Garry's Mod

Garry's Mod

Combine Onslaught 2
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Update: Jul 21, 2021 @ 6:10pm

Converted EVERY logic_timer to logic_relay loops. There might be issues with this as this was a somewhat complicated thing to do and I while I did quite a bit of testing, there might still be issues(e.g. two dropships spawn instead of one, only one is allowed to spawn at a time).

Lab roof glass is now breakable. Unfortunately I can't make soldiers jump inside as the room is too tall for them to jump down.

Combine health is reduced to 1 at the end of the wave so you can 1 shot them as they retreat, although a few outliers will be unaffected for some unexplainable reason.

The keycard now spawns at a random preset location on the map instead of killing a soldier for it, the reason for this is because the keycard would delete as soon as the soldier was killed in a recent gmod update. I also added a permanent keycard to the second secret room so now there's 2 guaranteed keycards and 1 randomly spawning keycard making 3 total keycards on the map. I'm hoping this reduces the amount of people asking how to obtain it but I doubt it.

Fixed the strider being killed by 7 rockets(supposed to be 35 for onslaught) due to a garrysmod update changing the difficulty settings, unfortunately I can't seem to do the same with the gunships at the moment.

Added a check incase the strider fails to navigate to the road so it teleports in an attempt to fix the broken navigation.

Removed the rain, the thunder is still there though. You can disable thunder by typing "ent_fire thundertimer kill" in the console.

Update: Mar 27, 2021 @ 10:15am

Update: Mar 25, 2021 @ 3:33am

ok for real this time i fixed it

Update: Mar 25, 2021 @ 3:20am

Fixed a certain vortigaunt duplicating when multiple players enter his room.

Update: Mar 19, 2021 @ 2:21am

Added a small area where the pool use to be that contains consumables and ammo crates.

Added an ammo crate in the underground vort room.

Update: Mar 16, 2021 @ 2:14pm

Fixed a couple of props in the wrong area.

Removed the pool, gonna replace that area with something soon but for now it's just an empty space. (I actually forgot to push it live in this update OOPS)

Update: Mar 11, 2021 @ 2:50pm

Added a check where if a dropship fails to leave the level after finishing dropping off its soldiers, it will automatically delete so new dropships can spawn.

Added a relay that skips straight to maximum difficulty that can only be accessed in the console for now
ent_fire maximumdifficulty trigger
(Recommended to trigger before you press the button in the spawn, otherwise it might cause issues)

Potential fix to soldiers clumping around the juggernaut causing him to fail to navigate around the level.

Update: Mar 10, 2021 @ 4:36am

chef's kiss mwah

Update: Mar 9, 2021 @ 2:52am

Underground lab area reworked(Credit to Doum, he did a really good job there)

Spawn room reworked(Credit to Doum)

Compiled the map with HDR lighting, let me know in the comments if there is any issues with this. (HDR lighting added 10mb to filesize)

Fixed a navigation error in one of the buildings resulting in the combine only using one entrance instead of both.

Strider now takes full damage from rebel npcs instead of 1/10th of the damage.

Added more explosives around the map to be used against the combine, or maybe even against you =)

Added 30 second cool downs to spawn points inside buildings where access to the roof is located inside the building, this prevents an endless cycle of rebels spawning inside the building preventing the combine from getting to the player if they are on the roof.

Rebels now give you 6 rockets instead of 3.

Made a possible bandaid fix to vj base npcs shooting enemyfinder npcs in the sky.

Made a possible bandaid fix to vj base npcs shooting at turrets.

Glass windows will respawn after being broken.

Update: Mar 3, 2021 @ 11:12am

Fixed Juggernaut spawns

Juggernauts buff nearby Combine HP to 300 now instead of 200.

Juggernauts recruit nearby Combine every 5 seconds instead of 10

Converted a few logic_timers to logic_relay i/o loops, this should cut down on bandwidth for servers, although the impact of timers seem to be negligible on modern hardware.
Note: Not all logic_timers have been converted.

Changed a few textures in the gas station, looks a little grungier. Floor reminded me of my old workplace, what a dump that was.

Vortigaunt damage has been increased significantly, he should be able to 1 shot the common rabble of combine soldiers and hunters. Makes up for his slow attack speed.

Hunters have had their damage increased.

Combine shotgunners and elites have had their health significantly increased.

Gunships have had their chances to spawned decreased.

The debris remover should now remove destroyed APCs.