Dota 2
AGHANIM'S PATHFINDERS
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Update: Nov 13, 2020 @ 12:17am

Fixed Molten Blood Transfusion not proccing on allies
Fixed nameplates of player being swapped on the hero selection screen
On Thin Ice bonus movement speed changed to 400 from 550
Through the Fire and Flames proc chance increased from 15% to 75%

Update: Nov 12, 2020 @ 10:36pm

A Song of Fire and More Fire - removed from the game
A Song of Fire and More Fire - new Macropyre shard - each enemy that dies under the effect of macropyre reduce the ability cooldown by 5%
Through the Fire and Flames Reworked - each enemy hit by the flame component of dual breath has a 15% chance of also being hit with a liquid fire projectile
Ice-solation Protocol Reworked - now an Ice Path talent, which create 2 walls of Ice Shards on either side of the ice path. The duration of the ice shards is 150% of Ice Path lifetime
New Dual Breath shard - Crystal Veins - the ice component of Dual Breath has a 15% chance to create a blob of Ice Path under each enemy hit
Molten Blood Transfusion - increased the healing amount to 200% of the damage value
On Thin Ice - added back into the game
Vanilla Ice - attacker stun duration reduced to 0.5s from 1s
Brain Freeze - renamed to Let It Go, the effect will now also proc if the unit is killed by Ice Path's initial damage
Tacobellian Indigestion improved - Now fires off 2 additional streams on either side the the main one, at 60 degrees angle. The nature of these streams (ice or fire) is also random
Warm Personality - proc chance down to 50%, from 100%
Liquid Fire - Damage rescaled from 12/16/20/24 to 8/12/16/20
Liquid Fire - Splash radius reduced from 300 to 225
Liquid Fire - minor cooldown shard removed, cast range shard added
Ice Path - initial damage increased to 80, corresponding minor shard upgrades value increased to 70
Fixed the nameplate placement on the hero selection screen
Fixed Timber Treants changing model every tick
Lowered the volume of Macropyre sounds effect
Blademail Modifier - Now has a warning effect and sound
Ascension Modifier now actually works on bosses

Update: Nov 11, 2020 @ 4:02am

Jakiro's On Thin Ice temporary removed until the crashes could be resolved.
Fixed Through the Fire and Flames not working at all

Big thanks to Hypnoflip and 强抢墙 for becoming patrons!

Update: Nov 10, 2020 @ 11:15pm

Fixed Through the Fire and Flames Macropyre not expiring
A Song of Fire and Fire number of targets decreased to 1, minimum range increased to 950
Drachen Flammenwerfer's burst damage reduced by half
Fixed Molten Blood Transfusion healing for twice the amount it's suppose to

Update: Nov 10, 2020 @ 10:12pm

JAKIRO IS HERE! Have fun and let me know your thoughts!
Fixed an issue where players would occasionally get stuck between a Temple Guardian's thighs
Axe's Culling Blade buff duration Minor Shards increased to 6 seconds
Axe's Counter Helix damage rescaled from 60/100/140/170 to 90/130/170/210
Axe's Counter Helix damage Minor Shards increased to 65 damage
Axe's Berserker Call now has an effect to clearly indicate the current radius of the ability
Trap catapult now has a target and safezone radius indicator

Update: Nov 8, 2020 @ 8:54am

- Temple Guardians and Juggernaut Illusions now have phased movement
- Requiem of Souls Range rescaled from 700 to 700/775/850
- Axe's Huge Pain in the Axe health cost reduced by 50%
- Axe's Culling Blade and Battle Hunger movement speed bonus now bypass max movespeed limit
- Improved Patreon supporters particle effects

Update: Nov 7, 2020 @ 11:22pm

Timbersaw and Storegga are now more aggressive with their abilities
Juggernaut's Healing Ward aura particle now no longer expire early
Axe's Pain in the Axe now cost no mana, but instead drain health and deal pure damage
Fixed Aghanim summoned monster being spawn waaay downtown
Fixed Axe's Minor Shard occasionally increase cooldown instead of decreasing them
The following units now has specific behavior when resurrected as an Oathbound Revenant:
- Spectre: now spawn a mud golem instead
- Hoppy Bat: now spawn a Morphling instead
- Wraith King: now spawn a Badland Bandit Captain instead
Timbersaw's hiring practice now includes more diversity
Fixed Axe's Helix Aura not dealing damage
Phantom Assassin liscence to Kill now has an internal cooldown of 0.4 seconds to prevent game crashes
Juggernaut's Mask of Leeroy max range increased from 1000 to 1800

Update: Nov 7, 2020 @ 10:52am

Emergency Patch to fix an issue where the starting gate would occasionally not open

Update: Nov 7, 2020 @ 9:33am

Fixed players being unable to progress past bonus room if someone disconnected prior.
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Axe's Healing Battle Hunger now has a more visible particle effect to indicate the heal is taking place.
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Trap room Catapult safe zone range increased to a 950 radius around the catapult.
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Ogre Magi's Hymn of Giants stun duration reduced to 0.25 seconds per auto attack.
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Update: Nov 7, 2020 @ 5:08am

Fixed Axe's Pain in the Axe not working at all.
Axe's Cardiovascular Axercise now grant 30 hp per stack, down from 100.
Axe's workplace accident no longer deals AoE damage or applies break on the primary target, but still stuns all units in the AoE. Stun duration reduced to 1 seconds.
Berserker Call no longer taunt enemies who are immune to disables.
Shadowfiend's Conductor shard activation threshold reduced again to 50 hits.
Shadowfiend's Requiem of Soul debuff duration per line increased to 0.8 seconds, but the max duration is capped at 3.6 seconds.
Shadowfiend's Presence of the Dark Lord no longer affect building.
Phoenix removed from Aghanim's pool of summons.
Carty's projectile speed increased by 100.
Added tooltip text for Axe's modifiers.
Fixed the hitbox for zealot scarab nyx mound.

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Previous Patch notes:

AXE HAS AXE-RRIVED! With a whooping 13 Shards for you to play with. Be sure to let me know what you think!
Shadowfiend's Death of Night spread angle decreased from 60 to 45 degree. This should make the ability easier to use efficiently.
Requiem of Souls will no longer fear enemies that cannot be stunned.
Shadow Fiend's Conduction shard free ultimate threshold reduced to 60 attacks.
Shadowfiend's Oathbound Revenant hotkey should now always be instantly visible after selecting the shard. There is now also a visible error message displayed when players try to cast the ability without having enough souls.
Shadowfiend's Presence of the Dark Lord now has range indicator that correctly updates with upgrades.
Juggernaut's Meat Spin reworked: grants 0.1 strength per damage instance, lasting 17 seconds. Addition stacks refresh the duration.
Legion Commander's Fight in the Shade meteor stun duration increased from 1.75 to 3 seconds.
Legion Commander's Moment of Courage overall lifesteal reduced by 20%.
Trap room Catapult is now invulnerable while the room is in progress. And the bonus heart will spawn on top of the players' buttons.
Aghanim's Summons now includes Drow Ranger, Large Tidehunter, and Kidnap Spider.
Venomancer's Rotten Delicacy now has particle effect to indicate active lifesteal.
Updated Ogre Magi's Bloodlust descriptions, previously it was using Ignite's text.
Units with multiple lives such as Wraith King will no longer lose their revenant status effect upon reviving after being resurrected by Shadowfiend.
Increased the hitbox size of Zealot Scarab Nyx Mound, which should make them much easier to click.
Adjust the hero selection screen to be more accommodating for players with 4:3 aspect ratio.