Crusader Kings III

Crusader Kings III

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Update: Jan 3, 2021 @ 7:43am

Version 2.31

~ Added: "cfp_is_loaded" trigger. Other mods can now ask for CFP to be ON (or OFF) for their own code to execute (or not).
~ Added: internal setup for Artifacts mods compatibility. Other mods can now catch triggers to use CFP assets in their own mod. Currently compatible with "Way of Kings Artifacts module" by Tobbzn. CFP must be before in load order.

~ Changed: all triggers are now prefixed with "cfp_" so code is easier to read.
~ Changed: eyeglasses won't be available to characters before 1286 (ROSEN Edward, "The Invention of Eyeglasses", 1956).

~ Fixed: "is_male = yes" was checked twice in plate armor legwear and headwear modifiers.
~ Fixed: duplicated nightgown in children barbershop.
~ Fixed: equipping nightgown won't make you naked anymore once you quit the barbershop.
~ Fixed: bascinet's mail is less likely to collide with characters chins.
~ Fixed: incorect normal map for plate armour legwear.
~ Fixed: plate armour legwear is now compatible with dwarf, fat and one-legged characters (upper armour are still clipping due to 3D exporter bug).
~ Fixed: sugarloaf mail coif clipped with the helmet when character had a large forehead.

~ Improved: more detailed brigandine armour texture.
~ Improved: cleaned-up headgears code from redundant triggers.
~ Improved: more code comments to explain what's going on.

~ Removed: "norse_common" headgear group as it was 1:1 duplicate of "northern_common".
~ Removed: Norse clothing groups as they were 1:1 duplicates of northern ones.

WOK Artifact : https://steamcommunity.com/sharedfiles/filedetails/?id=2338100388
Preview : https://www.youtube.com/watch?v=z8EbCSRCV_U

Update: Dec 31, 2020 @ 6:56am

Version 2.3

## New assets
~ Added: Plate armor with brigandine.
~ Added: Churburg plate armor.
~ Added: two specific floral patterns for Doge of Venice robe thanks to Atral!
~ Updated: new bascinet model with visor, 3 variants : closed, opened, detached.

## AI Usage
~ Improved: Churburg plate armor, brigandine plate armor and bascinet require "plate armor" cultural innovation in order to be used by characters of said culture.
~ Fixed: blind characters won't use eyeglasses anymore since they can't see anything anyway.
~ Fixed: disfigured characters won't use eyeglasses anymore to avoid clipping with the mask.

## Expanded barbershop
~ Improved: legwear can be customized in the barbershop.
~ Improved: you can now remove your clothes in barbershop (nudity option must be ON or the entry is hidden).

## Strings and translations
~ Improved: german translation thanks to Tada-Kunただ!
~ Improved: spanish translation thanks to zoosant el suevo!
~ Fixed: missing string for empty accessory in children barbershop.
~ Fixed: more missing vanilla strings.

Known issue: due to a model exporter bug, plate armor will clip if your character does not have a "standard body". Therefore, AI usage is quite restricted for now.
Bug report can be found here, I am waiting for a fix ( https://github.com/ross-g/io_pdx_mesh/issues/16 ).

Update: Dec 18, 2020 @ 1:55am

Version 2.22

~ Added: "No custom accessory" entry in the barbershop to force remove CFP trait items (eyeglasses).
~ Improved: better accessories ordering in the barbershop.
~ Improved: accessories listed as last entry in the barbershop.

Update: Dec 17, 2020 @ 11:44am

Version 2.21

~ Fixed: invalid assets were listed in female characters barbershop.
~ Changed: Iron Crown of Lombardy can now only be used by the Kingdom (or Empire) of Italy ruler, instead of any Latin kingdom holder + HRE emperor. Cheers to u/eccekevin for the suggestion.

Update: Dec 17, 2020 @ 3:42am

Version 2.2

## New assets
~ Added: Iron Crown of Lombardy.
~ Added: Mathilda of Tuscany's hennin.
~ Added: Latin high nobility circlet.
~ Added: Latin high nobility pannonian hat.
~ Added: Venetian Doge Ducal Horn.
~ Added: Venetian Doge robe.
~ Added: latin low nobility top hat.
~ Added: latin phrygian hat.
~ Added: latin wicker hat.
~ Added: Siculo-Norman helmet.
~ Added: curved Siculo-norman helmet.
~ Added: Latin flat top helmet (raw metal and painted variants).
~ Added: Latin curved helmet with stripes.
~ Added: Latin curved nasal helmet.
~ Added: Slavic male earrings as separate accessory.
~ Added: metal eyeglasses.
~ Added: wooden eyeglasses.
~ Added: female version of the vanilla imperail sub-saharan crown.

## AI Usage
~ Added: eyeglasses for Western Europe, Northern and Muslim characters with Administrator trait and stewardship >= 12 OR Whole of body trait and learning >= 12.
~ Changed: Venetian doge will use a royal cloak.
~ Changed: great helms will only be used once character's culture reached high medieveal era.
~ Changed: pannonian hat to latin commoners.

## Expanded barbershop
~ Improved: all hidden vanilla clothes and headgears (religious, stealth) are now unlocked in the barbershop (game rule controlled).
~ Improved: special trait items (eyeglasses, blindfold, face mask, etc.) are now available in barbershop. This opens more customization options in the furture, like jewelry and other face accessories independent from the actual headgear.

## Game rules
~ Added: new game rule to disable full plate helmets (default: visible).
~ Added: new game rule to disable characters using eyeglasses, or upcoming new accessories (default: enabled).
~ Added: new game rule to disable the Expanded barbershop system (default: enabled).

## Backstage changes
~ Added: Venetian Doge color palette and variations.
~ Added: painted metal color palette and variations for western helmets.
~ Added: portrait_latin_clothing_trigger.
~ Added: portrait_norman_sicily_clothing_trigger to look for Normans living in Italy region.
~ Added: cfp_era_high_medieval_trigger to check if characters reached High Medieval era.
~ Added: cfp_innovation_plate_armor_trigger to check if characters can use plate armor (spoiler wink wink).
~ Improved: various code optimizations.
~ Fixed: headgear assignment coding towards northern cultural groups emperors.
~ Fixed: useless set_tags values in headgears definition.
~ Fixed: crusaders helmets assignment code back to normal and cleaned-up.

## Strings and translations
~ Fixed: all vanilla special trait items had no name.
~ Fixed: all unlocked vanilla clothes and headgears had no name.
~ Updated: chinese translation for versions 2.0 and 2.1 thanks to N菌汉化!
~ Updated: german translation thanks to Jadyv and Tada-Kunただ!
~ Updated: russian translation.
~ Updated: spanish translation thanks to zoosant el suevo!
~ Improved: some assets names wording.

Update: Dec 7, 2020 @ 8:56am

Version 2.12

~ Fixed: compatibility with game version 1.2.2.
~ Improved: bald haircuts code is now stronger.

Update: Dec 4, 2020 @ 7:41am

~ Fixed: bad version numbering.

Update: Dec 4, 2020 @ 7:33am

Version 2.11

~ Fixed: removed bald haircuts from regular haircuts so children wont be randomly bald.
~ Changed: characters with beauty_bad_X traits (homely, ugly, hideous) will become bald at 35/40 or 45 y.o. to compensate the removal of bald haircuts from DNA lists.
~ Changed: characters with stress coping traits will become bald 5 years earlier to compensate the removal of bald haircuts from DNA lists.

~ Fixed: Mena characters can now become bald.
~ Fixed: Steppe characters can't become bald anymore.
~ Fixed: only war educated Slavic characters will use the Rus warrior haircut. This should reduce by a lot its usage frequency.
~ Fixed: Slavic babies won't have the Rus warrior haircut anymore.

~ Updated: korean translation thanks to 크번빌!

Changed files:
gfx/portraits/portrait_modifiers/01_hairstyles.txt
common/genes/02_genes_accessories_hairstyles.txt

Update: Nov 25, 2020 @ 10:43am

Version 2.1

~ Added: Bagatur warrior haircut.
~ Added: viking saga hero haircut.
~ Added: young steppe rider haircut.
~ Added: 3 bald haircuts by safran!
~ Added: Rus warrior haircut.
~ Added: Rus warrior moustache.
~ Added: french fork beard.

## New hairstyles based on vanilla models variations
~ Added: Bald steppe rider haircut.
~ Added: Braids without jewelry.
~ Added: Crown Curls without earrings.
~ Added: Long curly without jewelry.
~ Added: Neck Braid without jewelry.
~ Added: Rolled Up Braids without earrings.
~ Added: Steppe rider haircut without sideburns.
~ Added: Steppe wick haircut.
~ Added: Tight bun without jewelry.
~ Added: Twin Braids with Ribbons and no earrings.
~ Added: Wavy Sides without jewelry.

## New beards based on vanilla models variations
~ Added: imperial moustache.
~ Added: mutton chops with goatee.
~ Added: northern single beaded goatee.
~ Added: northern triple beaded goatee.
~ Added: mutton chops.

## AI usage
~ Added: prototype "bald system".

- conditions for character to be bald. [ >40 y.o. + 2 stress coping traits] OR [ >50 y.o. + 1 stress coping trait] OR [ Random haircut with low spawn rate ].
- Does not apply to Mena, Indians and Africans cultural groups.
- Later we hope to have a properly setup genetic trait.

~ Added: game rule to turn off stressed characters turning bald as they age (default = ON).
~ Changed: Steppe characters will use the "High Bun" haircut.
~ Changed: christian bishops and devoted characters will have a tonsure (inactive vanilla model).
~ Changed: buddhist characters with devoted trait will have a bald head.
~ Changed: buddhist monks will now always have bald heads.
~ Changed: orthodox characters with devoted trait will have a beard.
~ Changed: orthodox bishops will now always have a beard. Also apostolics, coptics, messalian, bogomilists, paulicians and nestorians.

~ Fixed: missing cap_02 tags in previous version caps.
~ Fixed: missing string for the new 1.2 fake bald haircut.
~ Updated: spanish translation thanks to zoosant el suevo!

Update: Nov 24, 2020 @ 5:21am

Version 2.03

~ Fixed: compatibility with CKIII v1.2 update.
~ Removed: female byzantine imperial crown and crown of constance as PDX included those missing variants in the base game.
~ Improved: cleaned up duplicated code from PDX.