Divinity: Original Sin 2

Divinity: Original Sin 2

Better Build Diversity - Armor & Attribute Overhaul
Viser 1-7 af 7 forekomster
Opdatering: 28. aug. 2020 kl. 2:44

- Changed frozen & petrified statuses, to grant increased protections as originially intended.
- Changed stunned to reduce dodgining by 50% (from 100%).
- Changed interaction with cursed electrified surfaces, so that characters will not be stunned at the start of their turn.

Opdatering: 26. aug. 2020 kl. 14:47

Various bug fixes:

- Demon/Ice King should no longer break you HUD/GUI
- Being stunned/falling on ice while moving should no longer send characters flying off
- Voidwoken being stunned directly after appearing, should no longer get them stuck on their turn.

Opdatering: 20. aug. 2020 kl. 3:12

Opdatering: 13. aug. 2020 kl. 9:06

Minor fixes to changes of Stunned and Knocked Down statuses, as well as improvement to Ice King/Demon changes.

Opdatering: 28. juli 2020 kl. 17:30

No longer should the HUD glitch out as if constantly refreshing.

Knocked down from slipping should no longer be blocked by physical armor.

Opdatering: 20. juli 2020 kl. 3:36

Fixed issue where Stunned/Knocked Down would make characters unable to end their turn.

Opdatering: 17. juli 2020 kl. 5:05