Crusader Kings III

Crusader Kings III

Community Flavor Pack
Showing 61-70 of 120 entries
< 1 ... 5  6  7  8  9 ... 12 >
Update: Jun 8, 2021 @ 6:25am

Version 2.8

## New assets
~ Added: African royal apron.
~ Added: African legwear.
~ Added: African Masks (Sun, Moon, Monkey and Antelope variants).
~ Added: African female hooped earrings (bronze and ebony variants).
~ Added: African female neck rings.
~ Added: 3 male hairstyles and 2 female cornrows hairstyles for african characters.
~ Added: 7 new African clothes patterns thanks to Atral and Huriale! (Note: colors will be reworked in hotfix)

### West Africa
~ Added: Fulani turban with jewelry (1 model, low nobility).
~ Added: Fulani tengadé hat (3 models, low nobility).
~ Added: Akan black and gold coifs (2 models, high nobility).

### Central Africa
~ Added: Edo coral beads coifs (2 models, high nobility).
~ Added: Edo wicker hats (3 models, low nobility).

### East Africa
~ Added: Ethiopian Imperial Crowns(2 models, imperial).
~ Added: Makurian crowns (2 models, royalty).
~ Added: Nubian horned crowns (2 models, high nobility).
~ Added: Nubian crescent crown (1 model, high nobility).
~ Added: Ethiopian wicker hat (1 model, high nobility).
~ Added: Ethiopian commoner veil (1 model, commoner).
~ Added: Afar female filed teeth.

### War
~ Added: Kanem Bornu padded armor (2 variants).
~ Added: Kanem Bornu padded helmet (2 variants).
~ Added: Nubian helmet.
~ Added: Beninese helmet.

## AI Usage
~ Improved: vanilla MENA and African clothing trigger handling so east africans are not dressed as Arabs anymore.
~ Improved: east african low noblemen will use commoners headgears to avoid sunburns.
~ Fixed: western high nobility circlets would appear on spouses all accross the world (maybe a vanilla issue).

## Expanded barbershop
~ Improved: Earrings can now be customized in the Barbershop.
~ Improved: barbershop ordering.
~ Improved: 7 female earrings from vanilla models can now be customized separately.
~ Changed: slavic earrings are now part of the earrings category instead of trait accessories.
~ Fixed: sub_saharan_war_nobility_clothes was not displayed in the barbershop.

## Game rules
~ Improved: African masks can be disabled via the fullface rule.

## Backstage changes
~ Improved: darkened significantly skin color and tint of western and eastern africans.
~ Improved: CFP clothing triggers are now compatible with Azure patch spuse handling. Thanks to Tobbzn for his code insights.
~ Improved: merged Azure patch changes to portrait modifiers.
~ Improved: merged Azure patch changes to the barbershop.
~ Improved: merged Azure patch changes to genes.
~ Removed: deprecated code.

## Strings and translations
~ Improved: korean translation thanks to 티에!
~ Improved: spanish translation thanks to zoosant el suevo!
~ Improved: chinese translation to latest state thanks to N菌汉化!
~ Improved: french translation.
~ Improved: russian translation.

Update: Apr 28, 2021 @ 10:17am

Version 2.72

~ Changed: turkic_high_nobility female accessory gene to use a high nobility byzantine asset.
~ Fixed: duplicated Cuman strings in translation files.
~ Fixed: incorrect western_high_nobles northern lords check lead to other cultures using western assets.
~ Fixed: steppe clothing trigger was still running in a turkic_commoner portrait modifier.
~ Improved: korean translation thanks to 티에!
~ Improved: russian translation.

Update: Apr 24, 2021 @ 9:15am

Version 2.71

## New assets
~ Added: Seljuk high nobility hats (male and female).
~ Added: Seljuk low nobility hats (male and female).

## AI Usage
~ Improved: new Turkic hats will be used by Oghuz nobility (Seljuk empire).
~ Fixed: turkic headgears were assigned incorrectly.

## Strings and translations
~ Improved: spanish translation thanks to zoosant el suevo!
~ Updated: korean translation to latest state thanks to 티에!

Update: Apr 21, 2021 @ 10:14am

Version 2.7

## New assets
~ Added: MENA Gambeson Armor.
~ Added: MENA Mail Coif.
~ Added: Mail Coif with turban.
~ Added: Decorated Turban Helmet.
~ Added: Striped Fatimid helmet.
~ Added: Decorated mameluk helmet.
~ Added: Ilkhanate Helmet.
~ Added: Andalusian nasal helmet.
~ Added: Andalusian turban helmet.
~ Added: Andalusian Decorated Nasrid sallet.

~ Added: Ma’raqa Fatimid bonnet.
~ Added: Zamt Egyptian fur hat.
~ Added: Tagelmust headwrap (two variants).

~ Added: Taylasan cloak for muslim court chaplains, devoted or theologian characters.
~ Added: Cordons of nobility cloak for high nobility berbers.

## AI Usage
~ Changed: Iranian Khud helmets to be used only from high medieval era alongside Ilkhanate Helmet.
~ Improved: streamlined high nobility war headgear trigger.
~ Improved: unified handling of Abbassid DLC helmet so it does not conflict with high nobility helmets from CFP.

## Expanded barbershop
~ Improved: clothing trigger conditions for cloaks when not using extended barbershop.

## Game rules
~ Improved: tagelmusts can be disabled with the full plate helmet exclusion rule.

## Strings and translations
~ Improved: chinese translation to latest state thanks to N菌汉化!
~ Improved: spanish translation thanks to zoosant el suevo!
~ Improved: french and russian translations.

Update: Apr 12, 2021 @ 5:16am

Version 2.64

~ Fixed: spanish localization.

Update: Apr 4, 2021 @ 10:38am

Version 2.63

~ Fixed: landed Norses with republic government clothing behaviour.

Update: Mar 28, 2021 @ 3:43pm

Version 2.62

~ Fixed: better norse headgears and clothing handling. DLC owners should not see norses with northern assets anymore.
~ Fixed: Norses did not wear the Northern Lords DLC armor.
~ Fixed: missing (") in localization/russian/CFP_l_russian.yml.
~ Updated: chinese translation to latest state thanks to N菌汉化!
~ Updated: korean translation to latest state thanks to 티에!

Update: Mar 23, 2021 @ 5:18am

Version 2.61

~ Fixed: compatibility with 1.3.1 update.
~ Fixed: devoted character will not wear a commoner cloak as it does not match the monk's robe.
~ Fixed: typo in Holy Orders strings. Order, not Horder. Hodor.
~ Fixed: missing strings "bare hands" and "no necklace" for children.

Update: Mar 20, 2021 @ 9:39am

Version 2.6

## New assets
~ Added: Ermine royal cloak.
~ Added: Byzantine royal ermine cloak.
~ Added: Commoner cloak for Western and Northern male characters.
~ Added: Holy Orders cloak set with hoods (black, white, commoner).
~ Added: Byzantine necklace.
~ Added: Ermine cloak necklace.
~ Added: Northern Lords rings are available separately in the "hands" slot of the Expanded Barbershop (DLC owners only).
~ Added: set of 6 rings from vanilla models : ruby, jade, signet, runic (Some require HRE/Abbasid DLCs).
~ Added: High nobility white gloves.
~ Added: pixane mail collar protection (compatible with churburg and brigandine armors).

## AI Usage
~ Added: Ermine Cloak innovation system. Any culture reaching this late middle age innovation will actually unlocks the hermine cloak to its kings and above. On top of that, any duke sharing the culture will be allowed to use the vanilla Royal Cloak.
~ Added: Western high nobles and above will use white gloves upon reaching High Middle Age era.
~ Improved: Ermine necklace will be assigned under the same conditions as the ermine cloak (50% spawn chance).
~ Improved: Holy Order cloak and hood SHOULD match character's tabard color and will only be assigned to Holy Order rulers.
~ Improved: Holy Order cloak (commoner version) will be assigned to known witches and low born spy masters.
~ Improved: more complex plate armor character weight/prowess conditions to avoid clipping.
~ Improved: unified non-DLC Norses clothing behaviour to DLC Norses (tribal government & germanic religion checks).
~ Changed: western and northern commoners now have 25% to wear the commoner cloak.
~ Changed: if you own the DLC, Anglo-Saxons, Old-Saxons and Scottish will use Northern clothing.
~ Fixed: Norses won't use the laurel wreath anymore.
~ Fixed: Northern characters had no hat due to bad clothing_trigger handling.

## Expanded barbershop
~ Added: Necklace barbershop category (and genes) to allow deeper customization.
~ Added: Hands barbershop category (and genes) to allow deeper customization.
~ Changed: religious assets now have a white icon in the barbershop.
~ Improved: cloaks barbershop handling when not using Extended Barbershop (game rule).

## Backstage changes
~ Changed: separated holy order clothing in two groups (black and white).
~ Improved: common hood uses a separate color palette to avoid being the same color as the clothes it covers.
~ Improved: passed on more clothing triggers 1.3.0 optimization.
~ Improved: removed cfp_portrait_norse_clothing_trigger checks from clothes are those became deprecated after 1.3.0.
~ Fixed: cloaks AI handling for norses.
~ Fixed: unified color palettes naming and texture format.
~ Fixed: various blendshapes.

## Strings and translations
~ Changed: externalized strings for hands assets.
~ Improved: spannish translation thanks to zoosant el suevo!
~ Improved: russian translation.
~ Improved: french translation.

## Known issue
* Commoner cloak can clip with some commoner headgears. Looking for a clean way to fix it without dealing with potato coding.
* The commoner cloak model failed the blendshape export. Some clipping may happen.
* 3D exporter is still bugged and being worked on. Armor will keep clipping, it should simply happen less frequently on AIs.

Update: Mar 16, 2021 @ 4:23pm

Version 2.56

~ Fixed: turkic characters were bald.