Divinity: Original Sin 2

Divinity: Original Sin 2

Better Build Diversity - Armor & Attribute Overhaul
Showing 1-7 of 7 entries
Update: Aug 28, 2020 @ 2:44am

- Changed frozen & petrified statuses, to grant increased protections as originially intended.
- Changed stunned to reduce dodgining by 50% (from 100%).
- Changed interaction with cursed electrified surfaces, so that characters will not be stunned at the start of their turn.

Update: Aug 26, 2020 @ 2:47pm

Various bug fixes:

- Demon/Ice King should no longer break you HUD/GUI
- Being stunned/falling on ice while moving should no longer send characters flying off
- Voidwoken being stunned directly after appearing, should no longer get them stuck on their turn.

Update: Aug 20, 2020 @ 3:12am

Update: Aug 13, 2020 @ 9:06am

Minor fixes to changes of Stunned and Knocked Down statuses, as well as improvement to Ice King/Demon changes.

Update: Jul 28, 2020 @ 5:30pm

No longer should the HUD glitch out as if constantly refreshing.

Knocked down from slipping should no longer be blocked by physical armor.

Update: Jul 20, 2020 @ 3:36am

Fixed issue where Stunned/Knocked Down would make characters unable to end their turn.

Update: Jul 17, 2020 @ 5:05am