Dota 2
AGHANIM'S PATHFINDERS
Viser 231-240 af 349 forekomster
< 1 ... 22  23  24  25  26 ... 35 >
Opdatering: 14. nov. 2020 kl. 3:47

━━November 14th━━
All heroes now have their own unique talent trees. Enjoy!
New Juggernaut Shard - Pass the Grass - Casting Healing Ward will also summon an additional personal Healing Ward for each of Juggernaut's allies.
Move player 1 and 2 nameplates a few pixels to the left, should now align up nicely.
Boggdug and Beastly Babies can no longer have Flicker as a modifier.
Blademail Modifier should now only appears in Elite Encounters.
Blade Mail Modifier damage will now always be non-piercing magical damage.
Axe Berserker Call Armour minor shard increased from 4 to 8.
Fixed Ogre Magi Bloodlust not giving attack speed when casted on self.
Through the Fire and Flames effect now always resets the cooldown of Liquid Fire.
Reduce Macropyre Duration minor shard reduced from 1.5 seconds to 0.75 seconds.
Macropyre particles replaced as to not be confused with enemy-created Macropyre effect.
Fixed new Jakiro Liquid Fire cast range minor shard not showing up in Bristle Shop.
Replaced healing particles for Liquid Fire and Macropyre to be more visually clear.
Macropyre sounds reduced by half, again.
Added special running animation for Windranger during Windrun.
Venomancer's Herd Immunity spell immunity duration capped at 16 seconds.
Removed Bladefury absolute stun rejection. It should now behaves like BKB.
Storegga Arm Slam and Ground Pound now both does physical damage that pierce BKB.
Rearranged Intelligence Heroes to be ordered alphabetically on the hero selection screen.

Opdatering: 13. nov. 2020 kl. 0:17

Fixed Molten Blood Transfusion not proccing on allies
Fixed nameplates of player being swapped on the hero selection screen
On Thin Ice bonus movement speed changed to 400 from 550
Through the Fire and Flames proc chance increased from 15% to 75%

Opdatering: 12. nov. 2020 kl. 22:36

A Song of Fire and More Fire - removed from the game
A Song of Fire and More Fire - new Macropyre shard - each enemy that dies under the effect of macropyre reduce the ability cooldown by 5%
Through the Fire and Flames Reworked - each enemy hit by the flame component of dual breath has a 15% chance of also being hit with a liquid fire projectile
Ice-solation Protocol Reworked - now an Ice Path talent, which create 2 walls of Ice Shards on either side of the ice path. The duration of the ice shards is 150% of Ice Path lifetime
New Dual Breath shard - Crystal Veins - the ice component of Dual Breath has a 15% chance to create a blob of Ice Path under each enemy hit
Molten Blood Transfusion - increased the healing amount to 200% of the damage value
On Thin Ice - added back into the game
Vanilla Ice - attacker stun duration reduced to 0.5s from 1s
Brain Freeze - renamed to Let It Go, the effect will now also proc if the unit is killed by Ice Path's initial damage
Tacobellian Indigestion improved - Now fires off 2 additional streams on either side the the main one, at 60 degrees angle. The nature of these streams (ice or fire) is also random
Warm Personality - proc chance down to 50%, from 100%
Liquid Fire - Damage rescaled from 12/16/20/24 to 8/12/16/20
Liquid Fire - Splash radius reduced from 300 to 225
Liquid Fire - minor cooldown shard removed, cast range shard added
Ice Path - initial damage increased to 80, corresponding minor shard upgrades value increased to 70
Fixed the nameplate placement on the hero selection screen
Fixed Timber Treants changing model every tick
Lowered the volume of Macropyre sounds effect
Blademail Modifier - Now has a warning effect and sound
Ascension Modifier now actually works on bosses

Opdatering: 11. nov. 2020 kl. 4:02

Jakiro's On Thin Ice temporary removed until the crashes could be resolved.
Fixed Through the Fire and Flames not working at all

Big thanks to Hypnoflip and 强抢墙 for becoming patrons!

Opdatering: 10. nov. 2020 kl. 23:15

Fixed Through the Fire and Flames Macropyre not expiring
A Song of Fire and Fire number of targets decreased to 1, minimum range increased to 950
Drachen Flammenwerfer's burst damage reduced by half
Fixed Molten Blood Transfusion healing for twice the amount it's suppose to

Opdatering: 10. nov. 2020 kl. 22:12

JAKIRO IS HERE! Have fun and let me know your thoughts!
Fixed an issue where players would occasionally get stuck between a Temple Guardian's thighs
Axe's Culling Blade buff duration Minor Shards increased to 6 seconds
Axe's Counter Helix damage rescaled from 60/100/140/170 to 90/130/170/210
Axe's Counter Helix damage Minor Shards increased to 65 damage
Axe's Berserker Call now has an effect to clearly indicate the current radius of the ability
Trap catapult now has a target and safezone radius indicator

Opdatering: 8. nov. 2020 kl. 8:54

- Temple Guardians and Juggernaut Illusions now have phased movement
- Requiem of Souls Range rescaled from 700 to 700/775/850
- Axe's Huge Pain in the Axe health cost reduced by 50%
- Axe's Culling Blade and Battle Hunger movement speed bonus now bypass max movespeed limit
- Improved Patreon supporters particle effects

Opdatering: 7. nov. 2020 kl. 23:22

Timbersaw and Storegga are now more aggressive with their abilities
Juggernaut's Healing Ward aura particle now no longer expire early
Axe's Pain in the Axe now cost no mana, but instead drain health and deal pure damage
Fixed Aghanim summoned monster being spawn waaay downtown
Fixed Axe's Minor Shard occasionally increase cooldown instead of decreasing them
The following units now has specific behavior when resurrected as an Oathbound Revenant:
- Spectre: now spawn a mud golem instead
- Hoppy Bat: now spawn a Morphling instead
- Wraith King: now spawn a Badland Bandit Captain instead
Timbersaw's hiring practice now includes more diversity
Fixed Axe's Helix Aura not dealing damage
Phantom Assassin liscence to Kill now has an internal cooldown of 0.4 seconds to prevent game crashes
Juggernaut's Mask of Leeroy max range increased from 1000 to 1800

Opdatering: 7. nov. 2020 kl. 10:52

Emergency Patch to fix an issue where the starting gate would occasionally not open

Opdatering: 7. nov. 2020 kl. 9:33

Fixed players being unable to progress past bonus room if someone disconnected prior.
━━━━━━━━━
Axe's Healing Battle Hunger now has a more visible particle effect to indicate the heal is taking place.
━━━━━━━━━
Trap room Catapult safe zone range increased to a 950 radius around the catapult.
━━━━━━━━━
Ogre Magi's Hymn of Giants stun duration reduced to 0.25 seconds per auto attack.
━━━━━━━━━