Garry's Mod

Garry's Mod

gm_combine_onslaught_v2
Showing 1-10 of 61 entries
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Update: Jun 24, 2023 @ 7:38pm

Repacked a custom soldier model to make custom soldier replacements compatible without using a separate map.
Finally, right?

Update: May 15, 2023 @ 12:42pm

Restored combat soundscapes, they should change based on amount of combine killed.

Update: Mar 28, 2023 @ 6:32pm

-Added back dustoff points for dropship soldiers, console shouldn't weep and cry that they are missing now. Potentially fixes combine not leaving the dropship too, who knows.

-Made the Automatic Wave Control a lot more sensible, no more enabling buttons while playing and are instead just enabled at the start and spawns special units when ready.

Update: Oct 24, 2022 @ 5:38pm

Fixed a lua error pertaining to a certain secret.

Update: Sep 27, 2022 @ 3:23am

Fixed a button breaking in the spawn room after pressing it once. (Thank you Adler7ph)

Update: Sep 14, 2022 @ 3:41pm

Removed left over code in lua script that made hunters do a lot of damage. OOPS

Update: Sep 7, 2022 @ 8:38am

Updated the ammo script to have a minimum clamp at 1 instead of 0. Should let you get ammo for the RPG and anything else that has a magazine size of 0(for any cool sweps that have large ammo pools but no magazines, sorry, you only get 1).

Update: Sep 5, 2022 @ 10:02am

Fixed the kills per wave option not working after changing the value once.

Update: Sep 4, 2022 @ 12:19am

Fixed a broken texture

Update: Sep 2, 2022 @ 8:05pm

Completely redone most of the logic from the ground up, A LOT of new features added to the spawn room, the map should be a lot more functional and provide a LOT more choice.

-You can now set how many of each type of NPC can spawn during a wave.

-Endless mode in the spawn room. This only freezes the current wave.

-Automatic Wave Control, this basically just sets the spawns per wave as it would in the previous versions, this isn't a procedural feature, it has predefined spawns per wave and effectively stops working after wave 9.

-You can now set how many waves it takes until a strider spawns.

-You can now set how many kills are required per wave.

-Gunships and APCs are now separate options.

-Removed the turret recalls, these were buggy and removed any keepupright constraint given to the turrets.

-Removed Health Over Time, the combine should now drop items significantly more.

-Reduced the amount of health items that spawn on the map, this is now compensated to them respawning every wave and the combine have a higher chance to drop them.

-You can now pick up ammo a lot faster, you should be focused on killing after all. Oh and hopefully the script errors with the ammo is fixed.

-Added a secret quest, will you find it? You better, it's great.

This is the FINAL update to this map, there will only be bug fixes after this point.
The VMF is provided on my Discord server, anyone is allowed to make changes and upload their own version without my permission. Just be nice and give me a lil' credit is all.
https://discord.gg/a97E2FScVQ


POST UPDATE FIXES:

-Fixed a button in the spawn room that was dividing by 1 and not 2.

-Fixed the kills per wave button breaking the wave and causing it to never end.

-Removed a rogue brush that was blocking a spawn point. Dang it.