Arma 3
Legion Studios Core - Stable
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Update: May 6, 2021 @ 10:17am

HOTFIX
  • Fixed CIS forces showing up in Bluefor
  • BX "Clones" now show up in Zeus
  • Updated LS No NVG Overlay
  • Fixed Jedi Commander Robe Textures

Added
  • Jouneyman Jetpack
  • JT-12
  • P1 Rangefinder NVG
  • P1 Marshal Commander NVG
  • P1 Commander NVG

Update: May 6, 2021 @ 5:35am

May UPDATE!~

Bugs Fixed
  • Fixed various UI errors in the arsenal
  • Droid dispenser "Not enough Resources" error
  • B2 is no longer invulnerable
  • Fixed Jedi Commander robe texture glitch

Added
  • BX Identity and BX "Clones"
  • Chiss Identities and Civilians
  • Mirialian Identities and Civilians
  • Clone Armored Shielding (Bacara Helmet NVG)
  • Converted Medical Scanner, Rangefinder, Alpha-class ARC, Artillery Gunner attachment, etc. NVG's
  • Added ION rounds + scripting (Droid stun rounds)
  • Added Proton Mortars to Zeus Firesupport (Screaming mortars)

Removed
  • SWLB_dutch_NVG pbo

Update: Apr 8, 2021 @ 3:26pm

April 8th Hotfix
  • Fixed HMPs, and repulsorlift armor not showing up in Zeus
  • Fixed HMP bad vehicle class when placed down in Zeus
  • Changed Wearable Lighting framework: 3 sets of light activation and deactivation (Republic, Imperial, Other)
  • Added deactivation sounds to light cycle

Update: Apr 7, 2021 @ 5:57am

April 7th Hotfix
  • Renabled LSB hologram props "Sector Sphere" and "Ring Planet w/ Moon" (LSB structures will slowly be moved to Battlefield mods)
  • Added Zeus Compat for static holograms so they can be placed by curators
  • Re-pathed Textures for "Sector Sphere" so they appear in-game
  • Reenabled CIS groups using new classnames

Update: Apr 6, 2021 @ 10:35pm

Major Changes:
  • Removed TFAR Requirement
  • Added alpha for Legion's Wearable lighting Framework (Currently only supports one lightsource per-unit in either NVG, Facewear, or Helmet slot, will be expanded to support multiple lightsources in multiple slots in the future)

UI:
  • Cleaned up Keybinding UI

Fixed Bugs:
  • Z6 Mag UI error
  • Fix Fabric Detail Texture for BodySuit
  • Gracious Government Mix texture pathing
  • Remove JIP sync from Holomap due to duplication errors
  • LS Clone Heads shading issues
  • Removed LAAT impulse Debug statement
  • Fix Backpack PREDEF for ORSF Marksman
  • Fixed B1 Camo2 RVmat issue
  • Removed B1 Voice lines until B1 voice lines are complete
  • Decreased Indirect hit and increased initSpeed of Barc Ammo
  • Decreased shininess of Phase2 Armor undersuit

Removed:
  • ls_units_redfor and ls_equipment_redfor PBO's and replaced with LSD equivalents (included deprecated classes to prevent mission errors)
  • SWLB_JH - Replaced with lsd_identities

Added:
  • Tab cycling for LAAT
  • Jedi Commander Uniform
  • Hologram Male Identity (Chooseable in Profile options)
  • [FACEWEAR] Headlamp (Single) P1 + P2 with Optional Interiors.

Converted:
  • Republic Commando, P1, P2, HUDs
  • ARF Antenna, Specialist Visor
  • P2 Hologram Helmet + Uniform (Unified RVMATS)

Update: Feb 17, 2021 @ 5:25am

February Hotfix
  • Patched out features accidentally included in previous release
  • B2: Fixed B2 uniform not showing up when equipped. Fiddled around with B2 geometry and armor.
  • Republic Trooper Uniform: Edited shadow and resolution LOD for potential increase in performance.
  • Fixed BARC M2 (movie style) shadow LOD issue
  • Republic Senate Guard helmet: Fixed unweighted shadow
  • Potential fix for holomap script duplication for JIP users affecting server
  • Added in Valentines day gift to the community: Palpatine's Gracious Government Mix. Consumable item which provides a full heal.
    Palpatine's Gracious Government Mix: Consumable item which provides one Zeus heal.

Update: Feb 9, 2021 @ 10:41pm

Created PBO's:

  • ls_sounds
  • lsd_sounds
  • ls_functions
  • ls_data

Notes:
Clone Wars era assets/configs prefix's will be slowly changing to "lsd_". Be mindful of this when modding. This will only affect Bluefor and Redfor. Independent and Civ will retain "ls_"

Bugs
  • Stun rounds no longer drop
  • Fixed sounds for the torrent fighter
  • Fixed P1 AA creating an error due to incorrect model pathing
  • Fixed ORSF trooper backpacks

Frameworks
  • Added initial implementation of holomap

Added
  • Old Z7 config weapon and ammo (hidden); Future proofing for future AA/flak gun.
  • Factional flags
  • Republic Marine Vest
  • Republic Marine travelpack
  • Outland Region Marksman (Bluefor)
  • Right hip holster vest
  • BARC Mk.II (Movie Style BARC)
  • Added alpha of Body glove undersuit (Added default uniform for updated models of Senate Guard, Phase 2 uniforms, and Marshal Commander Uniforms), included optional undersuit texture without republic logo

Update: Jan 9, 2021 @ 9:09am

HOTFIX
Mostly clientside fixes.
  • Fixed laat Impulse keybinds not working
  • Added the ability for mission developers to edit laat doors/ramps via 3den editor attributes
  • Added alpha of green and red cabin lights for LAAT. Need to have Headlights on to activate.

Update: Jan 6, 2021 @ 10:47pm

MONTHLY UPDATE
General Housekeeping and Information
  • Clone wars era non-static objects will be slowly converted to the prefix `lsd_` for movement into separate mod.
  • Static props and another objects are being converted to the prefix `lsb_` and are going to be moved to Legion Battlefields
  • "Legion Studios Static Objects" category changed to "[Legion Core]"
  • Temporarily added "[Legion Battlefields]" category for static object being prepared to be moved to Legion Battlefields. They're properly set up so that classnames will not change

Uniforms and Infantry
  • Added "[LS] Outland Regions Security Force"
  • Added "Special Tactics" trooper (Trooper)
  • Added "Special Tactics Rucksack" backpack
  • Added "[LS] Coruscant Security Force"; will contain groups such as "Underworld Police", "Coruscant Guard", "Diplomatic Escort Group", "Senate Commandos", etc.
  • Added Senate Commando "Guardsman" to Eden and Zeus interface.
  • Added "The Pleased Nut" to Legion Studios Memefor. Has 2 variants, "Armed" and "Un-Armed". Uniform only at the moment.
  • Buffed Mandalorian Undersuit temporarily until mandalorain armor rework is complete. Roughly equivalent to Republic Commando armor.
  • Changed B2 Chassis HitPoints. Debuffed armor from 200 to 100. Added weakpoint to B2. B2 Custom weapon still in development.
  • Fixed BX Commando Secondary weapon weightpainting, added vest with reversed secondary proxy for Vibroblade compatibilty (Lightsabers and Force by Webknight)

Vehicles
  • Fixed reversed polygons on MTT Static object
  • Fixed RPT error of Duplicate hitpoints in mortar
  • Moved Alpha of the V-19 Torrent Fighter to base for more feedback. Be gentle.
  • Changed V-19 rotation values to be more responsive.

Static Props
  • Added Hardcell Interstellar Transport objects to the "Ship Parts" subcategory. They have full collision and can be used for immersion.
  • Moved "Screenshot Support" category from Public testing. Legion Tracers are now placeable.
  • Added planet hologram
  • Added hologram sector map sphere

Update: Dec 19, 2020 @ 11:49am

HOTFIX
  • Removal of "Mandalorian Traditional Armor (Male)" uniform for some TLC (tender love and care)
  • Repathing/naming/enabling of old undersuit and vest.