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+ClassesToSkipPsionicWillDrain=Templar
sorry if my answer is a bit vague, it's been a very long time since I used both mods together
RustyFix_Toolbox_PexM_AdjustPsiGradingForThisSoldier true
this will force/refresh the soldiers grading
otherwise Grading should unlock those weapons and amps.
The two weapons are from Aslyenne's Advent Warlock and TeamCX Armoured (Psi) Vipers btw. Both are strong alternative main hand weapons.
Reaper is the main rifle, gatling - not sure - haven't researched that yet.
Example:
SpecializationMetaInfo = (bUseForRandomClasses=true, AllowedWeaponCategories=(sword, combatknife, psiamp), InventorySlots=(eInvSlot_PrimaryWeapon, eInvSlot_SecondaryWeapon), bMelee=true, iWeightPrimary=1)
Note: some classes only specify a weapon for a primary slot in this meta info, if you want to also add psiamp to those - add a "eInvSlot_SecondaryWeapon" into InventorySlots as shown above.
The short answer is just don't use that SWO. The long answer is that if you still want to use that option you would have to add psiamps to every single secondary spec.
Basic Psi Amps normally become available after the main Psionics research.
There is a list of exempt classes in the configs (and also in the archives pages for Psionics Will-as-mana ... and in the menu screen pop-up when you first install the mod ... )
Sorry there is too little information to hazard a guess from what you have provided.
I highly advise against taking this route with the new psi facility.
Some things might not work correctly and I don't want to 'bugfix' reports with console commanded shortcuts being used ....
However, with the above 'user caution' warning issued;
giveFacility PexMChamber [index]
with the index being a number between 3 and 14 for the position in the grid, with 3 being the top-left room, counting sequentially left to right, top row down and 14 being the bottom-right room
Requires 'Upgrade Icons Only for Primaries' to be unchecked in MCM.