Garry's Mod

Garry's Mod

Combine Onslaught 2
Showing 31-40 of 62 entries
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Update: Feb 25, 2021 @ 5:38pm

Fixed the missing textures on the counters, oops.

Update: Feb 25, 2021 @ 8:18am

Fixed a certain vortigaunt backlogging choreographed scenes

Update: Feb 25, 2021 @ 7:37am

Expanded an interior

Put the emplaced ar2 that was outside the map back inside the map

Engineers shouldn't spawn with the suppression device disabled.

Added a render distance on all physics/dynamic props in the map, also added a render distance to all the health/battery items on the map as well. I'm hoping this somewhat improves performance.

Added a kill counter below the wave counter

Added monitors around the map that display the counters instead of using the gas pumps.

Update: Feb 5, 2021 @ 4:41am

Added a button in the spawn room to toggle dropships.

Added 2 more locations for dropships to land at.

Update: Feb 3, 2021 @ 11:22pm

Added the last of the soundscapes(I totally forgot to do this, places were missing soundscapes when they should have had them).

Outdoor soundscapes should progressively change as you go through the first four waves.

Added more paths for gunships to pick.

Update: Jan 30, 2021 @ 1:30am

Added a wave counter in the spawn room and on the gas pumps.

The APC should now stop shooting as soon as the wave ends

Update: Nov 9, 2020 @ 11:47pm

Pressing use on rebels and rpg crates will now equip you with an rpg if you do not own one.

Update: Nov 9, 2020 @ 1:50am

Added a button to disable gunships and APCs, thought I had this added before but my dumbass didn't.

Added an additional 30 seconds between waves after the third wave.

Blocked enemy line of sight on all areas outside the map, combine now have to be inside the play area to shoot at you.

The engineer now has a 25% chance to spawn at the beginning of a wave, should now make you feel more comfortable going to other places instead of sitting at the outpost(Don't forget you can put a combine mine on the terminal to trap it).

Update: Nov 8, 2020 @ 12:01am

Possible fix to the floating strider issue.

Strider will now alternate walking clockwise and counter clockwise around the map.

Small update to the combine outpost, added more props to the outside and changed the walls.

Added 2 cannon fodder rebels to serve as a distraction.

Followers now have 5x their normal hp.

Combine spawning ontop of the ridge will have their Line of Sight blocked until they are actually inside the map(as of now its only the large open ridge, the combine will still have line of sight on the platforms on the cliffs).

Update: Aug 5, 2020 @ 9:15am

Added a turret recall button in the combien outpost.