psi amps? I researched advanced psionics and its not showing up. ive done the priest and sectoid autopsies. Does it come with advanced mag weapons?
RustyDios  [author] May 4 @ 4:37am 
Discussion thread, second screenshot, mod description... ... ... ... ... exasperated sigh
Purple Eyestabber May 4 @ 3:53am 
Only my guy's rifle shows up if I click "upgrade weapon".
Purple Eyestabber May 4 @ 3:52am 
Hi, I'm running this alongside an RPGO campaign and I can't upgrade the psi amps at all. Help, please?
Soul Apr 26 @ 1:16pm 
Yep,I use both just fine
B0atsMcG0ats Apr 26 @ 12:22pm 
Is this compatible with Iridar's FOXCOM mod?
MrCloista  [author] Apr 20 @ 5:43pm 
You need to access them via squad select, or via the upgrade screen if you use mod everything reloaded
snake Apr 20 @ 3:39pm 
I have all the mods as well as the dependencies but I don't know how to access the slots on the psi amp. I already unchecked the option on robojumps squad select.
MrCloista  [author] Mar 24 @ 9:56am 
@jbestmitchell as Rusty said, the gift and psi skill trees aren't from this mod. Both psi overhaul v3 and Foxcom psionics use the mechanics you describe so it would be one of those. PexM has all psi abilities drop as upgrades you slot into a psiamp (GEMS) or as PCS.
RustyDios  [author] Mar 24 @ 7:55am 
"the gift" is not from this mod, but something normally from PsiOverhaulv3 ?I think?.. which iirc requires you to put the soldier back into the lab slot (staff slot 6 of this mod, when using both ?) to train the next PsiRank ...

sorry if my answer is a bit vague, it's been a very long time since I used both mods together
jbestmitchell Mar 24 @ 7:09am 
How are the psion abilities earned? I see the ability tree with ones ranked with "the Gift" but the psion abilities never upgrade with experience
Found what was causing the error after Psi-Grading - I uninstalled the other mod, but was still getting the error icon and message. Her combat intelligence was set to 5 and that was triggering an error. It works fine when combat int is set below 5.
Hello. I seem to be getting an error and possibly a conflict. I see this mod "gets rid of" the need for the psi lab, etc - but I am running modjam, and it seems to have the psi lab. I slapped a soldier in, and when finished, I got an unknown error, the missing icon image for the soldier. Is this incompatible with Iridans Psi Overhaul? I'm just guessing, here - I grabbed a few things that mod jam mentioned, and etc.
MrCloista  [author] Mar 17 @ 4:17am 
Lwotc doesn't allow that unfortunately
C.K. Mar 16 @ 11:07pm 
Hey @RustyDios, how can i put psi amps to pistol slot in LWOTC? What mods or config changes should i get. Im using "No more psi amps" with this.
Astraad Feb 20 @ 4:27am 
@RustyDios thanks man. Worked like a charm
RustyDios  [author] Feb 19 @ 9:15am 
with the soldier selected in the armoury use the following console command;

RustyFix_Toolbox_PexM_AdjustPsiGradingForThisSoldier true

this will force/refresh the soldiers grading
Astraad Feb 19 @ 8:09am 
Hey @RustyDios, first off thanks for the mod its good fun. I have a small problem in that I changed the ComInt of one of the squad to a level out of bounds before then putting said follower through PSI grading (this gave me an error that I should not have seen). I subsequently reset the comint to a normal level but this has not fixed the grading and the character does not appear on the available grading list. Is there a way to reset this somehow?
RustyDios  [author] Feb 8 @ 10:42am 
huh, I guess RPGO is a beast of it's own making.
otherwise Grading should unlock those weapons and amps.

The two weapons are from Aslyenne's Advent Warlock and TeamCX Armoured (Psi) Vipers btw. Both are strong alternative main hand weapons.
SinnerSmile Feb 8 @ 10:18am 
hey @RustyDios, I dont think so, i mentioned my issue few messages under - I'm using RPGO weapon restrictions and it seems to me like they don't work with ex machine at all. Neither psi amps nor those weapons are available to graded soldiers, unless I specifically add it to that rpgo ini file responsible for per-class weapon restrictions.
RustyDios  [author] Feb 8 @ 6:02am 
You can get the soldiers to use these weapons by Psi Grading them btw :)
SinnerSmile Feb 8 @ 4:11am 
To answer my own question: First of all those psi weapons seem to be from another mod (advent warlock?) - but scavenging this mod's inis did help to find relevant ids: psionicReaper, psigatlingrifle
Reaper is the main rifle, gatling - not sure - haven't researched that yet.
SinnerSmile Feb 8 @ 3:48am 
I'm tryin to add psi rifles to different soldier classes as I described below, but I don't know what the weapon type id, any help?
MrCloista  [author] Feb 2 @ 8:08pm 
@tntcraze that's an au vipers issue not a pexm one (we don't control animations anyway that's on the perks themselves so depends on what perk packs you're using )
tntcraze Feb 2 @ 6:27pm 
POV: you use AU vipers with this mod and it completely breaks their animations. Someone gotta make a mod fixing those animations.
SinnerSmile Jan 31 @ 10:41am 
Solved it: to add psiamps to specific RPGO classes - find "C:\Games\Steam\steamapps\workshop\content\268500\1280477867\Config\XComRPG.ini" and for every class (or the ones you are interested in) alter SpecializationMetaInfo to include psiamp.

Example:
SpecializationMetaInfo = (bUseForRandomClasses=true, AllowedWeaponCategories=(sword, combatknife, psiamp), InventorySlots=(eInvSlot_PrimaryWeapon, eInvSlot_SecondaryWeapon), bMelee=true, iWeightPrimary=1)

Note: some classes only specify a weapon for a primary slot in this meta info, if you want to also add psiamp to those - add a "eInvSlot_SecondaryWeapon" into InventorySlots as shown above.
SinnerSmile Jan 31 @ 10:12am 
@Zelfana, that's a shame, do you know if its possible to disable SWO mid campaign? If not - can you give me a clue on how to add psiamps to specific specs?
Zelfana Jan 31 @ 9:30am 
It will disallow psiamps unless you have a secondary (psionic) spec allowing it. SpecializationMetaInfo for each spec specifies what that spec is allowed to equip if that SWO is enabled.

The short answer is just don't use that SWO. The long answer is that if you still want to use that option you would have to add psiamps to every single secondary spec.