Garry's Mod

Garry's Mod

Combine Onslaught 2
Showing 41-50 of 62 entries
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Update: Aug 3, 2020 @ 1:02pm

Update: Aug 3, 2020 @ 11:04am

Update: Aug 3, 2020 @ 12:54am

Fixed a crash on the Strider boss wave, the strider just knew how to defeat the player by closing their game out.

Update: Aug 1, 2020 @ 10:17am

The hidden vortigaunt is no longer an abomination. Whoever saw it please do not share the glistening magnificence of the vortigaunt, only you are worthy to cherish such a memory.

Update: Aug 1, 2020 @ 8:58am

Added APCs

Added Combine Juggernauts

New Interior Added

Existing interiors reworked

Rebel follower HP tripled

Rebels now make call outs for dropships and gunships now, they will also cheer after a wave ends.

Update: Jul 26, 2020 @ 1:08pm

Update: Jul 23, 2020 @ 4:01am

Fixed Combine permanently taking back the cannon, no more slamming keycards against the terminal and not getting results.

Fixed gunships having an insane spawn rate after the strider boss, they should go back to normal now.

Fixed an issue with the nodes, this relates to the Tactical AI button, maybe now it will be more interesting.

Update: Jul 22, 2020 @ 4:57am

Added gunships, they spawn infrequently after wave 3. Their pathing is WIP right now, it will be more fleshed out later.

You can now press E on your rebel followers to receive rpg ammo.

You can now rig the terminal with a combine mine from the mine fabricator, this should fix the issue of mines not exploding when you are out of their line of sight.

Strider boss rocket requirement reduced to 30, but an additional hunter spawns and gunships have an increased spawn rate.

Additional keycard added to a hidden room, this one will always be available.

Combine can now target npcs from VJ base.

Update: Jul 20, 2020 @ 4:05pm

Entirely new area to fight in, it replaces the old house with the wooden porch with a large building with an interior.

Update: Jul 20, 2020 @ 3:56pm