Crusader Kings III

Crusader Kings III

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Update: Apr 17, 2022 @ 3:50am

Version 3.0.7

~ Added: Lateran Palace court room for the Pope.
~ Changed: Theocracies now have access to Royal Courts.
~ Improved: Animal evangelists illustrations alongside angels thanks to Coemgen!
~ Improved: Cosmatesque mosaics thanks to Atral!
~ Improved: Eyeglasses now have a fancy reflection effect, because T-Pain should not be privileged that much.
~ Improved: Spectacles (eyeglasses) are also available in "no glass" option, for those who don't like the effect.
~ Improved: Events rely on cooldown value from 1.5 instead of character flags.

Liturgical illustrations by Brian Abshire ( http://www.abshier.us/ )
Support CFP fund on Patreon ( https://www.patreon.com/eltyranos )

Update: Mar 10, 2022 @ 9:53am

Version 3.0.6

~ Improved: 1.5.1 compatibility. Merged 1.5.1 changes to portrait modifiers (legwear, headgear, cloaks).
~ Improved: CFP courts lighting in line with 1.5.1 changes (shadows, slight desaturation, more contrasts).
~ Improved: devoted orthodox will have a beard as per previous CFP setup.
~ Improved: "A Norman Initiative" event will trigger a few months after k_england title gain instead of instantly.
~ Changed: orthodox clergy beards is now handled by vanilla code.
~ Removed: "cfp_portrait_orthodox_clergy_beard" clothing trigger.

Update: Mar 7, 2022 @ 8:14am

Version 3.0.5

~ Changed: dead characters won't wear eyeglasses anymore. Avoids your IXth century ancestors to suddenly equip them in 1286.
~ Changed: moved "exists = global_var:cfp_is_loaded" to "common\on_action\CFP_game_start.txt".
~ Changed: Yoruban heritage cultures (ewe, edo, igbo, yoruba) will now wear central africa clothing.
~ Removed: events game rule (unused) would not allow good modularity.
~ Improved: German translation thanks to DonRosmarin!

Update: Feb 22, 2022 @ 9:42am

Version 3.0.4

## New Accessories
~ Added: Great bascinet (closed, opened and no visor variants).
~ Added: Variation of the Churburg plate armor with pauldrons.
~ Added: Tabard plate armor.
~ Added: Doublet plate armor.
~ Added: 2 moustaches (handlebar, horseshoe) thanks to Shaggy90!
~ Added: 1 Hungarian moustache thanks to Shaggy90!
~ Added: 2 male hairstyles (straight and curly bowls) thanks to Shaggy90!
~ Added: 1 male Hungarian hairstyle (double braid) thanks to Shaggy90!
~ Added: 1 female Celtic hairstyle (double braid) thanks to Shaggy90!

## Artifacts
~ Improved: Bayeux tapestry visual remastering thanks to Atral!

## Royal Courts
~ Fixed: Ethiopian court won't be used if the ruler is muslim.
~ Fixed: Missing heritages in african courts triggers.

## AI Usage
~ Changed: Great bascinet to spawn 2 times less than regular bascinet and under the same conditions (plate armor innovation, under "fullface" game rule).
~ Changed: Hungarian haircuts are used separately from slavic ones.

## Expanded barbershop
~ Improved: Hairstyles and beards now have a colored icon.

## Backstage changes
~ Added: it is now possible to check if CFP is loaded via "exists = global_var:cfp_is_loaded" thanks to TheRealUberEpicZach!
Note: support for "trigger_if = { cfp_is_loaded = yes }" will be dropped in the next patch due to unreliability.
~ Fixed: cfp_portrait_hungarian_clothing_contents_trigger to use heritage_magyar instead of hungarian culture name.
~ Improved: Minor changes to plate armors weighting.
~ Improved: Refactored plate armors dust effect. It should look less pixelated.

## Strings and translations
~ Fixed: Many title casing in beards and hairstyles english strings.
~ Fixed: Proof reading of russian game rules translations thanks to Kodeks!
~ Improved: Chinese translation thanks to rinbro!
~ Improved: German translation thanks to DonRosmarin!
~ Improved: Korean translation thanks to 티에!
~ Improved: Russian translation thanks to Kodeks!
~ Improved: Spanish translation thanks to zoosant el suevo!

Update: Feb 19, 2022 @ 7:35am

Version 3.0.3

## Royal Courts
~ Added: East African court, inspired by the churches of Lalibela, Ehtiopia.
~ Added: West African court, inspired by the Djingareyber Mosque, Timbuktu.
~ Improved: andalusian court's archs visuals to be closer to the actual style thanks to Loutre!
~ Changed: Andalusian court won't be applied to catholics anymore.
~ Fixed: when starting in 867 as Umayyad, the Andalusian court did not apply after forming Andalusian culture.

## Furnitures
~ Added: Andalusian carpet.
~ Added: East African carpet.
~ Added: West African carpet.

## AI Usage
~ Fixed: blinded an one-eyed characters did not have any iris color after version 1.5.
~ Fixed: somalian cultures did not use east african clothes (faulty cfp_portrait_east_africa_clothing_contents_trigger).
~ Fixed: sahelian, senegambian, akan and yoruban cultures did not use west african clothes (faulty cfp_portrait_west_africa_clothing_contents_trigger).

## Backstage changes
~ Changed: African Courts illustration triggers and scenes cultures.
~ Changed: carpets positions in andalusian court.

## Strings and translations
~ Updated: Chinese translation to latest state thanks to rinbro!
~ Fixed: several typos and formatting in Chinese translation thanks to rinbro!
~ Fixed: minor typos and capitalization in english events strings thanks to rinbro!

Update: Feb 13, 2022 @ 1:16am

Version 3.0.2

## Royal Courts
~ Improved: Royal Courts illustration triggers now rely on "any_parent_culture_or_above" instead of "has_cultural_pillar" + location. CFP courts should appear more reliably.
~ Fixed: throne artifact locator position in norman and goidelic royal courts.

## Events
~ Fixed: reduced by 95% the chance a burmese traveler comes to your lands if you live in Europe, Steppe, Asia Minor or Middle East.
~ Fixed: Dukes should not harass you with tons of catholic effigies anymore.
~ Changed: yearly events for CFP artifacts have a 10% chance_to_happen instead of 25% (you must pass the "chance_of_no_event" first).
~ Changed: AI dukes remain at 75% chance_of_no_event CFP artifact events each year.
~ Changed: AI Dukes (not independant) now have 95% chance_of_no_event CFP artifact events each year (instead of 75%).
~ Changed: AI counts now have 99% chance_of_no_event CFP artifact events each year (instead of 75%).

## AI Usage
~ Improved: clothing triggers to rely on "any_parent_culture_or_above" and "has_cultural_pillar" instead of simply culture names. Avoid CFP assets to disapear when gamestart culture is modified.
~ Fixed: excluded mena_clothing_gfx from cfp_portrait_iberian_clothing_trigger.
~ Fixed: missing heritage_sahelian in cfp_portrait_west_africa_clothing_trigger.

## Expanded barbershop
~ Improved: cloaks are now available to boys and girls, but they won't equip automatically.

## Backstage changes
~ Added: infant blendshapes for all CFP cloaks.
~ Improved: plate armored knights will look a bit thicker.
~ Fixed: reexported plate armors, may help with 1.5 belly clipping until PDX fixes it.
~ Fixed: filename case.

## Strings and translations
~ Fixed: typos in Russian localization thanks to Kodeks!

Update: Feb 10, 2022 @ 2:57am

Version 3.0.1

~ Added: The Catholic Trinity mod in-built compatibility.
~ Changed: EP1 western royal crown is now disabled on AI (still in barbershop) as it's in CFP as a western imperial crown (where it should be).
~ Changed: Iron Crown of Lombardy headgear replaced by CFP model.
~ Changed: Iron Crown of Lombardy artifact is now using CFP model.
~ Changed: Iron Crown of Lombardy assigned as per vanilla behavior (not assigned to kingdom of italy anymore).
~ Changed: Iron Crown of Lombardy artifact will have a proper icon now thanks to Atral. Will only affect artifacts from new games as they don't refresh.
~ Changed: Burmese characters will dress up using the indian pools as welll as the majapahit mod jam pool for more variety.
~ Fixed: CFP courts are now assigned based on "capital_county.kingdom" instead of "any_sub_realm_county" ("capital location there" instead of "having a vassal there").
~ Fixed: CFP fleets models are working again. They are assigned more widely because of an engine issue to read at former data.
~ Fixed: typos in Russian localization thanks to Kodeks!
~ Removed: deprecated accessory_genes for latin_royalty.

Update: Feb 8, 2022 @ 9:21am

// Version 3.0 « Royal Court »

## New Accessories
~ Added: female Churburg plate armor.
~ Added: female Churburg plate legwear.
~ Added: female pixane mail collar.

## New Artifacts
~ Added: Bayeux tapestry artifact for William the Conqueror.
~ Added: Holy Lance of Longinus to Holy Roman Empire (1066 start).
~ Added: Joyeuse, sword of charlemagne - Lothaire II of Lotharingia (867) or Phillippe of France (1066).
~ Added: Krum of Bulgaria Skull Cup (987).
~ Added: Küre of Pechenegs Skull Cup (1066).
~ Added: Chess set artifact (10 will spawn randomly at game start).
~ Added: Kris dagger artifact.
~ Added: Ungraceful statue of Mary and Jesus artifact.
~ Added: Effigy of Mary artifact.
~ Added: Effigy of a Saint artifact.
~ Added: Norman kiteshield artifact.
~ Added: Norse roundshield artifact.

## Royal Courts
~ Added: Andalusian throne room, historical reproduction of Reception hall of Abd-ar-Rahman III in Cordoba thanks to Loutre!.
~ Added: Norman throne room, historical reproduction of the Norman Exchequer hall in Caen.
~ Added: Goidelic throne room for Irish and Gaelic characters (Norman throneroom grey variation).

## Furnitures
~ Added: Norman throne model.
~ Added: Norman bench model.
~ Added: Goidelic throne model.

## Events
~ Added: Bayeux tapestry can be obtained via an event chain that triggers when William (or another Norman) conquers England.
~ Added: Kris Dagger can be obtained via an event [REDACTED].
~ Added: Chess set can be obtained via an event [REDACTED].
~ Added: Catholic statutes can be obtained via an event [REDACTED].

## AI Usage
~ Added: Burmese spymasters will use a Kris dagger.
~ Removed: handler that extended the northern clothes usage as this is now supported by vanilla cultures. Slight differences with previous behaviour might appear.
~ Fixed: if you steal it and decide to wear it, Pope tiara model will change based on era.

## Expanded barbershop
~ Improved: new vanilla legwears are now available in the barbershop.
~ Fixed: Raw text in Fullscreen Barbershop custom CFP UI.
~ Fixed: compatiblity with Fullscreen Barbershop 1.5 update.

## Game rules
~ Added: new game rule to disable CFP Artifacts. They are ON by default.
~ Added: new game rule to disable CFP Events. They are ON by default.

## Backstage changes
~ Added: UI icons for new artifacts.
~ Added: Ungraceful statue of Mary and Jesus UI icon thanks to Atral!
~ Added: debug for new artifacts related events.
~ Improved: Andalusian throne room assigned to andalusian culture, any islamic characters in spain or any iberian characters in andalusia.
~ Improved: Norman throne room assigned to english and norman cultures (and their derivative in england).
~ Improved: Goidelic throne room assigned to goidelic heritage cultures.
~ Improved: Bayeux tapestry creation event is now setting the artifact's creation date and author properly.
~ Changed: for now, Bayeux tapestry can only be displayed if you have the norman court due to the size of the model. Alternative model will be introduced later.
~ Improved: artifacts modifiers should be more balanced compared to their vanilla equivalents.
~ Improved: Christian effigies won't give piety to non Christian characters anymore, only prestige.
~ Improved: checking for orthodox men of gods is now done via cfp_portrait_orthodox_clergy_beard trigger.
~ Improved: eastern world will use blue and brown chess set, western world will use red and black.
~ Improved: french fork beard textures.
~ Improved: general artifacts game balance review.
~ Improved: tweaked the artifacts spawning rate in cfp_yearly_random_on_action.
~ Improved: handling of cfp_portrait_wear_helmet_high_noble_trigger.
~ Improved: has_cultural_pillar logic to court rooms assignement triggers.
~ Improved: 3 balding hairstyles textures.
~ Improved: reworked bagatur warrior hairstyle texture.
~ Improved: reworked french fork beard shading and blendshapes.
~ Improved: reworked slavic warrior hairstyle and moustache textures.
~ Improved: reworked viking saga hero hairstyle texture.
~ Improved: reworked young steppe rider hairstyle texture.
~ Improved: usage of portrait_can_use_noble_headgear_trigger.
~ Improved: vanilla clothes retextures will be easier to maintain over time.
~ Changed: cfp_innovation_plate_armor_trigger is not limited to men anymore.
~ Fixed: pillbox 2 will display hairstyles.
~ Fixed: viking helmets will display hairstyles.
~ Fixed: westen_royalty and byzantine_imperial crowns merged with their ep1 counterparts. Now EP1 crowns will randomize among CFP options, not against them.
~ Fixed: CFP east african royal crown should spawn in priority over EP1 one (used for western and central africa).
~ Fixed: clipping on Venetian Doge's robe.
~ Fixed: models with more than 2 UV channels.
~ Fixed: UV issue on the slavic haircut.
~ Fixed: redefined mediterranean scene culture to exclude andalusians.
~ Fixed: redefined westerb scene culture to exclude normans and goidelics.
~ Fixed: random_yearly_playable_pulse thanks to Tobbzn and Stik'.
~ Removed: in-built artifact system and support towards previously released third party artifact mods.
~ Removed: temporarly disabled CFP late western legwear as they need to be refactored after new vanilla model [which now does the intended job meanwhile].

## Strings and translations
~ Improved: German translation to latest state thanks to DonRosmarin! Last update was a year ago.
~ Improved: Russian translation major proof-reading thanks to Kodeks!
~ Improved: Spanish translation thanks to zoosant el suevo!
~ Improved: Korean translation thanks to 티에!
~ Improved: artifacts and events proof-reading thanks to MarciTheGhoul, Marcus Aldenkercha, b_abbi and Atral!
~ Fixed: typo in german string.

## Royal court compatibility
~ Updated: African ethnicity on Royal Court standard.
~ Updated: accessories genes on Royal Court standard.
~ Updated: accessories variations on Royal Court standard.
~ Updated: barbershop on Royal Court standard.
~ Updated: clothes portrait_modifiers on Royal Court standard.
~ Updated: headgear portrait_modifiers on Royal Court standard.
~ Updated: beards modifiers on Royal Court standard.
~ Updated: cloaks modifiers on Royal Court standard.
~ Updated: clothing triggers on Royal Court standard.
~ Updated: asset files with shader = "portrait_hair" to royal court standard.
~ Updated: asset files with shader = "portrait_skin_face" to royal court standard.
~ Updated: asset files with shader = "portrait_attachment_pattern" to royal court standard.
~ Updated: manual indexes from misc accessory genes were discarded in Royal Court.

## Special thanks to...
Sparc, cybrxkhan and Stik' for their introduction and.or guidance in event coding.
Loutre for crunching to hit the deadline
Atral for his precious feedbacks

## Notes
- Edited vanilla files and classes are updated to help with compatilibity work : http://wiki.communityflavorpack.com/pages/vanilla-changes

Update: Dec 25, 2021 @ 2:32pm

Version 2.11.1

## New assets
~ Added: new Kipchak helmets thanks to Huko3D!
~ Added: new Type 4 Rus helmet from Nikolskoe thanks to Huko3D!
~ Added: 2 nose prostheses for disfigured characters.
~ Added: 3 vanilla disfiguration mask variants (no hood and/or bronze) showing up randomly.
~ Added: 6 new disfiguration masks (iron, copper, nobility).
~ Added: several blind and one-eyed eyes models (read bellow).

## AI Usage
~ Improved: one-eyed character will not always wear an eye patch and their stigma may be visible.
~ Improved: one-eyed characters might have a fake eye.
~ Improved: one-eyed characters might have a one sided cataract.
~ Improved: one-eyed characters might have an enucleated eye.
~ Improved: blind characters will not always wear a blindfold and their stigma may be visible.
~ Improved: blind characters might have a two sided cataract.
~ Improved: blind characters might have two enucleated eyes.

## Expanded barbershop
~ Added: remove icon for force removal of accessories (eyeglasses, etc.).
~ Added: ability to force remove blindfold and eyepatch via the barbershop (if character has related trait & gore game rule is on).
~ Improved: "remove eyeglasses" barbershop entry will only appear on characters that are likely to wear them.
~ Improved: new "remove eye patch" barbershop entry will only appear on characters that are likely to wear it.
~ Improved: new "remove blindfold" barbershop entry will only appear on characters that are likely to wear it.

## Game rules
~ Improved: if gore game rule is OFF, blind and one eyed characters will wear their blindfold or eye-patch and use default eyes.

## Artworks
~ Added: two new Château-Gaillard backgrounds for Fullscreen Barbershop users.

## Backstage changes
~ Fixed: wrong shape name in Dhow ship model.
~ Fixed: missing cfp prefix in trait modifiers.
~ Fixed: display of empty clothing string in women barbershop.

## Strings and translations
~ Improved: spanish translation thanks to zoosant el suevo!
~ Improved: korean translation thanks to 티에!

Update: Dec 12, 2021 @ 5:36am

Version 2.11.0

## New assets
~ Added: Byzantine Dromon ship.
~ Added: MENA Dhow ship.
~ Added: Propolomas with veils.
~ Added: Byzantine golden armor.
~ Added: Coppergate anglo-saxon helmet.
~ Improved: new model for viking jarl helmet.
~ Improved: new model for viking footman helmet.
~ Improved: new model for viking gjermundbu helmet.
~ Improved: new model for viking vendel helmet.
~ Improved: new model for sutton hoo helmet.
~ Improved: new model for "tribal" nasal.

## Expanded barbershop
~ Improved: GUI compatibility with Fullscreen Barbershop latest update.

## Backstage changes
~ Improved: hair will display under female viking helmets.
~ Improved: fur material on latin pannonian hat.
~ Improved: gold material on Ottonian imperial crown.