Space Engineers

Space Engineers

Nanite Control Facility v2.2(12) - Automated Construction
64개 중 1~10개 표시 중
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업데이트: 2025년 9월 20일 오후 2시 12분
작성자: nukeguard

-added function to fill health to max based on buff status of player -Bookburner

업데이트: 2024년 11월 26일 오후 12시 54분
작성자: nukeguard

-fix for nanites traveling thousands of km, now should stay near facility

업데이트: 2024년 11월 16일 오전 10시 15분
작성자: nukeguard

Thank you to BookBurner for fixes and updates to scripts.

-projection target scanning completely rewritten

-bunch of changes to avoid certain "stuck" scenarios

-better checks if components are available or not

-slightly better assembler queuing for missing components

-nanite slaving (primary + helpers when multiple nanites within 300m), basically allows players to have more upgrades than 8

-replaced couple of lists with hashsets to:
a) provide more randomization to how targets are selected
b) have better control over possible duplicate targets

업데이트: 2024년 10월 16일 오후 12시 13분
작성자: nukeguard

-fix for projection repair/construction

업데이트: 2024년 10월 14일 오후 4시 23분
작성자: nukeguard

-fix for the subpart emissive color error for compiling.
-main model changes (textures and geometry)

업데이트: 2024년 6월 23일 오후 3시 58분
작성자: nukeguard

업데이트: 2024년 5월 10일 오후 3시 50분
작성자: nukeguard

-added null check that was missing, may have been causing crashes and freezes

업데이트: 2024년 1월 2일 오후 4시 37분
작성자: nukeguard

-changed the screen on the model to give help command /nanite help

업데이트: 2024년 1월 2일 오후 2시 09분
작성자: nukeguard

- unchecking checkboxes will actually clean out target lists (better than !fixship or grinding the nanite facility down)
- some more thread safety added to the scan for mining targets
- some code simplification (no need to have separate protected and readable lists when lots of multithreading was removed)
- assembler queuing is finally not overproducing as crazy, it has a basic check to not queue items that are already in queue in some assemblers
- scanning for construction and projection targets should be a bit better and should lead to fewer cases where the nanite facility seems stucked on the blocks which it can't finish (different handling of ignore list which temporarily stores blocks that are not possible to build)
-nanite mining beacon will turn off when all ore in detection area is depleted, either change the ore selection or move the beacon to activate (this is expected behavior, beacon will periodically turn on and off to check to see if ore availability changes.

Thanks again to BookBurner for the updates!

업데이트: 2023년 10월 21일 오전 4시 37분

-fix for the crash on more than one number entered into custom data of the mining beacon