Divinity: Original Sin 2

Divinity: Original Sin 2

Better Build Diversity - Armor & Attribute Overhaul
27 Comments
ModdedNostalgia Apr 26, 2022 @ 3:17pm 
Any chance you could make a mod that adds backstab to one-handed swords like daggers already have?
NORMAXO Apr 8, 2022 @ 1:13pm 
I wont get it bcs STR is broken. I just finished my game and with full runes I had 120STR, with this mod id be invincible vs physical dmg.
Judge Astraeus Aug 30, 2021 @ 8:03pm 
I think the only thing I can say is an issue at this point is that the AI doesn't know how to deal with the knockdown changes and the game sometimes freezes or the npcs just take an eternity to get back up and take their turn
Iceberg Jan 1, 2021 @ 12:54pm 
Feels like str is still pretty useless for many ranged builds. Would total resistance (phys + elem) be an improvement or too op?
Judge Astraeus Aug 29, 2020 @ 11:05am 
@Tobberon thanks for the quick responses and fix, much appreciated
Tobberon  [author] Aug 26, 2020 @ 2:56pm 
Furthermore, a few other bugs pertaining to stunned and knockdown status changes have been adressed.
Tobberon  [author] Aug 26, 2020 @ 2:51pm 
@Judge Astraeus I just released an update, that I believe adresses your concern from before. Perhaps it was the case that you were using the Ice King or Demon talent? If so, I believe it should be fixed now. Sorry for the inconvenience - if you want to give the mod a try, I believe now is a good time.
Tobberon  [author] Aug 20, 2020 @ 1:36am 
@BL!NK Savage Sortilege will work as usual (invest in wits & gear), with the added bonus of an extra five percent base Critical Chance. I am still testing a few things in regards to letting accuracy affect spell-casting.
BL!NK Aug 19, 2020 @ 12:07pm 
Magic casters are not going to invest in accuracy right? So won't the changes to crit chance make Savage Sortilege very bad?
Tobberon  [author] Aug 17, 2020 @ 9:39am 
@Judge Astraeus That seems rather odd, as this mod does not alter cooldowns/hotbar items. That being said, I will try to look into this and see if I can recreate and then fix the issue. Thankyou for providing details.
Judge Astraeus Aug 17, 2020 @ 9:25am 
Moments after the game starts, just starting to walk around and skill icons on the hotbar just start flashing as if theyre refreshing and casting repeatedly. I tried to turning off other mods, but it only stopped when I turned this one off.
Tobberon  [author] Aug 17, 2020 @ 3:19am 
@Judge Astraeus Sorry to hear you are having issues with the mod. If you would, please leave some details about when this happens, so that I may identify the issue and resolve it ASAP.
Judge Astraeus Aug 15, 2020 @ 7:24pm 
The HUD issue is still happening, certain parts of it just seem to break and freak out which is unfortunate because I was really looking forward to using this mod, but it's just not possible until the HUD bugs are completely and thoroughly addressed.
Tobberon  [author] Aug 11, 2020 @ 10:30am 
@xW I may only guess, as to what happened :P
I hope you enjoy the mod.
xW Aug 11, 2020 @ 7:05am 
i am an idiot. the mod was in play i was just not paying attention.

Thank you! Sorry
awesomesupreme442 Jul 29, 2020 @ 3:33pm 
@Tobberon that was considerably fast, thanks
Tobberon  [author] Jul 28, 2020 @ 5:36pm 
I apologise for the wait - the issues concerning the HUD refreshing/scroll glitching should now be fixed.
Tobberon  [author] Jul 24, 2020 @ 9:12am 
@CumClown, @awesomesupreme442 I have confirmed this issue in some special cases and will be looking further into it and hopefully fixing it soon. Thankyou for notifying me.
CursedClown Jul 23, 2020 @ 3:40am 
Im also having the hud issue but the only other things im running are the odinblade overhauls
awesomesupreme442 Jul 22, 2020 @ 10:55am 
PS: I forgot to mention that this was only observed on surplus party members that I was using in conjunction with party size evolved.
awesomesupreme442 Jul 22, 2020 @ 10:52am 
There's a bug concerning the hud and menus that is being caused by the mod. It's like they're constantly refreshing. Whenever I would attempt to scroll through through the menu's like the talents page, it would reset the scroll bar back to the top ever couple of seconds.
Tobberon  [author] Jul 21, 2020 @ 4:56am 
@CumClown Its not my first priority right now, but I will keep it in mind, and throw a comment if it happens.
Tobberon  [author] Jul 21, 2020 @ 4:52am 
@abaoabao2010 Do you mean intelligence builds specifically , and not just magic damage builds? The hope with this mod was to make builds less attribute dependent to allow for greater diversity. If certain builds get out of hand, the plan is to tune them down.
CursedClown Jul 20, 2020 @ 1:44pm 
Is there a chance that you'll release a version with only the armor tweaks as that is what i love about this the most and i cant find another like this for DE?
abaoabao2010 Jul 20, 2020 @ 3:59am 
I can already see int builds being much stronger lategame than the rest.
Tobberon  [author] Jul 19, 2020 @ 3:07am 
@halfByteMedic glad to hear it :)
halfByteMedic Jul 18, 2020 @ 4:36pm 
This all sounds really great! Will definitely be trying this mod on my next play-thru.